Noog écrivait:
-------------------------------------------------------
> Aymeric Wrote:
> --------------------------------------------------
> -----
> > 1. Track files are located in the Tracks
> folder?.
> > (an example, D:/GP4/Tracks)
>
> Yes, that would be fine.
>
> But here's what I actually do for myself, step by
> step:
>
> When I create a new mod I delete the CONTENTS of
> the GP4/circuits folder, ie the 17 .DAT files (and
> the WHOLE of the GP4/tracks folder if there is
> one). Then I delete the 17 track .WADS in the GP4
> folder.
>
> Now, that's all the 2001 tracks gone forever - so
> now we need to give the game some new tracks to
> use and tell it where to look for them.
>
> So, I create a folder for each track in the
> circuits folder, eg GP4/Circuits/Melbourne etc
>
> Then I put the .dat AND .wad for Melbourne into
> that folder.
>
> Next I load up GPX Patch and go to the GPxTracks
> tab
>
> Now I click the EDIT button on that page (and
> you'll see what DATs GPxPatch THINKS it has to
> load for each track) - so I click the button to
> the right of the line that says 01 and browse to
> the dat that I put in the GP4/Circuits folder
> earlier. Done.
>
> Don't worry about the track WAD - as GPxPatch
> loads the .DAT it will automatically use the track
> WAD that it finds in the same folder.
>
> And that's all there is to it really. Do this for
> all 17 tracks (ie you end up with 17 track folders
> in the Circuits folder, each containing the DAT
> and a WAD you want to use) and you're racing.
>
> Note: Eventually you MIGHT come across a track
> that won't work using this procedure, but it's
> very rare (and fixable) - but you are VERY
> unlikely to run into any problems using JCs
> tracks, so we don't need to discuss this yet.
>
> Have fun...
And if I want to play the other mods of which I have more than 17 mod tracks, it's the same?