Its pretty hard to adapt GP4 accurately as there was 11 championship races and between 15 and 21 entrants at each one.
I've included the drivers for various reasons. the main teams are obvious but the 'extras' aren't 100% spot on.
ie. McLaren drove 3 times for Eagle and 6 for his own team, Bob Anderson was killed after silverstone, and Bandini at Monaco - his only race of 67.
Bandini's replacement, mike parkes, only raced twice before a bad accident at spa.
A note on safety in that era, 11 of these 22 died between 67 and the early 70s
This is the line up:
1 - Jack Brabham - AUS - Brabham Racing Organisation
2 - Denis Hulme - NZL - Brabham Racing Organisation
3 - Chris Amon - NZL - Scuderia Ferrari SEFAC
18 - Lorenzo Bandini - ITA - Scuderia Ferrari SEFAC
5 - Jim Clark - GBR - Team Lotus
6 - Graham Hill - GBR - Team Lotus
7 - Mike Spence - GBR - Owen Racing Organisation
8 - Jackie Stewart - GBR - Owen Racing Organisation
9 - Dan Gurney - USA - All American Racers
10 - Richie Ginther - USA - All American Racers
11 - Pedro Rodriguez - MEX - Cooper Car Company
12 - Jochen Rindt - AUT - Cooper Car Company
14 - John Surtees - GBR - Honda R and D Company
22 - Jean-Pierre Beltoise - FRA - Matra Sports
19 - Bruce McLaren - NZL - Bruce McLaren Motor Racing Ltd
20 - Jacky Ickx - BEL - Cooper Car Company
15 - Chris Irwin - GBR - Reg Parnell Racing Ltd
16 - Piers Courage - GBR - Reg Parnell Racing Ltd
34 - Jo Siffert - SUI - Rob Walker - Jack Durlacher Racing Team
39 - Joakim Bonnier - SWE - Joakim Bonnier Racing Team
17 - Bob Anderson - GBR - DW Racing Enterprises
32 - Guy Ligier - FRA - Privateer
And the approxiamate performance differences
poor guy ligier - he was 33 seconds off the pace at spa and 1:10 down at nurb.
And some pics of the cockpit i'm working on. Its based on Brabham with a lotus steering wheel.
note the slightly distorted, but realistic, 60s style mirror glass
The cars and textures are done by the late Neil Bainbridge. As andrew says they are made for scgt, and I've converted them for gp4 and added some textures.
Release 2 will have some improvements on the cars and textures, but they are fine now and look great in game.
Before yous complain about tracks, I'm working on that. But theres no reason someone cant build a 60s track environment in 3dsmax, or edit as much as possible (track layout, cameras, etc etc) in Lo2k's 3D Editor - get a head start for when TEing is 100% possible!
To answer your questions:
when is the 88 mod coming.. ?soon - i planning to make a release pretty soon.
How did you change the drivers stats like that Jackie Stewart one?tricks of the trade
Do they handle like '67 cars?hopefully. i'm using a physics file that lets me drive half a lap sometimes without spinning - but i'm not very good. just needs some tweaks - but it'll handle more like 67 than 2001 anyway
owen racing organisation should be brm btw, just noticed thatyeah, they were brm but called owen if my research is right.
this is what i found on f1-facts.com (and other places):
1951: BRM Ltd
1954-1970: Owen Racing Organisation
1960: Arthur Owen
1970-1972: Yardley Team BRM
1972: Espana Marlboro BRM
1972: Austria Marlboro BRM
1972-1973: Marlboro BRM
1974: Team Motul BRM
1975-1977: Stanley BRM
1977: Rotary Watches Stanley BRM the cars look a bit "squashed"can you explain what you mean?
A month ago, I wanted to buy F1 grandprix legends... But with this mod, I think I'm not going to buy.
In which case your losing out ALOT thenwell, at this stage this won't have online play, and i havent played gpl, so maybe it will challenge gpl?? who knows - but dont judge too early
Also coming:
Detailed GPaedia
67 videos
somewhat re-done menus
music
track updates
(all made to be used with Carset Manager by Zaz, of course
)
well, feel free to post critiques, suggestions, praise, and be patient (although excel says its 90.2674772 percent done
)
____
Tony