ank6n Wrote:
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> @ kerleyf1:
> yes, they look good ingame movement like 1991 and
> 2004!
>
> this is my headviewmove.ini:
>
>
> VALUE01 = 0.0000 ; view movement: X-axis
> angle limit (pitch), in degree
> VALUE02 = 0.0000 ; view movement: Y-axis
> angle limit (turn), in degree
> VALUE03 = 0.0000 ; view movement: Z-axis
> angle limit (tilt), in degree
> VALUE04 = 0.0000 ; view movement: X-axis
> sensitivity (pitch), in percent
> VALUE05 = 0.0000 ; view movement: Y-axis
> sensitivity (turn), in percent
> VALUE06 = 0.0000 ; view movement: Z-axis
> sensitivity (tilt), in percent
> VALUE07 = 0.0000 ; helmet moving: X-axis
> sensitivity (pitch), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
> VALUE08 = 0.0000 ; helmet moving: Y-axis
> sensitivity (turn), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
> VALUE09 = 2.0000 ; helmet moving: Z-axis
> sensitivity (tilt), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
>
> Obviously you have to set in gp4tweak.ini:
> HeadViewMove = 1 ; set to 1 to enable head
> view movement tweak
> HelmetMoving = 1 ; set to 1 to enable helmet
> moving sensitivity tweak
I've tried these settings, but the steering keeps moving up and down...very weird..