2004 Overlays

Posted by timtoffee 
2004 Overlays
Date: March 06, 2015 12:46AM
Posted by: timtoffee
Hey guys I know that I hardly know diddly squat about what graphics go with what but I'm trying and thats why If I need help I ask for your wisdom. Can anyone give me a few pieces of information?

1. A list of the textures that are used for the digital 2004 overlays so I can make custom ones for the fantasy 2015 championship WIP.
2. How to use gpxpatch to give different compounds to different drivers within the teams. I tried using the tutorail but as usual...EPIC FAIL.
3. How to change the flags on the pitboards in gpxpatch to correspond to the correct drivers.

I thank you in advance for any help given to this wannabe newbie but creative modder. I just want to make this mod the best i can do with what I know and what I can learn from you guys, The seasoned pros and a great bunch of people to be around on this amazing forum...
Re: 2004 Overlays
Date: March 09, 2015 09:42PM
Posted by: timtoffee
can anyone shed some light on this?
Re: 2004 Overlays
Date: March 09, 2015 10:00PM
Posted by: miki2000milos
I only know how to solve question #2

in the performance file. With the new version, you can also add more tyres than just Bridgestone and Michelin (and McLaren is also it's own, but still). To add more than these two tyres, you have to type a new row in the performance file:
[TyreTextureNames]
Name #03=dunlop
etc.

you can overwrite #00, #01, and #02, but I usually don't like doing this.

then, for the drivers to actually use it, add a new row:
[WheelTextures]
Team #00=3 (both drivers will use Dunlop
Team #01=1,3 (first driver will use Michelin, 2nd will use Dunlop)

BUT, I think as it's for F1 2015, you may just be using Pirelli, in which case:

[Tyres]
Team #00=0
Team #01=0
Team #02=0
Team #03=0
Team #04=0
Team #05=0
Team #06=0
Team #07=0
Team #08=0
Team #09=0
Team #10=0

near the end of the performance file, this bit of text should be there. The numbers will likely not be the same, you can change this from 0 to 2. afaik, 0 is Bridgestone, 1 is Michelin and 2 is McLaren, but not 100% sure. You have to manually replace one of these with Pirelli by going to moddata/Tyres/hi/hi_xxxx_0/1/2.tex. Here you have the tyre textures.

I hope I haven't made this too complicated ;)




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Re: 2004 Overlays
Date: March 09, 2015 10:35PM
Posted by: timtoffee
miki2000milos Wrote:
-------------------------------------------------------
> I only know how to solve question #2
>
> in the performance file. With the new version, you
> can also add more tyres than just Bridgestone and
> Michelin (and McLaren is also it's own, but
> still). To add more than these two tyres, you have
> to type a new row in the performance file:
>
> Name #03=dunlop
> etc.
>
> you can overwrite #00, #01, and #02, but I usually
> don't like doing this.
>
> then, for the drivers to actually use it, add a
> new row:
>
> Team #00=3 (both drivers will use Dunlop
> Team #01=1,3 (first driver will use Michelin, 2nd
> will use Dunlop)
>
> BUT, I think as it's for F1 2015, you may just be
> using Pirelli, in which case:
>
>
> Team #00=0
> Team #01=0
> Team #02=0
> Team #03=0
> Team #04=0
> Team #05=0
> Team #06=0
> Team #07=0
> Team #08=0
> Team #09=0
> Team #10=0
>
> near the end of the performance file, this bit of
> text should be there. The numbers will likely not
> be the same, you can change this from 0 to 2.
> afaik, 0 is Bridgestone, 1 is Michelin and 2 is
> McLaren, but not 100% sure. You have to manually
> replace one of these with Pirelli by going to
> moddata/Tyres/hi/hi_xxxx_0/1/2.tex. Here you have
> the tyre textures.
>
> I hope I haven't made this too complicated ;)

So basically if i want to use all of the dry compunds I would have to rename the other textures to for instance Hard and Soft so they don't clash in the cars wad with the ones i'm already using as bridgestone and michelin and then add it to the performance file?
Re: 2004 Overlays
Date: March 10, 2015 07:54PM
Posted by: timtoffee
Thanks to Miki I have solved the multiple compounds... The problem was.... I wasn't using gpxpatch 4.30..... Duhhhhhhhh...

Just need to sort out the other questions I asked now
Re: 2004 Overlays
Date: March 10, 2015 08:43PM
Posted by: miki2000milos
as I said, no idea :(




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