I will try to answer you:
Q: How do I check the number of vertices and faces that the car has ?
A: Select the whole car in object mode and into the menu mode, select Edit/ Attributes. It will show your the number of vertices, faces and dimensions of the car...
Q: how to get the correct position from the version made by Gezere in which the position was properly set ?
A: There is a way to get the exact position. Open the car set by gezere. Select the whole car and click on Create/Objects/ Uniteselect. Then click left on the object selected. This will uniteselect all the objects in one. Delete all the materials into materail editor before to save it.
Reopen your actual model, then, click on File/ Merge and select the car.z3d you have uniteselected. Into the objects list, hide the car set by Gezere, select the whole objects from your model, unhide the uniteselected one and Modify/Move your model with Y and Z axes (right view window mode) until it fits snugly with the model merged. When it is done, delete the 1 car object merged.
In game, you have flickering textures and windows non transparent.
About the windows and all transparent objects. When they are ready with textures, select all the objects you want to see transparent in game and uniteselect them. The name of this single object must be z_cockpit_visor. Indeed, this is the z_cockpit_visor parts which look transparent in game (for the F1, this is the cockpit visor which is the z_cockpit_visor object... But this object can use several parts and they will look transparent in game if uniteselected into a single object)
About flickering textures, it can be due to a bad mapping, double-sided objects, or faces too close one from each other.
See which parts are flickering in game and check the mapping of the objects. The mapping must be into the square of UVMapping window (yhis is ok for the car I sent to you for the main carbody. I didn't check the other parts)
The model is also single sided, as when you move the camera inside the car in ZM1, you see that inside carshape is transparent. So, it is ok.
I would say that maybe your 28 car objects for GP4 are not correct. When the position will be correct, send me your z3d or GP4 file so that I check mapping, object parts etc...
PS: I didn't see the last pictures above. So, the BMW headlights are here into ZM. That's ok. Just that the textures are missing. They must be somewhere... Just unhide the objects until it remains the headlights and try to select by material until the headlights become selected in red. you will know which texture is mapped for this part...
____________________________________________________________________________________________________________________________________________ Edited 2 time(s). Last edit at 03/05/2016 11:48PM by Excalibur.