hasbeenbannedfromuse Wrote:
-------------------------------------------------------
> EricMoinet Wrote:
> > > Nice AI shots.
> >
> >
> > I second that. Good job mate (the one that doesn
> 't
> > want to be named).
>
> Thank you. I'd prefer my older account to be funct
> ional, but Mortal explained that he just banned wh
> ole russian @mail domain which is most common for
> us russians due to some spammer-bot in GP3 section
> few years ago. So I just tried registeting new one
> and had no idea if it goes well, and I had no plan
> s on being active cos I've rarely play GP4 for qui
> te some time and had mutliple times of deleting my
> GP4-related stuff during my own attempts to hook-o
> ff from being addicted to the game or hard disc fa
> ilurer or just plaing lunacy (I delete almost all
> my stuff during mental breakdowns and I had plenty
> in 2018-24 sadly). So yeah... Cheers and I'm glad
> you like those images, I had fun doing them and ho
> nestly wish I had more free time maybe to serve as
> independant Race Director maybe since I have no pr
> oblems with Tobias anymore and I admit my former a
> ccusations were badly-scrapped and came out way to
> o late when his behaviour was obviously clear from
> any falseness that I tried to accuse him, cos even
> if I ever really felt something strange in his RD-
> duties it happened like literally years before I b
> roke my silence and tried to come up with stuff th
> at was happening literally years ago. And I admit
> that by the point I was doing my idiotic babble ag
> ainst him I saw clear that he was doing nothing su
> spicious for a long time already, so I have no ide
> a why I tried to pretended like he was still doing
> something that I silently suspected him doing and
> somehow I still tried to imply and impose that he
> is doing bad stuff having no real reason of even s
> tarting to come up with it in the first place. So,
> my apologies to him and it was me very wrong indee
> d. I still have my own perceptions on his early RD
> ing but again I won't be trying to accuse him of a
> nything because it does not matter at all in the 1
> st place, and secondly as I've mentioned, my bad-m
> outhing and ramble against him came long ago after
> he became clearly unadulterated and non-biased eve
> n for me, trying to accuse him as if he still was
> doing something suspicious, which he was not doing
> even the slightest at the point of me starting to
> accuse him. Anyway, I respect Toby no matter what
> as the part of this community, not only because he
> done much more value than me with modding the game
> (while I always modded it for myself privately) or
> being one of the most helpful and valuable members
> for running the GPGSL series. And even personally
> I never had problems with him, I remember John Mav
> erick sometimes briefly stating how he is dissapoi
> nted to see Tobias' salty or hot-languaged remarks
> , on which I always responded to him (to John) tha
> t it only makes community feel live and every fami
> ly have their own angry cousin or grumpy uncle, bu
> t people of all temper and characters still feel f
> ine and pleasant to me on some elementary human le
> vel. We don't have to be friends, yes. And we can
> even dislike each others, but I still respect him
> and have zero bad feeling against him, while even
> feeling bad that I went into that suddent idiotic
> crusade against him, which honestly started as som
> e discussion I had with Chris Hinz (aka noobinho),
> who I also obviously respect.
>
> Sorry to Tobias Kederer for all my former bad beha
> viour against him, I'm very sorry indeed that I've
> brought some upleasent feeling and probably some p
> eople active around that time felt even more unwil
> ling to participate this series and leave, so sorr
> y to all them too. I was wrong.
>
> @TurboLover (answering)
>
> Yeah, Murray Walker commentary can be done now wit
> h some trying to mimic his style and then converti
> ng the voice tone to Murray's with so-vits-svc whi
> ch is avaliable since 2023 or so. I had fun times
> watching some guy mimicing Murray's expressions as
> well as James Hunt witty remarks which sounds amus
> ing even w/o him changing voice with programs. His
> youtube channel called TrevorSports and guy is inc
> redible talent, I'm not lying if I say that I pref
> er watching his highlights of AI playing against e
> ach other in PES2021 (if I'm correct) simulating f
> ull EPL 1998/99 season, than watching any modern a
> ctual football event. He is just amazing recreatin
> g Trevor Brooking, Peter Brackley or anyone elses
> (I'm just not too much familiar aside from those w
> ho commented actual PES 4,5,6 games cos I'm not en
> glish). I honestly always prefered to watch John W
> atson commentary over Murray Walkers for that mid-
> 90s era, but still if we talk about this YouTuber
> guy he is just amazing... Especially I adore his a
> bility to consciously mumble or chew some words to
> make it feel as if the real commentator was nervou
> s or too exited, gives very unique feeling of ''li
> veness'' to it.
>
> So yeah, I always prefer actual person commenting,
> especially if they give me that Will Buxton wibe (
> in the good sense) of being modern sounding, but n
> ot overly too-stupidly enthusiastic or plain stupi
> d/boring/awkward to listen. That's why I loved Con
> nor Steer commenting few GPGSL races and then Jame
> s Brickles (who is now a racer here too) commentin
> g our GP4Manager series when we migrated to Discor
> d (btw John Warrington who was running the races t
> hemselves doing video coverage for James to commen
> t on since then became quite some figure in Footba
> ll Manager community releasing several mods for th
> at game, it is just I play Football Manager too so
> metimes myself and was pleased to note that). Thei
> r comments alone make me feel like I'm interested
> in watching AI racing which is quite an achievemen
> t to make GP4 full races to be pleasent to watch a
> nd not me wanting to skip to learn full results. I
> wish I had much more free time to watch every race
> James Brickles commented for GP4Manager or FF1M pr
> oject where he started doing voiceovers since like
> 2011 or so, so naturally he evolved into being alm
> ost a professional, or at least sounds very fun to
> follow while watching AI races he is commenting on
> , while obviously for him it is still just a fun h
> obby.
>
> And if I was running a series, which I had private
> ly and was our own fun with me and my elder brothe
> r playing with handmade cut-outta-paper cars in ch
> ildhood and then migrated to GP4 in 2005 when we g
> ot PC, I'd be making something like generating AI-
> drivers portraits for all drivers, logos for the t
> eams, making some introductions using screeshots o
> f staying cars on the starting grid and then gener
> ating images with the crew members added to the gr
> id before the start in Banana or FluxContext and g
> enerating video clips from those images in Luma, F
> irefly, VEO, Sora, Kling or VAN or whatever else o
> f engineers looking at monitors or pitcrew members
> watching their drivers on screen or pre-race activ
> ities with team crews around the car, or generatin
> g some fun incuts with people on grandstands wavin
> g their favourite drivers/teams shirts like it is
> the case irl, and so on like generate post race ac
> tivities with winning driver getting out from the
> car or drivers with their persistent individual-ch
> aracter generated faces on podium or them doing po
> st-race interviews with Chat-GPT narrated lines of
> frustration or anger or pleasent (again using thei
> r modelled personalities) and so on... For me know
> ing Photoshop well it would not take a lot of time
> or efforts, but I can't afford any free time now o
> n doing something for myself cos I need money now
> to get myself out of Russia to live with my future
> wife, but still... I mean even when we played our
> last times with brother which was somewhere in 201
> 2, I already figured out that I can save game or p
> ause game and go to windows with alt+win and chang
> e camera positions to make multiple angle replays
> of any racing action I wanted, and since then I've
> recently found out ways to get manual camera shots
> , but again even despite my own fun series had ver
> y fun and luring-in captivating lore and I was doi
> ng some video-only higlights for me and brother (c
> ould not do voice comments cos my english was tras
> h back then), but now I have no time on doing some
> little nerdy fun projects like this. But still it
> sparkes me up a bit when I think of those times. I
> had even very fun and well-made handmade driver ma
> gazines parodying/copying style of russian version
> of F1Racing magazine (which in Russia was called j
> ust 'Formula 1' and was way much better because th
> ey mildly used the british version filling it with
> lots of historical articles and topics and their o
> wn interviews, but in 2004 they've lost license an
> d since then F1Racing was just plain translated an
> d I've learned how terribly written it actually is
> despite of people like Peter Windsor being their r
> egular writers) and I was drawing being 12-13 year
> s old because I was attending drawing/art school i
> n childhood, so I've was drawing our own fictional
> teams/drivers/cars based on real F1 with deep and
> fun lore sometimes parodying it, sometimes making
> it interesting (cos we had events like people inju
> ring/dying even when we played paper sh*t as teens
> ). This all very fun memory for me and I think it
> could've been very fun to outsiders to follow that
> little creative fictional world (although when we
> migrated to PC on GP4 we also began to add some re
> al drivers like Antonio Pizzionia or Gaston Mazzac
> ane or lots of indycar drivers to our roster endin
> g up with Mika Hakkinen and M.Schumacher battleing
> for a season leading our two best teams (BMW and I
> nternational MotorSports or IMS shortly) after Shu
> mmi retired from Ferrari in 2007, so yeah... Lot's
> of cool memories, and too bad later I've been some
> times into heavy mental disorder during which it i
> s quite often for me just to delete all my persona
> l stuff, this is how all these fun magazines with
> cool illustrations and my own articles went into t
> rashcan along with some of my guitars, other paper
> s, even hand-written books (one of them parodying
> David Halberstam's Michael Jordan book (cos me and
> my brother also played lots of old NBA Live on seg
> a and NBA2K later on PC with me winning every seas
> on playing point/shooting guard in ranks of Boston
> Celtics along with Antoine Walker, Shaq, Shareef A
> bdur-Raheem and some non-factor guard helping me f
> rom outside), video coverages, screenshots from GP
> 4 or NBA2K or PES and other games I've played (in
> 2012-2016 I've been involved in Mount and Blade Wa
> rband community (now dead cos people play sequel f
> or that game named Bannerlord) where I was playing
> very cool mod with lots of incredibly fun people a
> round and improved my english quite a lot) and oth
> er memorable stuff now is lost... Quite sad, but w
> hatever

>
> p.s. and btw GPG forums might feel a bit deserted
> with not many things happening, but I know for the
> fact that some GP4 manager/AI racing management se
> ries have quite the lively community with some of
> the people discussing real F1 races in 500+ commen
> ts fashion, but yeah they're young people using di
> scord, so this forum naturally suffers from younge
> r people having their own communities where they c
> an discuss real racing or handle their GP4 problem
> s (if any) on their own between their circle, but
> I'm glad this site still remains alive and well.
