I'll answer that with my opinion on 2 things.
Firstly - will it be a big enough jump from rFactor? Yeah. If everything Gjon says comes true, it will be. Fully dynamic weather with rain, fog, drying track, damp patches that dry out dynamicly with cloud/shadow cover from buildings and trees and sunlight. That sounds AMAZING. Dynamic track temperature from sunlight? That is immersion at its best. A fully re-written FFB system, which I can only assume will be an improvement on the RealFeel plugin, which takes rFactor to almost Papyrus standards of FFB.
And to top that off it seems we will have good high quality content from the off this time. Obviously confirmed is Spa 69, the Panoz Roadster and a "Historical GP car" (not defined AFAIK). That combined with the previous mentioned features should be enough for a purchase.
But the other thing is, will it be usable?
rFactor has 2 major problems when it comes to mods
1 - There is too many. The community is split into hundreds of sections. And Sim Racing isn't that popular, there is never many races going. There is maybe as many rFactor races as VROC had GPL ones going back in the day. But when you split that between maybe 30 mods at a time, that narrows down your racing a lot. Then there is the issue of versions (which has improved a lot thanks to rFactorCentral), and illegal conversions being impossible to find, and therefore impossible to join the races with.
2 - Quality. Whether we want to admit it or not, the majority of the rFactor community sucks. They have one of the greatest mods ever made in the form of HistorX. It is the GPL of sportscar racing, but with even more content. It is outstanding. But they still race Meganes. Why? Because they are easy, but don't seem it. The ridiculous tyre slip curves give the illusion of it being more difficult than it is, and the high reving rough V6 gives the illusion of it actually being quite fast too. Give rFactor users the choice of high quality and difficult, or low quality and easy, and they take the easy route. I also don't want to be racing all the same crap when rFactor 2 comes out. Do we really want that Lime Rock re-hash again? It seems not many people in the modding community actually want to improve. They just want credit for making stuff.
So take these into account, what am I meant to do? Race AI? I'd rather not, but if I wanted to, rFactors suck. Will rFactor 2 bring proper AI? We'll have to wait and see, but it doesn't interest me.
No pick-up racing, no AI racing. League racing only. I don't have time to commit to that sort of thing, and even if I did I have become bored with even the best rFactor leagues. Race2Play insist on running mods like CCWS06, which lap tracks 10 seconds too fast, or even the standard ISI content, which is terrible. If even the best rFactor leagues are using bad mods, what hope is there for league racing?
rFactor 2 sounds like it'll be an outstanding drive. Physics/immersion wise it is looking extremely promising, and as someone who loves visuals, I'm happy they have made some good steps forward in that department (yay for self-shadowing!). But if the game has no use, I'll just get bored of it again. It'd be such a massive waste of a great simulation if it has the same problems as rFactor.
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theRacingLine.netSportsCarArchives.comEdited 1 time(s). Last edit at 03/05/2009 10:33AM by DaveEllis.