How to build a track in 60 minutes [v0.51]

Posted by <Maverick> 
Re: How to build a track in 60 minutes [v0.51]
Date: November 09, 2005 02:10PM
Posted by: Anonymous User
fair enough....that'll be worth a read when it comes out...
Re: How to build a track in 60 minutes [v0.51]
Date: November 09, 2005 02:42PM
Posted by: zeppelin101
I thought a unicycle might be more appropriate ;)

Anyhow, why not just rebuild the layout from scratch with the new bits in? You could use the old .gp4 as a base and follow that as far as it can go, or if you want to be precise, you could use the old orientation values and work out the change in degrees through the corners, and add the heights from the old .dat

Would take a long time though, but surely it would be worth it...
Re: How to build a track in 60 minutes [v0.51]
Date: November 25, 2005 04:34PM
Posted by: Marks
sorry if this questions are asked before, but I checked about 8 pages of this topic and did nog see them.

1) I cannot get the cc-line in the right way. When for example a value is inserted by me, for the first half of a 180 degrees corner, I isert the same for the other but than a weird wandering line appears on my screen...:P

2) I tried to import the file in Zmodeler but I did not see my track. Ive seen a question about it (I guess it is about this issue) and you should zoom in , but that did not pay out. and I've tried the following steps but they werent possible for me, I did not understand how to import .tex files from other circuits...

please help me, I realy cannot wait to make my own tracks:)
Re: How to build a track in 60 minutes [v0.51]
Date: November 25, 2005 05:26PM
Posted by: Anonymous User
Marks Wrote:
-------------------------------------------------------
> sorry if this questions are asked before, but I
> checked about 8 pages of this topic and did nog
> see them.
>
> 1) I cannot get the cc-line in the right way. When
> for example a value is inserted by me, for the
> first half of a 180 degrees corner, I isert the
> same for the other but than a weird wandering line
> appears on my screen...:P
>
> 2) I tried to import the file in Zmodeler but I
> did not see my track. Ive seen a question about it
> (I guess it is about this issue) and you should
> zoom in , but that did not pay out. and I've tried
> the following steps but they werent possible for
> me, I did not understand how to import .tex files
> from other circuits...
>
> please help me, I realy cannot wait to make my own
> tracks


Have you checked out the guides at real gpx..zepplin 101 has made a guide to cc line editing::::

[www.realgpx.com]

Re: How to build a track in 60 minutes [v0.51]
Date: November 27, 2005 05:29PM
Posted by: Marks
Another question from me... I am trying very hard to create a nice track, but I still cannot find out some things like the textures. I have made myself a simple track, just to learn it, but I cannot get the textures there. Here you can see what it looks like in 3D editor... all that red parts are textures from billboards with the name melborne on it (I based this track on the melborne track) but how do i get track textures on it? I just can not understand the manuals about this item. And another weird thing is that as you can see, I deleted the melborne track and everything but when I load, it is still only the physics track that is there, into the normal world of melbourne, so I drive through all the water and boats and walls... but I thought they were deletet by me becouse I cannot see it anymore.. please help!

Re: How to build a track in 60 minutes [v0.51]
Date: November 27, 2005 05:33PM
Posted by: zeppelin101
Right here we go...

To add a texture to an item, double click on it in the view pane, and you should see a small box with the name "melborne2001_page_000.tex" written at the bottom with a drop down selection list. Find the texture you need for tarmac / grass / fences and add them to each object. Once you've added all of your textures to the objects, save and them use wadupdater or similar to update the melbourne2001.wad, and voila, you have textures for your track in game
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 09:24AM
Posted by: Nickv
I only see CARLIGHTMAPCH2.TEX and CARLIGHTMAPCH3.TEX :S
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 11:20AM
Posted by: Anonymous User
Nickv Wrote:
-------------------------------------------------------
> I only see CARLIGHTMAPCH2.TEX and
> CARLIGHTMAPCH3.TEX :S
>
>
>
> 2nd driver for Subaru 555


@Nickv ..are you using 3d editor 16.4..?????? this problem with the texture list being empty happens with this....can you open the gp4 file in 3d editor 16..??????
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 04:41PM
Posted by: Nickv
Yes I'm using 16.4, where do I download 16?
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 06:38PM
Posted by: zeppelin101
You'll need to have it sent to you if you don't have it
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 06:43PM
Posted by: Nickv
Ok, if anyone has 3DEditor 16, could you send it to n.v.d.voort@xs4all.nl?
Thanks :)
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 07:37PM
Posted by: Turbo Lover
You've got mail Nickv! :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 07:50PM
Posted by: Nickv
Thanks Turbolover! :)
But it still doesn't work, I think I did something wrong but I have no idea what.
Re: How to build a track in 60 minutes [v0.51]
Date: November 28, 2005 07:54PM
Posted by: zeppelin101
You did open a track .gp4 and not the exported one didn't you? ;)
Re: How to build a track in 60 minutes [v0.51]
Date: November 30, 2005 10:47AM
Posted by: _Erix_
When you want to modify an existing track, you head to the section that needs changing and delete the corresponding sectors. You will get one stretched sector but you can fill that one up by adding multiple sectors. You do have to check the "keep current sectors" option other wise the end of your track gets deleted.



[1991] [2003] [2004] [gp2 world series]
Re: How to build a track in 60 minutes [v0.51]
Date: December 24, 2005 02:32PM
Posted by: n00binio
hello

erm one question

i made a short track and i tried to get the cc line working
i´m using 3d editor 16.4 and there is no tweak box at the initial cc line sector can someone help me ??
Re: How to build a track in 60 minutes [v0.51]
Date: December 24, 2005 02:33PM
Posted by: n00binio
hello

erm one question

i made a short track and i tried to get the cc line working
i´m using 3d editor 16.4 and there is no tweak box at the initial cc line sector can someone help me ??
Re: How to build a track in 60 minutes [v0.51]
Date: December 24, 2005 02:35PM
Posted by: n00binio
oups one would be enough
Re: How to build a track in 60 minutes [v0.51]
Date: January 04, 2006 07:59PM
Posted by: Scuderio KL
pffff

it doesn't work to build my own track in GP4 :(

This is the track I 'd built for GP3..

Any volunteers to make him GP4?
only track layout and cc-line is enough...





Edited 1 time(s). Last edit at 01/04/2006 08:00PM by Scuderio KL.
Re: How to build a track in 60 minutes [v0.51]
Date: January 04, 2006 08:01PM
Posted by: zeppelin101
Well if you can find a way to do a good conversion from GP3 to GP4, then you can work on it from there, but I doubt there are many people willing to sit down and copy a layout from something built before...
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy