GpxPatch Log - Highly Annoying Error, Please help

Posted by oconnorivan 
GpxPatch Log - Highly Annoying Error, Please help
Date: April 03, 2010 03:45PM
Posted by: oconnorivan
Hey guys,

Been getting a constant error while playing the game. And it seems to be just happening at random in the middle of the gameplay. Currently running with Windows Vista Home Premium Service Pack 1 32-Bit OS, on a Dell Studio 1537, Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz 2.00GHz, 4GB RAM. Yeah, I know its a laptop, but still, works perfectly in the past.

I just seem to get this at no specific point in the gameplay over the last few months, no matter what mod I use. So heres the log, hopefully it'll point to something? Any assistance would be highly appreciated.

Cheers!
Ivan

Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows NT 6.0 Service Pack 1 build 6001
Total physical memory: 2047 MB (free: 1837 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00001530
Process handle = 0x00000120
Main thread ID = 0x000004c4
Main thread handle = 0x00000128
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x000004c4
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path ntdll.dll
base 0x76e30000
size 1203792
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\kernel32.dll
base 0x75a00000
size 888832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\d3d8.dll
base 0x6dad0000
size 1039360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\msvcrt.dll
base 0x75f50000
size 680448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\USER32.dll
base 0x76fe0000
size 627200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\GDI32.dll
base 0x75b10000
size 296960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\ADVAPI32.dll
base 0x758a0000
size 798720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\RPCRT4.dll
base 0x756f0000
size 784896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\VERSION.dll
base 0x74c90000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x728b0000
size 11264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dwmapi.dll
base 0x72bc0000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dinput8.dll
base 0x70390000
size 159232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\winspool.drv
base 0x73410000
size 258048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\ole32.dll
base 0x75bf0000
size 1315328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\winmm.dll
base 0x73b20000
size 189952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\OLEAUT32.dll
base 0x75970000
size 563200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\OLEACC.dll
base 0x73ae0000
size 215040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dsound.dll
base 0x73a70000
size 444416
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\POWRPROF.dll
base 0x74900000
size 97280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\wsock32.dll
base 0x709d0000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WS2_32.dll
base 0x76000000
size 179200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\NSI.dll
base 0x75e70000
size 8192
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000004c4
First chance exception
Exception address: 0x76e77dfe
Module name: 'ntdll.dll' (base 0x76e30000, size 1203792)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\ShimEng.dll
base 0x73c00000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\apphelp.dll
base 0x754d0000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\AppPatch\AcGenral.DLL
base 0x667a0000
size 2153984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\SHLWAPI.dll
base 0x761c0000
size 351744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\UxTheme.dll
base 0x742c0000
size 240128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\NETAPI32.dll
base 0x751c0000
size 466944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\PSAPI.DLL
base 0x75690000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\MSACM32.dll
base 0x728f0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\SHELL32.dll
base 0x76320000
size 11580928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\sfc.dll
base 0x728d0000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\sfc_os.dll
base 0x74730000
size 38912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\SETUPAPI.dll
base 0x76030000
size 1590272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\USERENV.dll
base 0x75550000
size 108032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\Secur32.dll
base 0x75530000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\urlmon.dll
base 0x75d40000
size 1174528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\iertutil.dll
base 0x756a0000
size 270848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\MPR.dll
base 0x75030000
size 68608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x01760000
size 6275072
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x01760000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\IMM32.DLL
base 0x76fc0000
size 114688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\MSCTF.dll
base 0x75e80000
size 806912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\LPK.DLL
base 0x77080000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\USP10.dll
base 0x762a0000
size 501760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\avgrsstx.dll
base 0x6c1b0000
size 11952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll
base 0x74300000
size 1684480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x003c0000
size 44544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x003c0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x000004c4
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003c0000...
Injection succesful
Setting instruction pointer to injected code (0x003c0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\imagehlp.dll
base 0x75ae0000
size 153088
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x75ae0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\imagehlp.dll
base 0x75ae0000
size 153088
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x75ae0000
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c64
Thread handle = 0x00000370
Start address = 0x76e89a78
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\CLBCatQ.DLL
base 0x75b60000
size 523776
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dplayx.dll
base 0x703d0000
size 212992
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001238
Thread handle = 0x000003a4
Start address = 0x76e89a78
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dpmodemx.dll
base 0x73c40000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\TAPI32.dll
base 0x6d590000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rtutils.dll
base 0x6f020000
size 36352
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x73c40000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6d590000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6f020000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path
base 0x70380000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\TAPI32.dll
base 0x6d590000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rtutils.dll
base 0x6f020000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000011ec
