MarioR23 schrieb:
-------------------------------------------------------
> deaktivier ma den Ladebalken im GPX und versuchs
> nochma, dann könnte es gehn...
>
> Ich hab übrigens auch das Prob das mein GP4
> abschmiert, allerdings lädt er bei mir die
> Strecke, ich bin in der Box und wenn ich dann auf
> die Strecke geh, stürtzt GP4 dann irgendwann
> innerhalb der 1. Runde ab, immer an
> unterschiedlichen stellen...
>
> Ich hab den Verdacht dasses an der GraKa liegt, is
> ne Onboard weil der PC is eigentlich gut genug...
>
> Prozessor: AMD Phenom64 X4 9500
> - Arbeitsspeicher: 4096 MB DDR2-RAM
> - Festplatte: 400 GB, 7.200 U/min, S-ATA
> - Grafik: PCIe - GeForce 8100, max. 512 MB,
> shared Memory, VGA, DVI
>
> edit: hier is ma die gpxload text-datei ich werd
> da net schlau draus...^^
>
> Starting log
> GPxPatch version: 3.92
> GPx version detected: decrypted GP4 v1.02
> Verbosity level is 2
> OS version info: Windows XP Service Pack 3 build
> 2600
> Total physical memory: 2047 MB (free: 2047 MB)
> Debugging Gp4.exe
> Process created:
> Process ID = 0x00000d38
> Process handle = 0x00000634
> Main thread ID = 0x00000c74
> Main thread handle = 0x0000064c
> Waiting for debug events...
> Debug event: CREATE_PROCESS_DEBUG_EVENT
> Thread ID = 0x00000c74
> Entry point = 0x005ddec6
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path ntdll.dll
> base 0x7c910000
> size 731648
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\kernel32.dll
> base 0x7c800000
> size 1063424
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\d3d8.dll
> base 0x6de90000
> size 1179648
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\d3d8thk.dll
> base 0x6de80000
> size 8192
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\GDI32.dll
> base 0x77ef0000
> size 285184
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\USER32.dll
> base 0x7e360000
> size 580096
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\msvcrt.dll
> base 0x77be0000
> size 343040
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\ADVAPI32.dll
> base 0x77da0000
> size 678400
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\RPCRT4.dll
> base 0x77e50000
> size 584704
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\Secur32.dll
> base 0x77fc0000
> size 56320
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\VERSION.dll
> base 0x77bd0000
> size 18944
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dinput8.dll
> base 0x6d2f0000
> size 186368
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\winspool.drv
> base 0x72f70000
> size 146944
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\ole32.dll
> base 0x774b0000
> size 1287680
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\winmm.dll
> base 0x76af0000
> size 178176
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dsound.dll
> base 0x73e70000
> size 367616
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\binkw32.dll
> base 0x30000000
> size 357939
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\wsock32.dll
> base 0x71a30000
> size 24576
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WS2_32.dll
> base 0x71a10000
> size 82432
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WS2HELP.dll
> base 0x71a00000
> size 19968
> Debug event: EXCEPTION_DEBUG_EVENT
> Thread ID = 0x00000c74
> First chance exception
> Exception address: 0x7c91120e
> Module name: 'ntdll.dll' (base 0x7c910000, size
> 731648)
> Exception flags: 0x00000000
> Exception code: EXCEPTION_BREAKPOINT
> Setting breakpoint on entry point (0x005ddec6)
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\ShimEng.dll
> base 0x5cf00000
> size 65024
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\IMM32.DLL
> base 0x76330000
> size 110080
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x5cf00000
> Debug event: EXCEPTION_DEBUG_EVENT
> Thread ID = 0x00000c74
> First chance exception
> Exception address: 0x005ddec6
> Exception flags: 0x00000000
> Exception code: EXCEPTION_BREAKPOINT
> Removing breakpoint on entry point
> Injecting DLL loading code...
> Copying code to target at address 0x010a0000...
> Injection succesful
> Setting instruction pointer to injected code
> (0x010a0000)
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxpatch.gxm
> base 0x09a00000
> size 23552
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\GPxPSup.dll
> base 0x09900000
> size 31744
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\imagehlp.dll
> base 0x76c50000
> size 144384
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76c50000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\imagehlp.dll
> base 0x76c50000
> size 144384
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76c50000
> >> D3D Constructor!
