gp4 crashes with a error messages [fixed]

Posted by tumyeto 
gp4 crashes with a error messages [fixed]
Date: March 20, 2010 11:31PM
Posted by: tumyeto
when installing circuits with tsm in my mod and I start the game, it crashes and I have a back office with an error message:
"an error occurred, you want to open the log file (gpx patch is now close to free resources"
I also have a back office with the same message when I change values tweaker (position helmets, wheels ...)
in the report, I found this:
* WARNING * Emissive material via illuminated diffuse
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh
>>
>> * A generic error occurred while exporting this mesh

someone would tell me what it is because I can not find the solution please ?
thank you



Edited 1 time(s). Last edit at 03/22/2010 10:38PM by mortal.
Re: gp4 crashes with a error messages
Date: March 21, 2010 02:32AM
Posted by: mortal
There's more to the log than that surely?


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: gp4 crashes with a error messages
Date: March 21, 2010 10:23AM
Posted by: tumyeto
you want full report ?
Re: gp4 crashes with a error messages
Date: March 21, 2010 12:19PM
Posted by: tumyeto
i have back office Once installed with my csm mod even with the original tracks.
Starting log
GPxPatch version: 3.93
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 2047 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000b68
Process handle = 0x000007a8
Main thread ID = 0x00000944
Main thread handle = 0x000007a4
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000944
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path ntdll.dll
base 0x7c910000
size 739840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 1054720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\d3d8.dll
base 0x6de70000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\d3d8thk.dll
base 0x6de60000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\GDI32.dll
base 0x77ef0000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\USER32.dll
base 0x7e390000
size 579584
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\msvcrt.dll
base 0x77be0000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77da0000
size 685568
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e50000
size 585216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\Secur32.dll
base 0x77fc0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\VERSION.dll
base 0x77bd0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dinput8.dll
base 0x6d2d0000
size 187904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\winspool.drv
base 0x72f50000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\ole32.dll
base 0x774a0000
size 1287168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\winmm.dll
base 0x76ae0000
size 180736
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dsound.dll
base 0x73e60000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\wsock32.dll
base 0x71a10000
size 25088
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WS2_32.dll
base 0x719f0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WS2HELP.dll
base 0x719e0000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x7c91120e
Module name: 'ntdll.dll' (base 0x7c910000, size 739840)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x010a0000...
Injection succesful
Setting instruction pointer to injected code (0x010a0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c40000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76c40000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\imagehlp.dll
base 0x76c40000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76c40000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\uxtheme.dll
base 0x5b090000
size 219648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSCTF.dll
base 0x74690000
size 297984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Unlocker\UnlockerHook.dll
base 0x10000000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f40000
size 474624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SHELL32.dll
base 0x7c9d0000
size 8517632
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll
base 0x77390000
size 1054208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\comctl32.dll
base 0x58b50000
size 617472
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000020c
Thread handle = 0x00000720
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76f80000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\COMRes.dll
base 0x77000000
size 851968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\OLEAUT32.dll
base 0x770e0000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dplayx.dll
base 0x6cc00000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cbf0000
size 24064
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000900
Thread handle = 0x00000708
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cbf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cbf0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004f8
Thread handle = 0x000006f0
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004f8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cbf0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76e30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpwsockx.dll
base 0x59780000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x59780000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpwsockx.dll
base 0x59780000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mswsock.dll
base 0x71990000
size 247808
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\hnetcfg.dll
base 0x62e40000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\wshtcpip.dll
base 0x719d0000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6cb80000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d10000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasapi32.dll
base 0x76e90000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasman.dll
base 0x76e40000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\NETAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\TAPI32.dll
base 0x76e60000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rtutils.dll
base 0x76e30000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\dpnhpast.dll
base 0x6cba0000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cba0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac0
