Show your Renders v3.0

Posted by Jorpaes 
Re: Show your Renders v3.0
Date: May 10, 2018 11:30AM
Posted by: Mullet345
Liking that new 3rd render scene @kedy89.




Re: Show your Renders v3.0
Date: May 11, 2018 09:19PM
Posted by: kedy89
Couldn't resist :D
Forgot to remove the driver body though






Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: Show your Renders v3.0
Date: May 12, 2018 11:05PM
Posted by: Turbo Lover
(Y)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Show your Renders v3.0
Date: June 07, 2018 12:40PM
Posted by: AUS_Doug
Click For Full-Size
(8K Render ~22 MB)


(In-Game Screenshots; Album)




F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: Show your Renders v3.0
Date: June 08, 2018 12:20PM
Posted by: Alesi_fan
Looks Great both render and screen shot.
From what game is the screen shot?


------------------------
AUS_Doug Wrote:
-------------------------------------------------------
> Click For Full-Size
> (8K Render ~22 MB)
> [i.lensdump.com]
>
> (In-Game Screenshots; Album)
> [i.imgur.com]
Re: Show your Renders v3.0
Date: June 08, 2018 04:03PM
Posted by: Turbo Lover
Asseto Corsa.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Show your Renders v3.0
Date: June 28, 2018 03:21AM
Posted by: Excalibur
F1 2018 generic v2



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Re: Show your Renders v3.0
Date: July 31, 2018 12:23PM
Posted by: Excalibur
Haas VF18 - Monaco version



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Re: Show your Renders v3.0
Date: July 31, 2018 10:52PM
Posted by: Turbo Lover
So real mighty swordsman.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Show your Renders v3.0
Date: August 01, 2018 08:20AM
Posted by: Excalibur
Thank you, my Lord! :-)

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Re: Show your Renders v3.0
Date: August 01, 2018 01:50PM
Posted by: Turbo Lover
(Y)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Show your Renders v3.0
Date: August 01, 2018 09:45PM
Posted by: fandericciardo3
Love that Haas render!
Re: Show your Renders v3.0
Date: September 07, 2018 09:29PM
Posted by: maxi82
Re: Show your Renders v3.0
Date: October 14, 2018 06:16AM
Posted by: AUS_Doug
McLaren MP4-13 - 4K, Keyhsot 8


Keyshot 8 introduces 'Displacement maps'. Whereas traditional Bump and Normal maps simulate their effects, Displacement maps modify the actual geometry of the mesh to which they are applied.
Here, we are using Displacement maps for the tyre treads.
Normally, the grooves would be simulated with a combination of diffuse and normal maps.
But, with the Displacement map, those grooves now *physically* exist in the mesh surface.
This allows for much more accurate and realistic looking lighting to play out across them.



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: Show your Renders v3.0
Date: October 15, 2018 12:13PM
Posted by: Turbo Lover
Nice, but a bit dark. ;-)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Show your Renders v3.0
Date: October 30, 2018 08:42PM
Posted by: vx110
Hello,

after a long time I restarted to render and put on new settings... but I guess I have to ask you guys:

Why is everything so not so smooth / sharp ?

I want to have my renderings very sharp and detailed.

3dsmax 2012, Vray 2.0, TEST RENDER cancelled





Here it's nice but when it renders completely, it's unsharp




Edited 3 time(s). Last edit at 10/30/2018 08:53PM by vx110.
Re: Show your Renders v3.0
Date: October 31, 2018 12:49AM
Posted by: JohnMaverick
Just speculating here, but I think in your case it's better to separate sharpness and smoothness, since both seem to play a role. I only have VRAY for C4D and can't say how much of an influence is created by the different main programs, but:

- First of all it looks like you're using quite a low antialiasing, because the rim braces look quite edgy. So increasing the antialiasing in some way might already bring some improvement. But beware that better antialiasing typically increases rendering time exponentially, so don't go all wonky with it! ;-) That's how smoothness is concerned.

- As far as sharpness goes, it also looks to me that you have a texture issue because you have very sharp lines between your main colour and the white refraction/specular layers that are responsible for the glossiness effect. You could try reducing the brightness of them, changing those layers to colours nearer to the main colour and/or add some bluriness on them to have them blend better into the main colour.

- Ambient occlusion is also often a cause for a pixelated look and reducing these values might bring a better result as well, as far as sharpness goes.

- Last but not least, try experimenting with your lights, sometimes it helps massively to just add a counter light (one streaming against your main light) or move a light source a little in angle to create more of an indirect lighting instead of a frontal one.


That's the hints I can give you, but I'm far from being a pro, so I'm looking forward to what others can contribute to help you.


GPGSL : Team Owner of 'Maverick Track Performance' (MTP)
Re: Show your Renders v3.0
Date: October 31, 2018 03:30PM
Posted by: vx110
Thank you for your hints. I'll try them next time when I have some spare time left for it again.

Re: Show your Renders v3.0
Date: November 06, 2018 02:38PM
Posted by: Lacrowe
Re: Show your Renders v3.0
Date: November 06, 2018 05:32PM
Posted by: Excalibur
Nice renders, here, Vx110 and Lacrowe(Y)
@vx110: 996SRS?

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