Hi Öggo,
Thanks for you kind words and taking time to help clarify the matter, I look up to experts like yourself in search of advices and knowledge.
I have this concern of too high a requirement boggin'down the sim.
I found it much more fluid when CPU is low (10-20%) than at 70%, maybe I am wrong, but the experience is different and the car feels somewhat more responsive
Specially in the wet - It couldnt be enjoyed prior to the d3d9 upgrade - lowered CPU from 120 to 30 or so.
Anyway...
(writing down the following helps me set goals and tasks, and I dont mind sharing it as an insight for anyone who might be interested)
WIP - Tree Scenery
Work continues, in order to have the following setup ready:
1- Tree-class: 3D lowpoly object with its unique image assigned, one object per individual tree
2- Distribution-object: a 3D representation of the modeled area, with a tree_distribution_map texture applied on it
3- Distributed-trees: a set of multiple instances of (1) created from a modifier applied on (2) referencing (1) , spacially distributed over an area equivalent of (2)'s surface
I happen to have extracted a 5m-resolution elevation map for Regione Lombardia
The project is organized into two different files
a) 3d track for GP4
b) tree scenery
That said, next steps are:
A) Finish 3D work on the track - refined 3d kerbs, verges, armcos, tyre barriers, grandstands, pits, non-crew pitlane attendants, etc.
Lotsa work ahead. I divided the track into sections - so I finish one and move onto another.
B)
1- Merge the 5m-resolution with the 3d track created for GP4
2- Craft the transition of verges/banks <|> 5m-elevation map terrain
3- Finetune elevation map, smoothing the "wide" 5m-resolution in-between points
4- Edit the ground textures, removing trees (satellite imagery) so there are no trees painted on the ground
5- Create the "tree-free" ground with details like grass, weed, branches, pine seeds, sun/shadow areas
6- Distribute some bunny around the woodland
7- Bring in the Distributed-Trees objects to populate the area
8- Edit tree-distribution maps as needed, to remove tree instances from wherever they shouldn't be
C) Check everything (quality control)
E) Check CC line
F) Match TV cams to 1987 Italian GP broadcast (try to, I mean)
G) Finish the darn lower grid cars missing
H) (dies)