Excalibur Wrote:
-------------------------------------------------------
> joselugo8690 écrivait:
> --------------------------------------------------
> -----
> > Excalibur... One question... The last cars mods
> > (2018, 2019, 2020) the LOD0 is around 3Mb...
> You
> > think is possible make light Lod's under 1,5mb
> for
> > Lod0 for example
> > ?
>
> The problem with lower lods is that lod_1 is very
> important in game because it is used when you
> switch in external cam (Tv cam). Normally, when
> switching from lod_0 to lod_1, you don't have to
> see the difference in game or it could be weird
> (missing faces/ black faces due to bad vertices
> light reflections)
> So, reducing the shape to 50% for lod_1 is not
> recommended.
> For cars of theses last years, if you want to make
> lower lods, here is my advice for lod_1: Reduce
> the shape to 50% but keep the original cockpit and
> nose from lod_0 or reduce these 2 objects to 20% -
> 30% max.
> It needs a little more work but the result in game
> will be better.
> For lod_2: full 50%
> For lod_3: 70%
> For lod_4: 80% or even 90% (this is when the car
> is not shown or very far from the camera so we
> don't care about car details)
>
> For lod_1, you have to find a compromise between
> the weight and to keep the best quality of the
> shape possible.
>
> Edit:
> I am aware that some people are still running GP4
> on low-end PC or old laptop. We want everybody to
> be able to run GP4 and to use the last seasons
> updates but we are trying to make cars with the
> best quality possible and we have to consider also
> that this is possible to run these heavy cars on
> GP4, thanks to the actual technology.
> As I said a lot of times, lower lods are not
> needed nowadays with actual processors and Ram on
> most of the PC (PC gamer or not). But lods_0 are
> heavy and I recognize that we often reach the
> limits in terms of faces/ vertices per car.
> Often, we have to reduce the quality of some
> objects (less visible) to not exceed the limits.
> GP4 was built for x86 architecture and ram used
> was limited to 2Gb.
>
> If you are making lower lods from heavy original
> lods, it means that your cars.wad will be heavy
> too. It will make the loading times longer and
> lower lods won't necessary dicrease your Processor
> Occupancy.
>
> This is why appling the 4GB patch is required
> today for all GP4 installation. It will reduce the
> PO in game.
>
> Personnally, I am running GP4 with an Intel Core
> I7 5820K (3,3Ghz), 16Gb ram ( 4Gb is required
> today ), Nvidia GeForce GTX 1070 TI with Lods_0
> for cars/ helmets/ wheels and high textures
> (4096x4096)
> Before applying the 4GB patch, my PO was to 200%
> or more. After applying the patch, at the start of
> a Grand Prix, PO may reach 100%/ 109% but it
> decreases quickly after a few seconds to be
> constantly between 40%/ 70% max (depending of the
> circuit and details).
>
> If lower lods and the 4gb patch are not enough to
> get a PO under 100%, you can also convert high
> textures to medium (2048x2048) or low (1024x1024)
> with Slimtex or Texresizer.
>
> Don't forget also that tracks details and textures
> may also increase the PO, also graphics (HUD/
> other panels), helmet, wheels textures... also the
> f1graphics file settings. There are many variables
> to consider to get the best compromise quality/
> PO.
Thanks Excalibur, for take the time! That was a great explanation for a newbie like me, well I said under under 1.5mb because after a lot test my conclusion is at least for my pc I need low Lod's for everything, rims, helmets, cars... That's the reason I want learn about this... And I know make low Lod's this is too much work...
And I think only the people who need it are the ones who should