> >> Starting WinMain
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\uxtheme.dll
> base 0x5b0f0000
> size 219136
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\MSCTF.dll
> base 0x746a0000
> size 297984
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\SiteAdvisor\6261\saHook.dll
> base 0x10000000
> size 11552
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\apphelp.dll
> base 0x77b10000
> size 125952
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\msctfime.ime
> base 0x75250000
> size 177152
> >> WM_ACTIVATE (active)(not minimized)
> >> Game thread into win95_startup(0)
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000eb4
> Thread handle = 0x00000554
> Start address = 0x7c8106e9
> Thread local base = 0x7ffde000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\CLBCATQ.DLL
> base 0x76f90000
> size 498688
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\COMRes.dll
> base 0x77010000
> size 846848
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\OLEAUT32.dll
> base 0x770f0000
> size 551936
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dplayx.dll
> base 0x6cc20000
> size 229888
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x000000b4
> Thread handle = 0x00000540
> Start address = 0x7c8106e9
> Thread local base = 0x7ffdc000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpmodemx.dll
> base 0x6cc10000
> size 24064
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\TAPI32.dll
> base 0x76e70000
> size 181760
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rtutils.dll
> base 0x76e40000
> size 44032
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\SHLWAPI.dll
> base 0x77f40000
> size 474624
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> C:\WINXP\WinSxS\x86_Microsoft.Windows.Common-Contr
> ols_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\c
> omctl32.dll
> base 0x773a0000
> size 1054208
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x6cc10000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76e70000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpmodemx.dll
> base 0x6cc10000
> size 24064
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\TAPI32.dll
> base 0x76e70000
> size 181760
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rtutils.dll
> base 0x76e40000
> size 44032
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000990
> Thread handle = 0x0000051c
> Start address = 0x7c8106e9
> Thread local base = 0x7ffdb000
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000990
> Thread exit code = 0
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x6cc10000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76e70000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpwsockx.dll
> base 0x5b6c0000
> size 57856
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x5b6c0000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpwsockx.dll
> base 0x5b6c0000
> size 57856
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\mswsock.dll
> base 0x719b0000
> size 247296
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\hnetcfg.dll
> base 0x66710000
> size 348672
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\System32\wshtcpip.dll
> base 0x719f0000
> size 19456
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpnhupnp.dll
> base 0x6cba0000
> size 60928
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rsaenh.dll
> base 0x68000000
> size 208384
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\iphlpapi.dll
> base 0x76d20000
> size 95744
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rasapi32.dll
> base 0x76ea0000
> size 237056
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rasman.dll
> base 0x76e50000
> size 61440
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\NETAPI32.dll
> base 0x597d0000
> size 337408
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\TAPI32.dll
> base 0x76e70000
> size 181760
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rtutils.dll
> base 0x76e40000
> size 44032
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\dpnhpast.dll
> base 0x6cbc0000
> size 35328
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x6cbc0000
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x0000094c
> Thread handle = 0x000004e4
> Start address = 0x7c8106e9
> Thread local base = 0x7ffdb000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76d20000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x6cba0000
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x0000094c
> Thread exit code = 0
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x719f0000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x66710000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x5b6c0000
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x000000b4
> Thread exit code = 0
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\DNSAPI.dll
> base 0x76ee0000
> size 147968
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\System32\winrnr.dll
> base 0x76f70000
> size 16896
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WLDAP32.dll
> base 0x76f20000
> size 173056
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Bonjour\mdnsNSP.dll
> base 0x16080000
> size 94208
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\Iphlpapi.dll
> base 0x76d20000
> size 95744
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\rasadhlp.dll
> base 0x76f80000
> size 7680
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76d20000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76f70000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x76f20000
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x16080000
> >> MMX Enabled
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\mscat32.dll
> base 0x73260000
> size 7168
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WINTRUST.dll
> base 0x76bf0000
> size 176640
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\CRYPT32.dll
