I found some
(the corrections are in bold
)
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Textures Menu
*THE PIC*
The Texture Menu allows you to see the list of textures that can't be
found by 3DEditor.
-----------------
Options Menu
- Associate GP4 files with 3DEditor : Associate
s all supported files (*.bin, *.cfp, *.col, [...]
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Editing Tab
- Prev : selects the line just above the current selected
- Up : returns one hierarchical level upper.
- Next : selects the line just under the current selected
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Cameras Tab
Cameras Tab allows you to define up to 11 cameras positions and orientations.
By default, the main camera is selected because 3DEditor use
s Main Camera for every operation. But you can choose any other camera for scene browsing.
The Copy Main settings to camera copie
s Main Camera position and orientation to any of the other camera for future use.
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Options Tab
This tab store
s all tweaks user can set to
customize 3DEditor to his will.
The tweaks are the following:
- Disable Shading : When checked, faces are no more lit depending on their orientation against light position, they all receive same
amount of light- Size : Specif
ies Vertices cross mark size.
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1.3 TOP PANEL
Top panel afford
s informative data and general controls.
The 2
informative areas are :
- Status Panel : Display
s messages about latest action done, as import, export, load or save operations.
- Coordinates offset : Display
s relative coordinates offset from the instant you start to displace an object to the end of the displacement.
- Undo last move : cancel
s latest move (and only the latest one) made with Edit Mode enabled.
- Edit Mode : enable
s/disable
s Edit mode. When enabled, mouse moves are no more moving the virtual camera but the selected object. Details here.
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1.4 OPENGL DISPLAY
2 Mouse handling modes
exist in 3DEditor : Displace XY/Z or Rotate/Zoom.
------------------
1.5 FLOATING WINDOWS
3DEditor is using a hierarchical system to browse datas store
d in files.
[...]
These windows pop up when the selected object ha
s editable properties. They are displayed by default at
the middle of the screen but you can move them or minimize them to free up your screen.
-----------------------------
2.3 EDITING FILE
Level 2 displays vertic
ies positions for the 10 faces of the selected portion.
Once you are on level 2, you can activate Edit mode and displace any vertex on all axis.
-----------------------
4.1 GENERAL
This surface definition has physical effect on cars
as cars will handle depending on the surface type
they run on.
Be careful when you edit faces or vertic
ies positions of those files because the track surface [...]
----------------------
4.3 EDITING FILE
[...]
Level 3 display selected face