Thread handle = 0x000003e8
Start address = 0x76e89a78
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000011ec
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x70380000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6d590000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6f020000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dpwsockx.dll
base 0x73c40000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\mswsock.dll
base 0x74c20000
size 223232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\System32\wshtcpip.dll
base 0x748e0000
size 9216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dpnathlp.dll
base 0x70370000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rsaenh.dll
base 0x749a0000
size 242744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\iphlpapi.dll
base 0x74e60000
size 91648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dhcpcsvc.DLL
base 0x74e20000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\DNSAPI.dll
base 0x750d0000
size 165888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WINNSI.DLL
base 0x74e10000
size 14848
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\dhcpcsvc6.DLL
base 0x74de0000
size 128000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rasapi32.dll
base 0x6d7f0000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rasman.dll
base 0x6e760000
size 71168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\TAPI32.dll
base 0x6d590000
size 191488
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rtutils.dll
base 0x6f020000
size 36352
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001424
Thread handle = 0x00000420
Start address = 0x76e89a78
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000dc0
Thread handle = 0x00000424
Start address = 0x76e89a78
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6d7f0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6d590000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6f020000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x6e760000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x70370000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000dc0
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x748e0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001424
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x73c40000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001238
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\NLAapi.dll
base 0x74110000
size 48128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\napinsp.dll
base 0x709c0000
size 50176
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\pnrpnsp.dll
base 0x70980000
size 62464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\System32\winrnr.dll
base 0x709b0000
size 19968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WLDAP32.dll
base 0x76f70000
size 289280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Bonjour\mdnsNSP.dll
base 0x16080000
size 147456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\rasadhlp.dll
base 0x72920000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x74110000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x709c0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x70980000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x709b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x76f70000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x16080000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdag.dll
base 0x71f00000
size 3691008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdva.dll
base 0x71ab0000
size 4427264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atipdlxx.dll
base 0x10000000
size 331776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x10000000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d9c
Thread handle = 0x00000444
Start address = 0x76e89a78
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005c0
Thread handle = 0x00000448
Start address = 0x76e89a78
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005c0
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x71ab0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x71f00000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\mscat32.dll
base 0x73c40000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WINTRUST.dll
base 0x74750000
size 171520
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\CRYPT32.dll
base 0x74f00000
size 977408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\MSASN1.dll
base 0x75090000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\imagehlp.dll
base 0x75ae0000
size 153088
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000110c
Thread handle = 0x0000045c
Start address = 0x76e89a78
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\ncrypt.dll
base 0x74d90000
size 204288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\BCRYPT.dll
base 0x74d40000
size 274432
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000017c8
Thread handle = 0x00000468
Start address = 0x76e89a78
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\NTMARTA.DLL
base 0x74920000
size 121344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WLDAP32.dll
base 0x76f70000
size 289280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\SAMLIB.dll
base 0x750b0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\GPAPI.dll
base 0x74980000
size 75264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\slc.dll
base 0x74ec0000
size 225792
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e4
Thread handle = 0x00000480
Start address = 0x76e89a78
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\cryptnet.dll
base 0x6e320000
size 97792
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\SensApi.dll
base 0x70b10000
size 8704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\Cabinet.dll
base 0x741f0000
size 71680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x73c40000
>> atiumdag.dll>>
>> ATI Mobility Radeon HD 3400 Series >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\mscat32.dll
base 0x70380000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x70380000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdag.dll
base 0x71f00000
size 3691008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdva.dll
base 0x71ab0000
size 4427264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atipdlxx.dll
base 0x10000000
size 331776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x10000000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x71ab0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x71f00000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdag.dll
base 0x71f00000
size 3691008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atiumdva.dll
base 0x71ab0000
size 4427264
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\atipdlxx.dll
base 0x10000000
size 331776
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x10000000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001374
Thread handle = 0x000004ac
Start address = 0x76e89a78
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\IconCodecService.dll
base 0x70c80000
size 9728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\WindowsCodecs.dll
base 0x735d0000
size 712704