> base 0x77a50000
> size 604160
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\MSASN1.dll
> base 0x77af0000
> size 57344
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\IMAGEHLP.dll
> base 0x76c50000
> size 144384
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x0000035c
> Thread handle = 0x000004bc
> Start address = 0x7c8106e9
> Thread local base = 0x7ffdc000
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000e88
> Thread handle = 0x000004b8
> Start address = 0x7c8106e9
> Thread local base = 0x7ffdb000
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000fdc
> Thread handle = 0x000004b4
> Start address = 0x7c8106e9
> Thread local base = 0x7ffda000
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x0000088c
> Thread handle = 0x000004b0
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd9000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x01a60000
> size 2981888
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\userenv.dll
> base 0x76620000
> size 736768
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000fd8
> Thread handle = 0x000004a4
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd8000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\cryptnet.dll
> base 0x76580000
> size 64512
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\PSAPI.DLL
> base 0x76bb0000
> size 23040
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\SensApi.dll
> base 0x72240000
> size 7168
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WINHTTP.dll
> base 0x4d5c0000
> size 354304
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\WLDAP32.dll
> base 0x76f20000
> size 173056
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x73260000
> >> nv4_disp.dll>>
> >> NVIDIA GeForce 8100 / nForce 720a>>
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\mscat32.dll
> base 0x73260000
> size 7168
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x73260000
> >> Device mode 640 x 480 (format 22) confirmed
> >> Device mode 800 x 600 (format 22) confirmed
> >> Device mode 1024 x 768 (format 22) confirmed
> >> Device mode 640 x 480 (format 23) confirmed
> >> Device mode 800 x 600 (format 23) confirmed
> >> Device mode 1024 x 768 (format 23) confirmed
> >> Device mode 640 x 480 (format 22) confirmed
> >> Device mode 800 x 600 (format 22) confirmed
> >> Device mode 1024 x 768 (format 22) confirmed
> >> Device mode 640 x 480 (format 23) confirmed
> >> Device mode 800 x 600 (format 23) confirmed
> >> Device mode 1024 x 768 (format 23) confirmed
> >> Device mode 640 x 480 (format 22) confirmed
> >> Device mode 800 x 600 (format 22) confirmed
> >> Device mode 1024 x 768 (format 22) confirmed
> >> Device mode 640 x 480 (format 23) confirmed
> >> Device mode 800 x 600 (format 23) confirmed
> >> Device mode 1024 x 768 (format 23) confirmed
> >> Device mode 640 x 480 (format 22) confirmed
> >> Device mode 800 x 600 (format 22) confirmed
> >> Device mode 1024 x 768 (format 22) confirmed
> >>
> Win95_Startup : 1024 x 768
> >>
> win95_initialiseD3D : 1024 x 768
> >> Initialize3DEnvironment(1024 x 768 TNL:1)
> >> Initialize3DEnvironment() - Requested width x
> height x format found in mode list
> >> Puredevice set
> >> D3DDevice created = >> HAL (hw vp): NVIDIA
> GeForce 8100 / nForce 720a>>
> >>
> GP_win95 :: Running gfx at 32/24 bit
> >> win95_startup() - Initialize3DEnvironment ok
>
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\HID.DLL
> base 0x68d90000
> size 20992
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\SETUPAPI.DLL
> base 0x778f0000
> size 989696
> >> Device doesn't support Saturation
> >> Device doesn't support Pos/Neg Coefficients
> >> Device doesn't support Pos Neg Saturation
> >> Device doesn't support deadband
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000980
> Thread handle = 0x00000480
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd7000
> >> Game thread finishing win95 startup(0)
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxset.gxm
> base 0x0a000000
> size 20480
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxlap.gxm
> base 0x09b00000
> size 39424
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxtrack.gxm
> base 0x09d00000
> size 12288
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxcinfo.gxm
> base 0x09e00000
> size 35328
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxsat.gxm
> base 0x09c00000
> size 50688
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\Programme\Infogrames\Grand Prix
> 4\gpxpdata\gxm\gpxsound.gxm
> base 0x09f00000
> size 15360
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\wdmaud.drv
> base 0x72c90000
> size 23552
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x72c90000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\wdmaud.drv
> base 0x72c90000
> size 23552
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x72c90000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\wdmaud.drv
> base 0x72c90000
> size 23552
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000e7c
> Thread handle = 0x00000458
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd6000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\msacm32.drv
> base 0x72c80000
> size 20992
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\MSACM32.dll
> base 0x77bb0000
> size 72192
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\midimap.dll
> base 0x77ba0000
> size 18944
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000ff0
> Thread handle = 0x00000448
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd5000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\KsUser.dll
> base 0x73e40000
> size 4096
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000bec
> Thread handle = 0x00000440
> Start address = 0x7c8106e9
> Thread local base = 0x7ffd4000
> >> Bink init completed
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> C:\WINXP\System32\spool\DRIVERS\W32X86\3\unidrvui.
