MrRace schrieb:
-------------------------------------------------------
> maso schrieb:
> --------------------------------------------------
> -----
> > @ MrRace:
> >
> > I solved the problem of crashing because of
> > CGP4Cockpit::LoadMesh() No object found for name
> -
> > Left_mirror and CGP4Cockpit::LoadMesh() No
> object
> > found for name - Right_mirror and mercedes tex:
> >
> > Just try to disable Advanced car shader in the
> > options of the mod. This has fixed the problem,
> i
> > do not have any debug message of errors and
> > crash
> >
> > I hope it will help!
> >
> > Bye!
> >
> > Federico
>
>
> I tested it but I had a CTD in 100% race distance
> at 50%.
> Using 2021 CSM Mod with other Mods and Advanced
> car shader active, it works perfect.
I have installed the newest version 1.0 and trying everything but this Mod is still crashing to desktop. I found out that the Ferrari have holes instead of mirrors. All others cars have mirrors. Here are some parts from the log file:
[16:34:21.350] Debug event: LOAD_DLL_DEBUG_EVENT
[16:34:21.350] Thread ID = 0x000029bc
[16:34:21.350] path C:\Windows\SysWOW64\ntmarta.dll
base 0x756f0000
size 152904
[16:34:21.350] Debug event: CREATE_THREAD_DEBUG_EVENT
[16:34:21.350] Thread ID = 0x0000192c
[16:34:21.350] Thread handle = 0x00000480
Start address = 0x728226a0
Thread local base = 0x0038b000
[16:34:21.350] >> ** ERROR ** BAD LINE IN SETTINGS FILE :
[16:34:21.350] >> [16:34:21.350] >>
[16:34:21.350] >> ** ERROR ** BAD LINE IN SETTINGS FILE :
[16:34:21.350] >> [16:34:21.350] >>
[16:34:21.350] >> ** ERROR ** BAD LINE IN SETTINGS FILE :
[16:34:21.350] >> [16:34:21.350] >>
[16:34:21.350] >> ** ERROR ** BAD LINE IN SETTINGS FILE :
[16:34:21.350] >> [16:34:21.350] >>
[16:34:21.350] >> AUTO-SAVED UPDATED SETTINGS FILE
[16:34:21.366] Debug event: LOAD_DLL_DEBUG_EVENT
[16:34:21.366] Thread ID = 0x00001888
[16:34:21.366] path C:\Windows\SysWOW64\MSCTF.dll
base 0x76340000
size 862536
[16:34:21.366] >> WM_ACTIVATE (active)(not minimized)
[16:34:21.366] Debug event: LOAD_DLL_DEBUG_EVENT
[16:34:21.366] Thread ID = 0x00001888
[16:34:21.366] path C:\Windows\SysWOW64\textinputframework.dll
base 0x65a60000
size 754104
[16:34:46.559] >> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
[16:34:46.559] >> D3D: Render texture manager [5%]
[16:34:46.559] >> D3D: LOD manager [8%]
[16:34:46.559] >> D3D: CarDynamicTexture init [9%]
[16:34:46.559] >> D3D: CReflectedScene [10%]
[16:34:46.566] >> D3D: Haze manager [12%]
[16:34:46.566] >> D3D: CGP4Vdu [13%]
[16:34:46.566] >> D3D: D3D_LoadCockpit [14%]
[16:34:46.566] >>
[16:34:46.566] >> * A generic error occured while exporting this mesh
[16:34:46.609] >> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
[16:34:46.609] >> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
[16:34:46.609] >> D3D: D3D_LoadCars [14%]
[16:34:46.899] >> *WARNING* Emissive material via illuminated diffuse
[16:34:46.899] >> *WARNING* Emissive material via illuminated diffuse
[16:34:51.439] >> D3D: InitVideoWallsMethod [45%]
[16:34:51.439] >> D3D: InitialiseEnvMapManager [47%]
[16:34:51.439] >> D3D: CGP4SkyText [48%]
[16:34:51.439] >> D3D: CGP4Lcd [52%]
[16:34:51.449] >> D3D: Track load [54%]
[16:34:51.449] >> D3D: Load Collision Data [54%]
[16:34:51.479] >> D3D: Load track [55%]
[16:34:51.479] >>
[16:34:51.479] >> * A generic error occured while exporting this mesh
[16:34:52.742] >> D3D: Quad tree generation (b) [59%]
[16:34:52.742] >> D3D: Env map load [59%]
[16:34:52.978] >> D3D: Extract special objects (b) [72%]
[16:34:52.978] >>
SETTING OBJECT CLASS FLAGS
[16:34:52.978] >> ** WARNING ** Failed to match object to class ::
[16:34:52.978] >> hutroofnew
[16:34:52.978] >>
[16:34:52.978] >> ** WARNING ** Failed to match object to class ::
[16:34:52.978] >> hutroofnew
[16:34:52.978] >>
[16:34:52.978] >> DONE.
