The 2011 Thread

Posted by mclarenaustralia 
Re: The 2011 Thread
Date: June 23, 2011 04:49PM
Posted by: ooleeeo
same link as at racesimulations?
thanks anyway.

and pitboards?

Kimi forever!
Re: The 2011 Thread
Date: June 23, 2011 08:15PM
Posted by: pippo46
any SETUPS file for download for 2011 Mod?

Thanks
Re: The 2011 Thread
Date: July 02, 2011 06:28PM
Posted by: ooleeeo
how is the ferrari steering wheel to be installed?
the file is a .tga file.

Kimi forever!
Re: The 2011 Thread
Date: July 02, 2011 06:33PM
Posted by: NickJW
convert it to .tex with slimtex;)

PC:

Laptop:

Twitter: MisterShine13
Re: The 2011 Thread
Date: July 02, 2011 06:55PM
Posted by: andreigp4
pippo46 Wrote:
-------------------------------------------------------
> any SETUPS file for download for 2011 Mod?
>
> Thanks



I am working on a 2011 mod just a copy/paste style so wait for my release. I have all permissions but one. Should be ok by Silverstone.

____
Re: The 2011 Thread
Date: July 03, 2011 09:58AM
Posted by: ooleeeo
Could someone point me to t-cam settings for nick jw/tiko's 2011 cars?
I am using team editor.

Kimi forever!



Edited 2 time(s). Last edit at 07/06/2011 08:27AM by ooleeeo.
Re: The 2011 Thread
Date: July 06, 2011 01:28PM
Posted by: Kimi-The-Champ
i have released silverstone 11 layout, south korea 11 layout and india 11 layout. now we have all 2011 tracks / tracklayout's right?
Re: The 2011 Thread
Date: July 07, 2011 03:29AM
Posted by: TomMK
Kimi-The-Champ Wrote:
-------------------------------------------------------
> i have released silverstone 11 layout, south korea
> 11 layout and india 11 layout. now we have all
> 2011 tracks / tracklayout's right?

Correct :-)

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: The 2011 Thread
Date: July 11, 2011 05:35AM
Posted by: TomMK
2011 Empty CSM Mod available here:
[www.grandprixgames.org]

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: The 2011 Thread
Date: July 23, 2011 11:59AM
Posted by: darkmasta
Delete - i found a williams :P



Edited 1 time(s). Last edit at 07/23/2011 12:19PM by darkmasta.
Re: The 2011 Thread
Date: July 27, 2011 11:49PM
Posted by: Excalibur
Red Bull RB7: [www.grandprixgames.org]

____________________________________________________________________________________________________________________________________________

Re: The 2011 Thread
Date: August 10, 2011 09:47PM
Posted by: Rams
What are the wheelpositions in Tweaker for most of Nick's cars? (rear wheels in particular)
Re: The 2011 Thread
Date: August 11, 2011 12:30AM
Posted by: TomMK
I'm working on Tweaker positions for all 2011 cars for GP4 Central. Which of Nick's cars do you use?, I can do those first.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: The 2011 Thread
Date: August 13, 2011 07:09PM
Posted by: ooleeeo
for the 2011 empty mod,the game crashes if i dont use lod_0 for everything.
is there a way to overwrite that?