> dll
> base 0x4f480000
> size 510464
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x02e40000
> size 131584
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x02e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x02e40000
> size 131584
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x02e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x02e40000
> size 131584
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x02e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x02e40000
> size 131584
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x02e40000
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path
> base 0x04170000
> size 528452
> >>
> D3DDevice GetInfo Results
> *********************************************
> TEXTURES_____________________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX BUFFERS_______________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX_______________________________________
> NumRenderedTriangles 0
> NumExClippingTriangles 0
> *********************************************
> >>
> **************************************************
> ************************
> >> CGP4Manager::DebugTextures() :: ACTIVE
> TEXTURES LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> ************************
> >>
> **************************************************
> ************************
> >>
> **************************************************
> **********************
> >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS
> LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> **********************
> >> VB CGP4DEVICE::RENDERBLIT 168 bytes
> >>
> **************************************************
> ************************
> >>
> **************************************************
> ***************************************
> >> CGP4Manager::DebugGenericEntities() :: ACTIVE
> GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> ***************************************
> >>
> **************************************************
> ************************
> >>
> D3DDevice GetInfo Results
> *********************************************
> TEXTURES_____________________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX BUFFERS_______________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX_______________________________________
> NumRenderedTriangles 0
> NumExClippingTriangles 0
> *********************************************
> >> Allocated 40000 bytes for animation replay
> storage.
> >>
> D3DDevice GetInfo Results
> *********************************************
> TEXTURES_____________________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX BUFFERS_______________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX_______________________________________
> NumRenderedTriangles 0
> NumExClippingTriangles 0
> *********************************************
> >> **************************
> *
> * Font Created!
> *
> ************************
> >> **************************
> *
> * Font Created!
> *
> ************************
> >> Menu Event List Not Cleared - Not enough room
> in F1 Event table
> >> Setting MenuEventCurrentScreenID
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x000009e8
> Thread handle = 0x00000424
> Start address = 0x7c8106e9
> Thread local base = 0x7ffaf000
> >> **************************
> *
> * Font Created!
> *
> ************************
> >> **************************
> *
> * Font Created!
> *
> ************************
> Debug event: CREATE_THREAD_DEBUG_EVENT
> Thread ID = 0x00000354
> Thread handle = 0x00000420
> Start address = 0x7c8106e9
> Thread local base = 0x7ffae000
> >> Menu Event List Not Cleared - Not enough room
> in F1 Event table
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000354
> Thread exit code = 0
> >> Setting MenuEventCurrentScreenID
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x000009e8
> Thread exit code = 0
> >> D3D_InitialiseGameFromMenus()
>
> Debug event: LOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> path C:\WINXP\system32\mscat32.dll
> base 0x73260000
> size 7168
> Debug event: UNLOAD_DLL_DEBUG_EVENT
> Thread ID = 0x00000c74
> base 0x73260000
> >> D3D_InitialiseGameFromMenus() ok
>
> >> **************************
> *
> * Font_Released!
> *
> ************************
> >> **************************
> *
> * Font_Released!
> *
> ************************
> >> **************************
> *
> * Font_Released!
> *
> ************************
> >> **************************
> *
> * Font_Released!
> *
> ************************
> >> GPAudio::To3D()
> >>
> **************************************************
> ************************
> >> CGP4Manager::DebugTextures() :: ACTIVE
> TEXTURES LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> ************************
> >>
> **************************************************
> ************************
> >>
> **************************************************
> **********************
> >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS
> LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> **********************
> >> VB CGP4DEVICE::RENDERBLIT 168 bytes
> >> VB GP4FONT.CPP 86400 bytes
> >> VB GP4FONT.CPP 86400 bytes
> >> VB GP4FONT.CPP 86400 bytes
> >>
> **************************************************
> ************************
> >>
> **************************************************
> ***************************************
> >> CGP4Manager::DebugGenericEntities() :: ACTIVE
> GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
> >>
> **************************************************
> ***************************************
> >>
> **************************************************
> ************************
> >>
> D3DDevice GetInfo Results
> *********************************************
> TEXTURES_____________________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX BUFFERS_______________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX_______________________________________
> NumRenderedTriangles 0
> NumExClippingTriangles 0
> *********************************************
> >> CGP4CARSHADER::REGISTERSHADER : 2PASS
> DUAL-TEXTURE METHOD
> >>
> >> * A generic error occured while exporting this
> mesh
> >> CGP4Cockpit::LoadMesh() No object found for
> name - Left_mirror
>
> >> CGP4Cockpit::LoadMesh() No object found for
> name - Right_mirror
>
> >>
> SETTING OBJECT CLASS FLAGS
> >> DONE.
>
> >> CSkyDome::CreateSkyVertexBuffers() - ok
>
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000e88
> Thread exit code = 0
> >> Applying smoothing to action looped segment.