Thread handle = 0x000006b8
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76d10000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x6cb80000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ac0
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x719d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x62e40000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x59780000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000900
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\DNSAPI.dll
base 0x76ed0000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\winrnr.dll
base 0x76f60000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f10000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\rasadhlp.dll
base 0x76f70000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76f60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x76f10000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WINTRUST.dll
base 0x76be0000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\CRYPT32.dll
base 0x779e0000
size 606208
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSASN1.dll
base 0x77a80000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c40000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread handle = 0x00000698
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d1c
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread handle = 0x00000690
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path
base 0x01a90000
size 2986496
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread handle = 0x00000688
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\userenv.dll
base 0x76960000
size 734720
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread handle = 0x00000680
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\cryptnet.dll
base 0x75ed0000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\PSAPI.DLL
base 0x76ba0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SensApi.dll
base 0x72220000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WINHTTP.dll
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size 354816
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f10000
size 172544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> ati2dvag.dll>>
>> ATI Radeon HD 4800 Series >>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 432 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1360 x 1024 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 432 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1360 x 1024 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon HD 4800 Series >>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\HID.DLL
base 0x68d50000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\SETUPAPI.DLL
base 0x778e0000
size 1005056
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread handle = 0x0000065c
Start address = 0x7c8106f9
Thread local base = 0x7ffd8000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 37376
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\Program Files\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\wdmaud.drv
base 0x72c70000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a58
Thread handle = 0x00000638
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\msacm32.drv
base 0x72c60000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\MSACM32.dll
base 0x77bb0000
size 72192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\midimap.dll
base 0x77ba0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f78
Thread handle = 0x00000628
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\KsUser.dll
base 0x73e30000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b34
Thread handle = 0x00000620
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\unidrvui.dll
base 0x7e5a0000
size 744960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x3f960000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path
base 0x04270000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread handle = 0x00000604
Start address = 0x7c8106f9
Thread local base = 0x7ffaf000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000008f8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000974
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d1c
Thread exit code = 0
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>> BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D -------
>> ------- BLOCKS ALLOCATED TO 3D ON EXIT FROM 3D
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b44
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d24
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d24
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ddc
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000de8
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000de8
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ce0
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
path C:\WINDOWS\system32\mscat32.dll
base 0x73240000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000de0
Thread handle = 0x00000688
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread handle = 0x00000600
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000944
base 0x73240000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 9
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
First chance exception
Exception address: 0x6deaac11
Module name: 'C:\WINDOWS\system32\d3d8.dll' (base 0x6de70000, size 1179648)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000017
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000944
Unhandled exception
Exception address: 0x6deaac11
Module name: 'C:\WINDOWS\system32\d3d8.dll' (base 0x6de70000, size 1179648)
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000017
Stack trace:
6DEAAC11: <no module><no symbol>
6DEAE122: <no module><no symbol>
6DEA7411: <no module><no symbol>
0044804B: Program Files\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FFFFFFFF ECX=00000002 ESI=00000001
EBX=0012DAB0 EDX=00000000 EDI=01E7C920
CS:EIP=001B:6DEAAC11
SS:ESP=0023:0012F2B8 EBP=0012F400
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200286
Stack dump:
0012f2b8: 01e7c920 013c2960 00000000 6debf2f3 ' ...`)<........m'
0012f2c8: 01e7c920 01e7c920 014250e0 ffffffff ' ... ....PB.....'
0012f2d8: 00000001 00000000 0012f2fc 00000000 '................'
0012f2e8: 1278a240 00000000 00000000 00005398 '@.x..........S..'