Kimi forever!
Re: The 2011 Thread
Date: August 15, 2011 12:50PM
Posted by: TomMK
ooleeeo - Which files have you added to the mod? What error are you getting in GPxPatch when GP4 crashes? Post the log here.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: The 2011 Thread
Date: August 16, 2011 07:30AM
Posted by: ooleeeo
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 984 MB (free: 325 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000f44
Process handle = 0x000007a8
Main thread ID = 0x000000b8
Main thread handle = 0x000007a4
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000000b8
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path ntdll.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 989696
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\d3d8.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\d3d8thk.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000000b8
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 718336)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
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Debug event: EXCEPTION_DEBUG_EVENT
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First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x011b0000...
Injection succesful
Setting instruction pointer to injected code (0x011b0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
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Debug event: LOAD_DLL_DEBUG_EVENT
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>> D3D Constructor!
>> Starting WinMain
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>> WM_ACTIVATE (active)(not minimized)
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>> igxprd32.dll>>
>> Mobile Intel(R) 4 Series Express Chipset Family>>
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>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 384 x 512 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 400 x 640 (format 22) confirmed
>> Device mode 480 x 640 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 600 x 800 (format 22) confirmed
>> Device mode 600 x 1280 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 1280 (format 22) confirmed
>> Device mode 768 x 1024 (format 22) confirmed
>> Device mode 768 x 1280 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 800 x 1280 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 384 x 512 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 400 x 640 (format 23) confirmed
>> Device mode 480 x 640 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 600 x 800 (format 23) confirmed
>> Device mode 600 x 1280 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 1280 (format 23) confirmed
>> Device mode 768 x 1024 (format 23) confirmed
>> Device mode 768 x 1280 (format 23) confirmed
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>> Device mode 800 x 1280 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 384 x 512 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 400 x 640 (format 22) confirmed
>> Device mode 480 x 640 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 600 x 800 (format 22) confirmed
>> Device mode 600 x 1280 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 1280 (format 22) confirmed
>> Device mode 768 x 1024 (format 22) confirmed
>> Device mode 768 x 1280 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 800 x 1280 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 384 x 512 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 400 x 640 (format 23) confirmed
>> Device mode 480 x 640 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 600 x 800 (format 23) confirmed
>> Device mode 600 x 1280 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 1280 (format 23) confirmed
>> Device mode 768 x 1024 (format 23) confirmed
>> Device mode 768 x 1280 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 800 x 1280 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 384 x 512 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 400 x 640 (format 22) confirmed
>> Device mode 480 x 640 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 600 x 800 (format 22) confirmed
>> Device mode 600 x 1280 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 1280 (format 22) confirmed
>> Device mode 768 x 1024 (format 22) confirmed
>> Device mode 768 x 1280 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 800 x 1280 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 384 x 512 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 400 x 640 (format 23) confirmed
>> Device mode 480 x 640 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 600 x 800 (format 23) confirmed
>> Device mode 600 x 1280 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 1280 (format 23) confirmed
>> Device mode 768 x 1024 (format 23) confirmed