> >> Applying smoothing to action looped segment.
> >> Found second animation associated with already
> loaded animation.
> >> Found second animation associated with already
> loaded animation.
> >> ************************************>> time :
> 8
> >> Importing scene scripts.
> >> **WARNING** D3D_DrawLoadProgress() called more
> than expected :: Increase gsMaxProgress in
> hw_io.cpp
> >>
> D3DDevice GetInfo Results
> *********************************************
> TEXTURES_____________________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX BUFFERS_______________________________
> Thrashing 0
> NumEvicts 0
> NumUsed 0
> NumUsedInVidMem 0
> WorkingSet 0
> WorkingSetBytes 0
> TotalManaged 0
> TotalBytes 0
> ApproxBytesDownloaded 0
> NumUsedInVidMem 0
> VERTEX_______________________________________
> NumRenderedTriangles 0
> NumExClippingTriangles 0
> *********************************************
> >> ANIM: Entering a new session - creating
> animation variable storage.
> >>
> InitTimers()
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x0000088c
> Thread exit code = 0
> >> EVENT (Time: 7520): Car Index 4 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 20127): Car Index 21 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 21171): Car Index 1 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 27213): Car Index 5 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 27474): Car Index 10 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 36342): Car Index 3 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 39646): Car Index 16 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> >> EVENT (Time: 50080): Car Index 14 - >>
> event_core_car_START_ENGINE_START_SEQUENCE
> Debug event: EXCEPTION_DEBUG_EVENT
> Thread ID = 0x00000eb4
> First chance exception
> Exception address: 0x005ad79a
> Exception flags: 0x00000000
> Exception code: EXCEPTION_ACCESS_VIOLATION
> Process tried to read from virtual address
> 0x00000000
> Debug event: EXCEPTION_DEBUG_EVENT
> Thread ID = 0x00000eb4
> Unhandled exception
> Exception address: 0x005ad79a
> Exception flags: 0x00000000
> Exception code: EXCEPTION_ACCESS_VIOLATION
> Process tried to read from virtual address
> 0x00000000
> Stack trace:
> 005AD79A: Programme\Infogrames\Grand Prix
> 4\gpxpatch.exe!
> BAAD0100:
> 005B1D40: Programme\Infogrames\Grand Prix
> 4\gpxpatch.exe!
> Registers:
> EAX=FFFFF264 ECX=01334170 ESI=00000000
> EBX=0132BC60 EDX=7C91E4F4 EDI=00000D9C
> CS:EIP=001B:005AD79A
> SS:ESP=0023:0148FE3C EBP=04E64890
> DS=0023 ES=0023 FS=003B GS=0000
> Flags=00000203
> Stack dump:
> 0148fe3c: 00000000 fffff264 00000018 0132bc60
> '....d.......`.2.'
> 0148fe4c: 00000006 005a8904 00000006 01320d9c
> '......Z.......2.'
> 0148fe5c: 0050a190 00000000 0132bc60 0148fedc
> '..P.....`.2...H.'
> 0148fe6c: 0000001e 0000008c 04e50028 005a87fa
> '........(.....Z.'
> 0148fe7c: 0050a190 01374cc8 004d67c0 00000010
> '..P..L7..gM.....'
> 0148fe8c: 00509fc2 0054e75d 0050a190 00000010
> '..P.].T...P.....'
> 0148fe9c: 0148fedc 0148feb4 00000000 76b10200
> '..H...H........v'
> 0148feac: 0148fee8 00000000 0050a195 76af54e3
> '..H.......P..T.v'
> 0148febc: 00000010 00000000 006a0196 00000000
> '..........j.....'
> 0148fecc: 00000000 00000000 76b11760 76b10200
> '........`..v...v'
> 0148fedc: 0148ff18 76b0adfe 0050a190 00000003
> '..H....v..P.....'
> 0148feec: 00000010 00000000 006a0196 00000000
> '..........j.....'
> 0148fefc: 00000000 7c97d168 00000001 00000000
> '....h..|........'
> 0148ff0c: 76b0aee9 0050a190 006a0196 0148ffb4
> '...v..P...j...H.'
> 0148ff1c: 76b0af02 00000010 ffffffff 00000000
> '...v............'
> 0148ff2c: 00000010 00000021 b66d5c30 8064381a
> '....!...0\m..8d.'
> 0148ff3c: 880eb8f0 87b62020 7ffde000 b66d5c88
> '.... .......\m.'
> 0148ff4c: 80502f72 00780010 00000008 00000000
> 'r/P...x.........'
> 0148ff5c: 00000000 00000000 804ff8b4 00000001
> '..........O.....'
> 0148ff6c: 000000a4 000000b0 00000150 87b62020
> '........P... ..'
> 0148ff7c: b66d5d50 00000000 87b62108 b66d5c01
> 'P]m......!...\m.'
> 0148ff8c: 00000000 880eb8f0 80502f4a 00000000
> '........J/P.....'
> 0148ff9c: 00000000 00000000 80502f5a b66d5ca0
> '........Z/P..\m.'
> 0148ffac: 806e7ef2 00000002 0148ffec 7c80b713
> '.~n.......H....|'
> 0148ffbc: 00000000 7c97d168 ffffffff 00000000
> '....h..|........'
> 0148ffcc: 7ffde000 c0000005 0148ffc0 0148fa60
> '..........H.`.H.'
> 0148ffdc: ffffffff 7c839ac0 7c80b720 00000000
> '.......| ..|....'
> 0148ffec: 00000000 00000000 76b0aeaf 00000000
> '...........v....'
> 0148fffc: 00000000 00000000 00000000 00000000
> '................'
> 0149000c: 00000000 00000000 00000000 00000000
> '................'
> 0149001c: 00000000 00000000 00000000 00000000
> '................'
> 0149002c: 00000000 00000000 00000000 00000000
> '................'
> 0149003c: 00000000 00000000 00000000 00000000
> '................'
> 0149004c: 00000000 00000000 00000000 00000000
> '................'
> 0149005c: 00000000 00000000 00000000 00000000
> '................'
> 0149006c: 00000000 00000000 00000000 00000000
> '................'
> 0149007c: 00000000 00000000 00000000 00000000
> '................'
> 0149008c: 00000000 00000000 00000000 00000000
> '................'
> 0149009c: 00000000 00000000 00000000 00000000
> '................'
> 014900ac: 00000000 00000000 00000000 00000000
> '................'
> 014900bc: 00000000 00000000 00000000 00000000
> '................'
> 014900cc: 00000000 00000000 00000000 00000000
> '................'
> 014900dc: 00000000 00000000 00000000 00000000
> '................'
> 014900ec: 00000000 00000000 00000000 00000000
> '................'
> 014900fc: 00000000 00000000 00000000 00000000
> '................'
> 0149010c: 00000000 00000000 00000000 00000000
> '................'
> 0149011c: 00000000 00000000 00000000 00000000
> '................'
> 0149012c: 00000000 00000000 00000000 00000000
> '................'
> 0149013c: 00000000 00000000 00000000 00000000
> '................'
> 0149014c: 00000000 00000000 00000000 00000000
> '................'
> 0149015c: 00000000 00000000 00000000 00000000
> '................'
> 0149016c: 00000000 00000000 00000000 00000000
> '................'
> 0149017c: 00000000 00000000 00000000 00000000
> '................'
> 0149018c: 00000000 00000000 00000000 00000000
> '................'
> 0149019c: 00000000 00000000 00000000 00000000
> '................'
> 014901ac: 00000000 00000000 00000000 00000000
> '................'
> 014901bc: 00000000 00000000 00000000 00000000
> '................'
> 014901cc: 00000000 00000000 00000000 00000000
> '................'
> 014901dc: 00000000 00000000 00000000 00000000
> '................'
> 014901ec: 00000000 00000000 00000000 00000000
> '................'
> 014901fc: 00000000 00000000 00000000 00000000
> '................'
> 0149020c: 00000000 00000000 00000000 00000000
> '................'
> 0149021c: 00000000 00000000 00000000 00000000
> '................'
> 0149022c: 00000000 00000000 00000000 00000000
> '................'
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000eb4
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000e7c
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000980
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000fdc
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000ff0
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x0000035c
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000bec
> Thread exit code = -1073741819
> Debug event: EXIT_THREAD_DEBUG_EVENT
> Thread ID = 0x00000fd8
> Thread exit code = -1073741819
> Debug event: EXIT_PROCESS_DEBUG_EVENT
> Thread ID = 0x00000c74
> Process exit code = -1073741819
Edit #2: an der GraKa lags wohl doch net, ich hab mir auf die schnelle ma ne GeForce 8600GT mit 1GB Ram geholt und es stürtzt immernoch ab, habs sowohl mit dem Originalen GP4 probiert, als auch mit CSM und der 94er Mod... bin da ehrlich gesagt etwas Planlos^^