0012f2f8: 00000000 0012f450 6deaac6f 6deaadf8 '....P...o..m...m'
0012f308: 01e7c920 013c2960 00000000 013c2960 ' ...`)<.....`)<.'
0012f318: 01e7c920 014250e0 01e86360 1278a240 ' ....PB.`c..@.x.'
0012f328: 00000100 00000000 00000000 00000008 '................'
0012f338: 00040000 00000010 05c51de8 00000000 '................'
0012f348: 0012f37c 6deb0f2a 00000000 00000000 '|...*..m........'
0012f358: 0000000c 013c2960 00000000 013a9e1c '....`)<.......:.'
0012f368: 013c2960 0012f358 0012f434 6df7c510 '`)<.X...4......m'
0012f378: 00000000 0012f390 6deaceb3 0000000c '...........m....'
0012f388: 01e7c924 01e7c920 0012f3a0 6deb32fe '$... ........2.m'
0012f398: 00000022 00000008 0012f440 6dea9e96 '".......@......m'
0012f3a8: 00000000 00000001 10dc9a38 01fc1d50 '........8...P...'
0012f3b8: 00000004 0012f3d4 00000000 00000000 '................'
0012f3c8: ba2df00c 3f7ffffc 3f7ffffc 3f800000 '..-....?...?...?'
0012f3d8: 3f800000 3f800000 00000004 00000000 '...?...?........'
0012f3e8: 000009aa 0000bb93 0012f2b8 0012f458 '............X...'
0012f3f8: 6df7c330 ffffffff 0012f418 6deae122 '0..m........"..m'
0012f408: 01e7c920 01e7c924 00000000 01e86360 ' ...$.......`c..'
0012f418: 0012f464 6dea7411 01e7c920 00000004 'd....t.m .......'
0012f428: 00000000 00000000 00000012 00000000 '................'
0012f438: 0000001e 00000000 00000012 01e7c920 '............ ...'
0012f448: 01e7c924 00000000 6df7bdd0 0012f43c '$..........m<...'
0012f458: 0012ffb0 6df7bf58 00000001 0000001e '....X..m........'
0012f468: 0044804b 01e7c920 00000004 00000000 'K.D. ...........'
0012f478: 00000012 00000000 0000001e 10f78fe0 '................'
0012f488: 10fe5d84 00000001 10fe5a00 020080a8 '.].......Z......'
0012f498: 00467dda 00000000 00000001 10f821e0 '.}F..........!..'
0012f4a8: 00000006 10fe5a24 10fe5d20 10fe5ea0 '....$Z.. ]...^..'
0012f4b8: 01fc3da8 02030980 00000010 10fe5a24 '.=..........$Z..'
0012f4c8: 10fe5d84 00000000 3f800000 00000002 '.].........?....'
0012f4d8: 00000073 00000004 0012f4d0 0012ffb0 's...............'
0012f4e8: 6df7bcf0 00000000 10fe5a24 00467ec2 '...m....$Z...~F.'
0012f4f8: 0046806b 10fe5d20 00000006 00000000 'k.F. ]..........'
0012f508: 00000000 10f78fe0 ffffffff 10fe5ea0 '.............^..'
0012f518: 00000000 00000006 00000000 8dffffff '................'
0012f528: 00000000 3f800000 3f6ec175 00000000 '.......?u.n?....'
0012f538: 00000000 3f800000 00000000 00000000 '.......?........'
0012f548: 00000000 01e7c920 01e7c924 01e7c920 '.... ...$... ...'
0012f558: 0012f568 6deb32fe 00000022 00000008 'h....2.m".......'
0012f568: 0012f608 6dea9e96 00000000 00000001 '.......m........'
0012f578: 01fc3e98 01fc1d50 00000001 0012f59c '.>..P...........'
0012f588: 6dead410 00000022 00000070 00000000 '...m"...p.......'
0012f598: 01e7c920 0012f63c 6dea9b7e 00000000 ' ...<...~..m....'
0012f5a8: 3f800000 00000000 00000000 00000000 '...?............'
0012f5b8: 00000000 3f800000 00000000 00000000 '.......?........'
0012f5c8: 00000000 00000000 3f800000 00000000 '...........?....'
0012f5d8: 00000000 00000000 00000000 3f800000 '...............?'
0012f5e8: 3f7ffff1 01e7c924 00000000 00000000 '...?$...........'
0012f5f8: 0012f578 0012ffb0 6df7c238 00000001 'x.......8..m....'
0012f608: 00666666 00488ebb 01e7c924 00457e9d 'fff...H.$....~E.'
0012f618: 00000000 00000001 10fbc6c4 00457174 '............tqE.'
0012f628: 00457196 ffffffff 0bd40768 00000000 '.qE.....h.......'
0012f638: 0bd40768 00000000 0048952b ffffffff 'h.......+.H.....'
0012f648: 00000000 00000000 00a52014 00000019 '......... ......'
0012f658: 00003ffa 33000000 04000001 051d6112 '.?.....3.....a..'
0012f668: 0012ff00 00000000 01fc1d50 0012f684 '........P.......'
0012f678: 6dead0ce 00010001 00000000 00000000 '...m............'
0012f688: 00000000 00010000 00010001 00000001 '................'
0012f698: 01fc3744 01fc1d50 01e7c924 00000000 'D7..P...$.......'
0012f6a8: 0012f698 0012f62c 0012ffb0 6df7c238 '....,.......8..m'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000020c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000390
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a58
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f78
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b34
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000086c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bd8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b80
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000de0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000088c
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000944
Process exit code = -1073741819
Re: gp4 crashes with a error messages
Date: March 21, 2010 12:26PM
Posted by: mortal
I have no idea what back office is? Is it some sort of program? What is its function? I think you should delete the wadcache and get clean wads for a start.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: gp4 crashes with a error messages
Date: March 21, 2010 03:06PM
Posted by: Bigbrother
Are you testing this track with default game ? i think there is a car into your cars.wad that isn't working, try with default cars.wad and anim.wad and see if it works.
Re: gp4 crashes with a error messages
Date: March 21, 2010 03:07PM
Posted by: tumyeto
my game crashes with the error message only with CSM
when csm is uninstalled, the game works properly
i have installed new version of csm but same problem
how do have to delete the wadcache ?
Re: gp4 crashes with a error messages
Date: March 21, 2010 03:09PM
Posted by: Bigbrother
what mod do you use in csm ? to delete the wadcache you go to gpsaves\carsets\the mod you playing\data\wadcache

Remove all the files in that folder and reload csm again and try ingame
Re: gp4 crashes with a error messages
Date: March 21, 2010 03:25PM
Posted by: oconnorivan
Just a queiry on that note, what function does the wadcache have in the carset itself?
Re: gp4 crashes with a error messages
Date: March 22, 2010 06:56PM
Posted by: tumyeto
the problem seems solved. the virgin was made on the base of the Darklistener 's ferrari who made the game crash
I removed and yet I have no problem
Re: gp4 crashes with a error messages
Date: March 22, 2010 07:04PM
Posted by: Excalibur
If the problem appears with a car, look at the names of the car parts and sort car objects in GP4Builder before to save it... Maybe it should fix your problem if you want to use this car.

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