>> Device mode 768 x 1280 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 800 x 1280 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 384 x 512 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 400 x 640 (format 22) confirmed
>> Device mode 480 x 640 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 600 x 800 (format 22) confirmed
>> Device mode 600 x 1280 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 1280 (format 22) confirmed
>> Device mode 768 x 1024 (format 22) confirmed
>> Device mode 768 x 1280 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 800 x 1280 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:0)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> D3DDevice created = >> HAL (sw vp): Mobile Intel(R) 4 Series Express Chipset Family>>
>>
GP_win95 :: Running gfx at 16 bit (565)
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\HID.DLL
base 0x688f0000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x77920000
size 985088
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path D:\Games\GRAND PRIX 4\Grand Prix 4 2011\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x72d20000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\wdmaud.drv
base 0x72d20000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007dc
Thread handle = 0x00000630
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\msacm32.drv
base 0x72d10000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\MSACM32.dll
base 0x77be0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\midimap.dll
base 0x77bd0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f24
Thread handle = 0x00000620
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\KsUser.dll
base 0x73ee0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008e4
Thread handle = 0x00000618
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\unidrvui.dll
base 0x7e5a0000
size 744960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path
base 0x02eb0000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> WM_POWERBROADCAST
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004b8
Thread handle = 0x000005fc
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008d0
Thread handle = 0x000005f8
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004b8
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
path C:\WINDOWS\system32\mscat32.dll
base 0x732f0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000000b8
base 0x732f0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008d0
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> Reverting to default car [>> CARS\CAR_redbull_CAR1_LOD_1.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_redbull_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_redbull_CAR1_LOD_2.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_redbull_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_redbull_CAR1_LOD_3.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_redbull_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_redbull_CAR1_LOD_4.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_redbull_CAR1_LOD_4.gp4>> ]
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000000b8
First chance exception
Exception address: 0x00485b6c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000174
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000000b8
Unhandled exception
Exception address: 0x00485b6c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000174
Stack trace:
00485B6C: Games\GRAND PRIX 4\Grand Prix 4 2011\gpxpatch.exe! <no symbol>
Registers:
EAX=00000000 ECX=0522F508 ESI=00000000
EBX=00000004 EDX=00000000 EDI=00000001
CS:EIP=001B:00485B6C
SS:ESP=0023:0012E23C EBP=00000000
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0012e23c: 04e20414 000007e0 04e1fa60 00000001 '........`.......'
0012e24c: 00000000 00000000 00486afe 00000000 '.........jH.....'
0012e25c: 3f800000 00000004 00000000 00000000 '...?............'
0012e26c: 00000000 00000000 01000000 006444dc '.............Dd.'
0012e27c: 00000016 3f800000 04e20414 00000000 '.......?........'
0012e28c: 04e203d4 00000005 3f800000 3f800000 '...........?...?'
0012e29c: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0012e2ac: 3f800000 3f800000 3f800000 00000000 '...?...?...?....'
0012e2bc: 00000000 00000000 00000000 3f800000 '...............?'
0012e2cc: 3f800000 3f800000 3f800000 00000000 '...?...?...?....'
0012e2dc: 0208c201 00140000 00000001 00000014 '................'
0012e2ec: 0012e310 005db32a 0208c23b 0001c33d '....*.].;...=...'
0012e2fc: 00000014 0012e25c 00140000 0012e104 '....\...........'
0012e30c: 7c90e920 0012e544 3eca84c3 be90234a ' ..|D......>J#..'
0012e31c: bfed8aa8 ba90c400 00000000 b3000000 '................'
0012e32c: 00000000 00643ba8 04e1fa60 00000000 '.....;d.`.......'
