i have back office Once installed with my csm mod even with the original tracks.
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000b68
Process handle = 0x000007a8
Main thread ID = 0x00000944
Main thread handle = 0x000007a4
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000944
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path ntdll.dll
base 0x7c910000
size 739840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 1054720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\d3d8.dll
base 0x6de70000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6de60000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\GDI32.dll
base 0x77ef0000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\USER32.dll
base 0x7e390000
size 579584
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\msvcrt.dll
base 0x77be0000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77da0000
size 685568
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e50000
size 585216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\Secur32.dll
base 0x77fc0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\VERSION.dll
base 0x77bd0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dinput8.dll
base 0x6d2d0000
size 187904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\winspool.drv
base 0x72f50000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\ole32.dll
base 0x774a0000
size 1287168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\winmm.dll
base 0x76ae0000
size 180736
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dsound.dll
base 0x73e60000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\wsock32.dll
base 0x71a10000
size 25088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WS2_32.dll
base 0x719f0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WS2HELP.dll
base 0x719e0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x7c91120e
Module name: 'ntdll.dll' (base 0x7c910000, size 739840)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x010a0000...
Injection succesful
Setting instruction pointer to injected code (0x010a0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c40000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76c40000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c40000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76c40000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\uxtheme.dll
base 0x5b090000
size 219648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSCTF.dll
base 0x74690000
size 297984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Unlocker\UnlockerHook.dll
base 0x10000000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f40000
size 474624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9d0000
size 8517632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
base 0x77390000
size 1054208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\comctl32.dll
base 0x58b50000
size 617472
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000020c
Thread handle = 0x00000720
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76f80000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\COMRes.dll
base 0x77000000
size 851968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x770e0000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dplayx.dll
base 0x6cc00000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cbf0000
size 24064
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000900
Thread handle = 0x00000708
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cbf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cbf0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004f8
Thread handle = 0x000006f0
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004f8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cbf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpwsockx.dll
base 0x59780000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x59780000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpwsockx.dll
base 0x59780000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mswsock.dll
base 0x71990000
size 247808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\hnetcfg.dll
base 0x62e40000
size 347136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\wshtcpip.dll
base 0x719d0000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6cb80000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d10000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasapi32.dll
base 0x76e90000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasman.dll
base 0x76e40000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\NETAPI32.dll
base 0x6fee0000
size 337408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6cba0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cba0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac0
Thread handle = 0x000006b8
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76d10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cb80000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac0
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x719d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x62e40000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x59780000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000900
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76ed0000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\winrnr.dll
base 0x76f60000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f10000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76f70000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76f60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76f10000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76be0000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\CRYPT32.dll
base 0x779e0000
size 606208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSASN1.dll
base 0x77a80000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c40000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread handle = 0x00000698
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d1c
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread handle = 0x00000690
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path
base 0x01a90000
size 2986496
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread handle = 0x00000688
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\userenv.dll
base 0x76960000
size 734720
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread handle = 0x00000680
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\cryptnet.dll
base 0x75ed0000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\PSAPI.DLL
base 0x76ba0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SensApi.dll
base 0x72220000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WINHTTP.dll
base 0x4d5e0000
size 354816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f10000
size 172544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> ati2dvag.dll>>
>> ATI Radeon HD 4800 Series >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon HD 4800 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\HID.DLL
base 0x68d50000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x778e0000
size 1005056
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread handle = 0x0000065c
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\wdmaud.drv
base 0x72c70000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a58
Thread handle = 0x00000638
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\msacm32.drv
base 0x72c60000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSACM32.dll
base 0x77bb0000
size 72192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\midimap.dll
base 0x77ba0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f78
Thread handle = 0x00000628
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\KsUser.dll
base 0x73e30000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b34
Thread handle = 0x00000620
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\unidrvui.dll
base 0x7e5a0000
size 744960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path
base 0x04270000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread handle = 0x00000604
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d1c
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d24
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d24
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000de8
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000de8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000de0
Thread handle = 0x00000688
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread handle = 0x00000600
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x6deaac11
Module name: 'C:\WINDOWS\system32\d3d8.dll' (base 0x6de70000, size 1179648)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000017
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
Unhandled exception
Exception address: 0x6deaac11
Module name: 'C:\WINDOWS\system32\d3d8.dll' (base 0x6de70000, size 1179648)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000017
Stack trace:
6DEAAC11: <no module><no symbol>
6DEAE122: <no module><no symbol>
6DEA7411: <no module><no symbol>
0044804B: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FFFFFFFF ECX=00000002 ESI=00000001
EBX=0012DAB0 EDX=00000000 EDI=01E7C920
CS:EIP=001B:6DEAAC11
SS:ESP=0023:0012F2B8 EBP=0012F400
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200286
Stack dump:
0012f2b8: 01e7c920 013c2960 00000000 6debf2f3 ' ...`)<........m'
0012f2c8: 01e7c920 01e7c920 014250e0 ffffffff ' ... ....PB.....'
0012f2d8: 00000001 00000000 0012f2fc 00000000 '................'
0012f2e8: 1278a240 00000000 00000000 00005398 '@.x..........S..'
0012f2f8: 00000000 0012f450 6deaac6f 6deaadf8 '....P...o..m...m'
0012f308: 01e7c920 013c2960 00000000 013c2960 ' ...`)<.....`)<.'