>
> p.p.s sorry for some long random nostalgia post co
> ming almost of nowhere, rarely have moments like t
> his

And it's just in the core I'm a huge PC/AI
> sports gaming enthusiast, but now have limited tim
> e to adress that except following some memories...
> I also had quite some idea of making a proper good
> racing manager / racing team owner game cos lots o
> f them lean into wrong stuff imo, while actual int
> eraction with drivers/sponsors/team stuff negotiat
> ions and maintaining their well-being (morale/happ
> iness/satisfaction) and comfort is may more intere
> sting for me with hitting needed goals sometimes e
> ven half-randomly - like somehow drivers getting a
> lone together or otherwise being enemies but still
> pushing themselves to be faster or getting some ri
> ch contract simply cos sponsor got fed up with bad
> treatment from their former team etc etc, based on
> your manager attributes like in many role-playing
> games, like 'technical ability', 'oratory', 'chari
> sma', 'optimism', 'motivating', 'business skills'
> etc etc, so you cannot make a good overall person
> being great aerodynamic specialist while also bein
> g a silver-tongued every-men's friend with excelle
> nt looks while motivating everyone and solving eve
> ry conflict while finding best sponsors and being
> FIA leader's best friend at the same time... or yo
> u can if you wanna cheat... But I would play somet
> ing like with Fallout-dialogue (talk about classic
> first 2 games) options rather than finding best fo
> rmula of proper game mechanics learning like most
> valuable drivers stats, tyre saving techniques, up
> grading details, earning money etc etc. I would ma
> ke something more immersive with player being real
> ly involved, not playing buttons like 'save fuel'
> or 'upgrade chassis' but making him hiring needed
> technicians and guiding them into what he wants (m
> aybe directing their drivers during the race if ne
> eded too) with mainly solving non-race problems, d
> oing interviews and interacting with heads of depa
> rtments (sponsors, catering, tech directors, drive
> r's agents, drivers themselves, FIA (or whatever e
> lse cos name FIA is probably copyrated) bosses, va
> rious celebrities or possible investors to get the
> m involved, even own family members if needed or v
> arious regular life things to emulate something no
> n-racing still taking valuable time like sometimes
> Toto Wolff damaging himself while falling from bik
> e or food poisoning etc etc etc) with sometimes st
> uff going wrong to the point when your character c
> an get into depression or even some kind of disord
> er (music and background images changing to sad, h
> aving to spend more time on every task, having to
> make some task all over again to get unpleasent/aw
> kward/confusing feeling of deja-vu or even some mi
> nor game bugs like interacting with personal in di
> sturbed way with them telling you different storie
> s as compared as what you did ingame to represent
> you losing mind even, lol), or to add some other n
> egative traits like alcoholism, or abusive behavio
> ur if player tends to chose provocative/offending
> answers too much changing your person and your pub
> lic image to became disgusting (or being a praised
> 'cool bad-boy' and 'true punk/rocknroll boss' if y
> our team still winning only to put you down hard w
> hen someting goes wrong). These all aspects are mu
> ch more interesting for me to play possibly in vid
> eogame because irl you cannot tell the real way to
> success, even the modern aerodynamics has lots of
> white spots and people like Adrian Newey had mista
> kes like his McLaren MP4-18 and others after that
> which were too unreliable and costed Kimi Raikkone
> n lots of points. Sometimes in real life even best
> teams with best drivers and best bosses struggle,
> look at Ferrari who had no titles for a long time
> already and their current awful form, but anyway I
> 'm too bad in programming and making game in pure
> excel feels too dumb to perform even though I alre
> ady had quite good attempts of making such game an
> d calculating different situations and conditions,
> but again I've been into phyosis in early 2024 and
> deleted that stuff, so now I cannot afford doing i
> t all over again (I had working excel game with lo
> ts of stuff, but none of actual racing representat
> ion, although now I know the way to make graphs an
> d even simple tracks with dots moving on them, so
> it even the actual racing management technically d
> one in excel too with my current skills and ahk sc
> ripts), and learning proper programming in Godot o
> r other game engines takes even more time, even th
> ough core mechanics are already clear in my mind o
> r visuals/sounds can be easily done with my curren
> t photoshop/cubase skills + AI. So yeah, I still c
> arry that idea till next year when in summer I pos
> sibly can be more free from my current and future
> more urgent activities.
Thanks for the kind words. My Patreon relating to my Football Manager content has now become my full time job!
Delighted to pick up the win last time out. Hopefully won't be the last

Yakuza Racing Driver