>> D3DDevice created = >> HAL (hw vp): ATI Mobility Radeon HD 3400 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\HID.DLL
base 0x73ca0000
size 22016
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\System32\MMDevApi.dll
base 0x74260000
size 149504
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread handle = 0x000004dc
Start address = 0x76e89a78
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c88
path C:\Windows\system32\AUDIOSES.DLL
base 0x73940000
size 116224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c88
path C:\Windows\system32\audioeng.dll
base 0x738d0000
size 397312
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000c88
path C:\Windows\system32\AVRT.dll
base 0x74740000
size 12800
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001288
Thread handle = 0x000004ec
Start address = 0x76e89a78
Thread local base = 0x7ffd6000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\spool\DRIVERS\W32X86\3\msonpui.dll
base 0x70350000
size 67472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36\MSVCR80.dll
base 0x753d0000
size 635904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\msi.dll
base 0x714b0000
size 2085888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\dx\gpxpdx8.dll
base 0x03b40000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000cd4
Thread handle = 0x00000500
Start address = 0x76e89a78
Thread local base = 0x7ffd5000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001764
Thread handle = 0x00000504
Start address = 0x76e89a78
Thread local base = 0x7ffd4000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000574
Thread handle = 0x00000508
Start address = 0x76e89a78
Thread local base = 0x7ffd3000
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008cc
Thread handle = 0x0000050c
Start address = 0x76e89a78
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008cc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001770
Thread handle = 0x0000050c
Start address = 0x76e89a78
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001770
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
path C:\Windows\system32\mscat32.dll
base 0x73c40000
size 10240
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x000004c4
base 0x73c40000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000cd4
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000110c
Thread exit code = 0
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001454
Thread handle = 0x0000045c
Start address = 0x76e89a78
Thread local base = 0x7ffdc000
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 141
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001454
Thread exit code = 0
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c64
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000c64
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
BAAD0100: <no module><no symbol>
0A52BDE8: <no module><no symbol>
0A7A5A68: <no module><no symbol>
ABABABAB: <no module><no symbol>
01000028: <no module><no symbol>
0A53BA18: <no module><no symbol>
0A521F28: <no module><no symbol>
ABABABAB: <no module><no symbol>
ABABABAB: <no module><no symbol>
Registers:
EAX=FFFFF736 ECX=03716388 ESI=00000000
EBX=03719728 EDX=76E89A94 EDI=000008CA
CS:EIP=001B:005AD79A
SS:ESP=0023:0381FE18 EBP=0A7312C0
DS=0023 ES=0023 FS=003B GS=0000
Flags=00010203
Stack dump:
0381fe18: 00000000 fffff736 00000008 03719728 '....6.......(.q.'
0381fe28: 00000002 005a8904 00000002 03df08ca '......Z.........'
0381fe38: 0050a190 00000000 03719728 0381feb8 '..P.....(.q.....'
0381fe48: 0000001a 00010061 0a7a0028 005a87fa '....a...(.z...Z.'
0381fe58: 0050a190 0370d158 004d67c0 00000010 '..P.X.p..gM.....'
0381fe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
0381fe78: 0381feb8 0381fe90 00000000 76e89a94 '...............v'
0381fe88: 0381fec4 00000000 0050a195 73b2405e '..........P.^@.s'
0381fe98: 00000010 00000000 002705e6 00000000 '..........'.....'
0381fea8: 00000000 002705e6 73b47f00 0050a190 '......'....s..P.'
0381feb8: 0381fef0 73b24473 0050a190 00000003 '....sD.s..P.....'
0381fec8: 00000010 00000000 002705e6 00000000 '..........'.....'
0381fed8: 00000000 00000000 00000000 00000000 '................'
0381fee8: 00000000 00000000 0381ff88 73b243d7 '.............C.s'
0381fef8: 00000010 00000000 00000010 00000021 '............!...'
0381ff08: 00000000 00000000 00000000 00000000 '................'
0381ff18: 00000000 00000000 00000000 00000000 '................'
0381ff28: 00000000 00000000 00000000 00000000 '................'
0381ff38: 00000000 00000000 00000130 0000013c '........0...<...'
0381ff48: 00000168 00000000 00000000 00000000 'h...............'
0381ff58: 00000000 00000000 00000000 00000000 '................'
0381ff68: 00000000 00000000 00000000 00000000 '................'
0381ff78: 00000000 00000000 00000000 00000002 '................'
0381ff88: 0381ff94 75a44911 00000000 0381ffd4 '.....I.u........'
0381ff98: 76e6e4b6 00000000 7543e39f 00000000 '...v......Cu....'
0381ffa8: 00000000 00000000 c0000005 75a9f4a1 '...............u'
0381ffb8: 75a9f4a1 0381ffa0 0381fa30 ffffffff '...u....0.......'
0381ffc8: 76e39834 002b23b3 00000000 0381ffec '4..v.#+.........'
0381ffd8: 76e6e489 73b24383 00000000 00000000 '...v.C.s........'
0381ffe8: 00000000 00000000 00000000 73b24383 '.............C.s'
0381fff8: 00000000 00000000 '........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004c4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c64
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000017c8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001374
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001288
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c88
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d9c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001764
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000574
Process exit code = -1073741819
Its for sure something with your Cars.wad that you updated which isn't working good. There is a car with missing objects. So you'll have to search what you updated latest what could cause this crash
Re: GpxPatch Log - Highly Annoying Error, Please help
Date: April 03, 2010 03:57PM
Posted by: NickJW
i think its an track bug
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class :: >> pit_verge_03>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_04>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_05>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_06>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge_02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge00>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge01>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge02>>
>> ** WARNING ** Failed to match object to class :: >> pit_verge03>>
>> DONE.

PC:

Laptop:

Twitter: MisterShine13
There is already a first mistake:

>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Re: GpxPatch Log - Highly Annoying Error, Please help
Date: April 03, 2010 04:22PM
Posted by: NickJW
yeah and i found a 2nd mistake;)

PC:

Laptop:

Twitter: MisterShine13
Re: GpxPatch Log - Highly Annoying Error, Please help
Date: April 04, 2010 02:18AM
Posted by: mortal
Yep, what they said! New cars and anim.wad.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
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