0012f318: 01e7c920 014250e0 01e86360 1278a240 ' ....PB.`c..@.x.'
0012f328: 00000100 00000000 00000000 00000008 '................'
0012f338: 00040000 00000010 05c51de8 00000000 '................'
0012f348: 0012f37c 6deb0f2a 00000000 00000000 '|...*..m........'
0012f358: 0000000c 013c2960 00000000 013a9e1c '....`)<.......:.'
0012f368: 013c2960 0012f358 0012f434 6df7c510 '`)<.X...4......m'
0012f378: 00000000 0012f390 6deaceb3 0000000c '...........m....'
0012f388: 01e7c924 01e7c920 0012f3a0 6deb32fe '$... ........2.m'
0012f398: 00000022 00000008 0012f440 6dea9e96 '".......@......m'
0012f3a8: 00000000 00000001 10dc9a38 01fc1d50 '........8...P...'
0012f3b8: 00000004 0012f3d4 00000000 00000000 '................'
0012f3c8: ba2df00c 3f7ffffc 3f7ffffc 3f800000 '..-....?...?...?'
0012f3d8: 3f800000 3f800000 00000004 00000000 '...?...?........'
0012f3e8: 000009aa 0000bb93 0012f2b8 0012f458 '............X...'
0012f3f8: 6df7c330 ffffffff 0012f418 6deae122 '0..m........"..m'
0012f408: 01e7c920 01e7c924 00000000 01e86360 ' ...$.......`c..'
0012f418: 0012f464 6dea7411 01e7c920 00000004 'd....t.m .......'
0012f428: 00000000 00000000 00000012 00000000 '................'
0012f438: 0000001e 00000000 00000012 01e7c920 '............ ...'
0012f448: 01e7c924 00000000 6df7bdd0 0012f43c '$..........m<...'
0012f458: 0012ffb0 6df7bf58 00000001 0000001e '....X..m........'
0012f468: 0044804b 01e7c920 00000004 00000000 'K.D. ...........'
0012f478: 00000012 00000000 0000001e 10f78fe0 '................'
0012f488: 10fe5d84 00000001 10fe5a00 020080a8 '.].......Z......'
0012f498: 00467dda 00000000 00000001 10f821e0 '.}F..........!..'
0012f4a8: 00000006 10fe5a24 10fe5d20 10fe5ea0 '....$Z.. ]...^..'
0012f4b8: 01fc3da8 02030980 00000010 10fe5a24 '.=..........$Z..'
0012f4c8: 10fe5d84 00000000 3f800000 00000002 '.].........?....'
0012f4d8: 00000073 00000004 0012f4d0 0012ffb0 's...............'
0012f4e8: 6df7bcf0 00000000 10fe5a24 00467ec2 '...m....$Z...~F.'
0012f4f8: 0046806b 10fe5d20 00000006 00000000 'k.F. ]..........'
0012f508: 00000000 10f78fe0 ffffffff 10fe5ea0 '.............^..'
0012f518: 00000000 00000006 00000000 8dffffff '................'
0012f528: 00000000 3f800000 3f6ec175 00000000 '.......?u.n?....'
0012f538: 00000000 3f800000 00000000 00000000 '.......?........'
0012f548: 00000000 01e7c920 01e7c924 01e7c920 '.... ...$... ...'
0012f558: 0012f568 6deb32fe 00000022 00000008 'h....2.m".......'
0012f568: 0012f608 6dea9e96 00000000 00000001 '.......m........'
0012f578: 01fc3e98 01fc1d50 00000001 0012f59c '.>..P...........'
0012f588: 6dead410 00000022 00000070 00000000 '...m"...p.......'
0012f598: 01e7c920 0012f63c 6dea9b7e 00000000 ' ...<...~..m....'
0012f5a8: 3f800000 00000000 00000000 00000000 '...?............'
0012f5b8: 00000000 3f800000 00000000 00000000 '.......?........'
0012f5c8: 00000000 00000000 3f800000 00000000 '...........?....'
0012f5d8: 00000000 00000000 00000000 3f800000 '...............?'
0012f5e8: 3f7ffff1 01e7c924 00000000 00000000 '...?$...........'
0012f5f8: 0012f578 0012ffb0 6df7c238 00000001 'x.......8..m....'
0012f608: 00666666 00488ebb 01e7c924 00457e9d 'fff...H.$....~E.'
0012f618: 00000000 00000001 10fbc6c4 00457174 '............tqE.'
0012f628: 00457196 ffffffff 0bd40768 00000000 '.qE.....h.......'
0012f638: 0bd40768 00000000 0048952b ffffffff 'h.......+.H.....'
0012f648: 00000000 00000000 00a52014 00000019 '......... ......'
0012f658: 00003ffa 33000000 04000001 051d6112 '.?.....3.....a..'
0012f668: 0012ff00 00000000 01fc1d50 0012f684 '........P.......'
0012f678: 6dead0ce 00010001 00000000 00000000 '...m............'
0012f688: 00000000 00010000 00010001 00000001 '................'
0012f698: 01fc3744 01fc1d50 01e7c924 00000000 'D7..P...$.......'
0012f6a8: 0012f698 0012f62c 0012ffb0 6df7c238 '....,.......8..m'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000020c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a58
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f78
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b34
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000de0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000944
Process exit code = -1073741819