0012e33c: 00000000 04d85110 004841c2 7c9100c4 '.....Q...AH....|'
0012e34c: 00140000 00643b20 00643b44 00000024 '.... ;d.D;d.$...'
0012e35c: 00000030 65656877 636d5f6c 6572616c '0...wheel_mclare'
0012e36c: 2e325f6e 00616774 68676972 2e325f74 'n_2.tga.right_2.'
0012e37c: 00616774 7c9125c3 000003b7 07de0ce8 'tga..%.|........'
0012e38c: 00000000 00140000 04d485b0 7c94b060 '............`..|'
0012e39c: 04d48628 00000008 feeefeee 00140000 ';(...............'
0012e3ac: 04df3628 04df3628 7c94b060 04df3860 ';(6..(6..`..|`8..'
0012e3bc: 000007a0 feeefeee 00140000 04df3628 '............(6..'
0012e3cc: 00140000 04870040 7c94b060 04870178 '....@...`..|x...'
0012e3dc: 00000e88 feeefeee 00140000 04d5e008 '................'
0012e3ec: 00004fb8 0012e414 7c912416 00140000 '.O.......$.|....'
0012e3fc: 04d5e008 04d5e008 00140000 7c90d9ba '...............|'
0012e40c: 7c90e5bb 0012e700 0012e41c 00000001 '...|............'
0012e41c: 00010007 07d5e008 00000000 00140000 '................'
0012e42c: 04d5e008 00000000 00000dc8 04d85000 '.............P..'
0012e43c: 04d485b0 04a40000 00000000 00000000 '................'
0012e44c: 00000000 000001ff 00000000 000001b9 '................'
0012e45c: 0012e544 7c935dd6 04d5f000 00026000 'D....].|.....`..'
0012e46c: 7c91a3cb 04d5e008 00140000 04d5e010 '...|............'
0012e47c: 02f50000 012c58f8 00140000 00000000 '.....X,.........'
0012e48c: 0012e4c0 7c96f2d7 00000000 00000000 '.......|........'
0012e49c: 00000002 00140000 012c0000 7c910000 '..........,....|'
0012e4ac: 0012003b 7c960023 012c0023 7c85ad4c ';...#..|#.,.L..|'
0012e4bc: 0012e77c 02089cd0 0012eb00 00000000 '|...............'
0012e4cc: 0012e700 0012e750 7c812afb 0002001b '....P....*.|....'
0012e4dc: 00000202 0012e6fc 00000023 00000000 '........#.......'
0012e4ec: 7c9705c4 042c0000 04870048 00140000 '...|..,.H.......'
0012e4fc: 00000000 0012e534 0496f2d7 00140000 '....4...........'
0012e50c: 00140000 7c91a3cb 0012e548 7c96f2d7 '.......|H......|'
0012e51c: 00140000 00000000 00000000 00140000 '................'
0012e52c: 0012e794 005e0304 00000073 0012ebd8 '......^.s.......'
0012e53c: 005ed74e 00000000 0048d7d8 02051ff8 'N.^.......H.....'
0012e54c: 00000001 0012e5a9 0012e5c9 00363026 '............&06.'
0012e55c: 00000000 00000000 00000000 7c9100c4 '...............|'
0012e56c: 00000000 00000000 7c80ac61 00363026 '........a..|&06.'
0012e57c: 00c9cdb9 00c7d1cf 00212024 00000001 '........$ !.....'
0012e58c: 000f0b09 00201c1a 00e3dccf 007b6129 '...... .....)a{.'
0012e59c: 000a0a0a 00e9e9e1 04e1fa60 63696d01 '........`....mic'
0012e5ac: 696c6568 7c97006e ffffffff 7c9705c4 'helin..|.......|'
0012e5bc: 7c94bafc 00140000 50000061 7c0030cb '...|....a..P.0.|'
0012e5cc: 00140000 04d5e010 40000060 0012e6d4 '........`..@....'
0012e5dc: 00000002 00140000 0012e528 7c901000 '........(......|'
0012e5ec: 00363026 63696d02 696c6568 ff00006e '&06..michelin...'
0012e5fc: 7c91a3cb 012c0000 00140000 0012e6d8 '...|..,.........'
0012e60c: 7c90e920 7c0030d0 ffffffff 7c00a3cb ' ..|.0.|.......|'
0012e61c: 7c91a1ba 0012e564 40000060 0012e6f8 '...|d...`..@....'
0012e62c: 7c90e920 7c91a3d0 00363026 63696d03 ' ..|...|&06..mic'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007dc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f24
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008e4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000b8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000520
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001b0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000007c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fc8
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000a38
Process exit code = -1073741819a

cars used are:

redbull-josekast
mclaren-michael sandee
mercedes gp-isaint and excalibur
ferrari-hauntennal1990
lotus renault gp-tiko
williams-mpad
force india-renault#1fan
toro rosso-gezere
sauber-tdl
lotus-michael sandee and isaint
virgin-tdl

Kimi forever!
Re: The 2011 Thread
Date: August 16, 2011 09:19AM
Posted by: TomMK
The error is because it cannot find the lower lods of the Red Bull car.

If you download v0.2 of the 2011 Empty Mod, the Red Bull RB7 by Excalibur is included. This should solve your problem.

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: The 2011 Thread
Date: August 17, 2011 08:51AM
Posted by: ooleeeo
found a better solution,i am making lower lods for the cars myself.

Kimi forever!
Re: The 2011 Thread
Date: August 28, 2011 02:53PM
Posted by: Kimi-Chris
i don't know why, but the patch doesn't really work. What have I to do?? :-)
Re: The 2011 Thread
Date: October 16, 2011 01:05AM
Posted by: DJSKYLINE
is this looking to get resolved? will we get a 2011 mod?

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Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy