Happy New TexResizer 2010

Posted by Lo2k 
Re: Happy New TexResizer 2010
Date: January 29, 2010 05:57AM
Posted by: Anonymous User
MDBSnake Wrote:
-------------------------------------------------------
> Teameditor never has been completely flawless to
> me, none the less it always worked good, even when
> errors showed up when 'applying all changes' the
> changes still worked.

I totally agree Maikel.
My only regret of Team Editor is that it hasnt the capacity
to have 11 teams tyre positions. I know this is possible
because a user of this forum used a hex editor to do that manually,
so i imagine with a tool like team editor it should be possible. I know
its not easy what i ask and i know the time it takes but its a suggestion
only.
Re: Happy New TexResizer 2010
Date: January 29, 2010 01:25PM
Posted by: LWC
jcaranti Wrote:
-------------------------------------------------------
> MDBSnake Wrote:
> --------------------------------------------------
> -----
> > Teameditor never has been completely flawless
> to
> > me, none the less it always worked good, even
> when
> > errors showed up when 'applying all changes'
> the
> > changes still worked.
>
> I totally agree Maikel.
> My only regret of Team Editor is that it hasnt the
> capacity
> to have 11 teams tyre positions. I know this is
> possible
> because a user of this forum used a hex editor to
> do that manually,
> so i imagine with a tool like team editor it
> should be possible. I know
> its not easy what i ask and i know the time it
> takes but its a suggestion
> only.

Yeah i agree, team specific wheel settings would be cool, plus the option to move the helmet side to side along with the steering wheel and arms would be a huge upgrade, and tbh i dont think id ever feel the need to use tweaker ever again.

RaceSimsPitstop

Game Screens
Re: Happy New TexResizer 2010
Date: January 29, 2010 02:47PM
Posted by: Lo2k
@jcaranti :
Quote

I know this is possible
because a user of this forum used a hex editor to do that manually,
so i imagine with a tool like team editor it should be possible
Who is that guy ? If this is true, then sure I could add it to TeamEditor. I didn't add it to TeamEditor because afaik individual tyre position could only be added via Gp4Tweaker (which is patching the exe in memory, something TeamEditor can't do) but if someone found the offsets in the exe, it's perfect and I could add the feature.

Re: Happy New TexResizer 2010
Date: January 29, 2010 03:17PM
Posted by: quickslick
a nice feature would be, if it's possible to change the arm colours for the second teams. Then we could change the colours for the driver of the older mods.
Re: Happy New TexResizer 2010
Date: January 29, 2010 04:49PM
Posted by: mclarenaustralia
A nice feature for TeamEditor would be to be able to export the positions to tweaker that would be a big help.
Re: Happy New TexResizer 2010
Date: January 29, 2010 10:30PM
Posted by: LWC
Id personally prefer to lose tweaker altogether and have team editor do it, its a much better program to use apart from the little bugs i get with it

RaceSimsPitstop

Game Screens
Re: Happy New TexResizer 2010
Date: January 29, 2010 11:31PM
Posted by: msater
GP4 TeamTweaker lol.

Both team editor and tweaker are good, but for different things.



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Re: Happy New TexResizer 2010
Date: January 29, 2010 11:45PM
Posted by: Briere
LWC Wrote:
-------------------------------------------------------
> sometimes it just decides to
> just messes up & duplicate the cockpit textures
> many times and they cant be deleted so again
> another new wad is needed.

Happened to me recently !
Re: Happy New TexResizer 2010
Date: January 30, 2010 01:08PM
Posted by: Lo2k
For those having cockpit texture repetitions, are you using latest 3.5 version ?





Edited 1 time(s). Last edit at 02/01/2010 06:43PM by Lo2k.
Re: Happy New TexResizer 2010
Date: January 30, 2010 01:17PM
Posted by: jimbob1
sorry to go off topic a little laurent....is it possible in team editor that a free roaming camera view that alows rotatiion etc...
this would be useful when checking wheels postions etc for accuracy...

thanks....
Re: Happy New TexResizer 2010
Date: January 30, 2010 07:43PM
Posted by: Lo2k
@Jimbob : That's the use of the Virtual Camera or did I missunderstand ? (I can't bring realtime camera move/rotation ingame if that's what you're thinking about)

Re: Happy New TexResizer 2010
Date: January 31, 2010 11:07AM
Posted by: jimbob1
Lo2k Wrote:
-------------------------------------------------------
> @Jimbob : That's the use of the Virtual Camera or
> did I missunderstand ? (I can't bring realtime
> camera move/rotation ingame if that's what you're
> thinking about)


ok thanks......
Re: Happy New TexResizer 2010
Date: January 31, 2010 11:00PM
Posted by: raulongo
Merci beaucoup Laurent!!



raulgullon.com -
Wedding and Motorsports Photography.
Re: Happy New TexResizer 2010
Date: October 16, 2012 08:39PM
Posted by: vx110
Sry but how can I Download your TexResizer on your page? There is no dl link
Re: Happy New TexResizer 2010
Date: October 16, 2012 09:03PM
Posted by: Lo2k
Yep, we got a recent hacking attack on our site, thus we have to recreate all the download links. It will be back in a few days...

Re: Happy New TexResizer 2010
Date: October 17, 2012 10:18AM
Posted by: vx110
oh that's not good.
Hopefully it ll be back :)
Re: Happy New TexResizer 2010
Date: October 19, 2012 06:51PM
Posted by: Lo2k
A small message to let you know that most of the RealGPx tools are available again on our forum (and amongst them TexResizer of course)

Regards

Re: Happy New TexResizer 2010
Date: October 21, 2012 12:14PM
Posted by: vx110
thanks ! :)
Re: Happy New TexResizer 2010
Date: February 10, 2013 11:56PM
Posted by: Jorpaes
Please,

My TexResizer shows an error message on any file I try to open:



There are all the files, some other random soft opens normally.
Who can help me?

______________
Best regards,
Jorpaes



Edited 2 time(s). Last edit at 02/11/2013 12:03AM by Jorpaes.
Re: Happy New TexResizer 2010
Date: February 11, 2013 03:24AM
Posted by: Briere
That's because the tex had no proper downsampling (I think that's what the problem is). You have to open the tex in SlimTex, save tga and open tga in a "dummy" tex file. Then you downsample yourself and save the new tex file. And voilà ! You can now open yur tex file with Tex Resizer :)
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