[16:34:52.978] >> D3D: Init video walls [74%]
[16:34:52.978] >> D3D: Weather manager init [75%]
[16:34:52.978] >> D3D: Get Horizons [78%]
[16:34:52.989] >> D3D: Init TV Manager (a) [81%]
[16:34:52.989] >> D3D: Create Sky Dome [81%]
[16:34:52.989] >> CSkyDome::CreateSkyVertexBuffers() - ok
[16:34:52.998] >> D3D: Clouds init [82%]
[16:34:53.019] >> D3D: BuildReflectedMesh [83%]
[16:34:53.019] >> D3D: CrowdManager [83%]
[16:34:53.064] >> D3D: FlagManager() [85%]
[16:34:53.068] >> D3D: Hazes [86%]
[16:34:53.068] >> D3D: Droplets [87%]
[16:34:53.068] >> D3D: droplet manager init (b) [87%]
[16:34:53.068] >> D3D: Animation Data [89%]
[16:34:57.628] >> Applying smoothing to action looped segment.
[16:34:57.628] >> Applying smoothing to action looped segment.
[16:34:57.638] >> Found second animation associated with already loaded animation.
[16:34:57.638] >> Found second animation associated with already loaded animation.
[16:34:57.638] >> Found second animation associated with already loaded animation.
[16:34:57.638] >> Found second animation associated with already loaded animation.
[16:34:57.713] >> ************************************
[16:34:57.718] >> time : 5
[16:34:57.718] >> Importing scene scripts.
[16:34:57.718] >> D3D: Init Track rendering [90%]
[16:34:57.718] >> D3D: Init Icon Sprites [91%]
[16:34:57.728] >> D3D: Init Old Style Particles [93%]
[16:34:57.728] >> D3D: Init Rain [93%]
[16:34:57.728] >> D3D: HWStartLightsInit [93%]
[16:34:57.728] >> D3D: Fire manager [94%]
[16:34:57.728] >> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
[16:34:57.728] >>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[16:34:58.658] >> ANIM: Entering a new session - creating animation variable storage.
[16:34:58.948] >>
InitTimers()
[16:35:03.983] >> Software failed - after trying hardware pref
[16:35:04.001] >> Software failed - after trying hardware pref
[16:35:04.001] >> Software failed - after trying hardware pref
[16:55:56.253] Process tried to read from virtual address 0x00000000
[16:55:56.253] Debug event: EXCEPTION_DEBUG_EVENT
[16:55:56.253] Thread ID = 0x00001dd0
[16:55:56.253] Unhandled exception
[16:55:56.253] Exception address: 0x005ad79a
[16:55:56.253] Exception flags: 0x00000000
[16:55:56.253] Exception code: EXCEPTION_ACCESS_VIOLATION
[16:55:56.253] Process tried to read from virtual address 0x00000000
[16:55:56.253] Stack trace:
005AD79A: Games\gpxpatch.exe! <no symbol>
005A8904: Games\gpxpatch.exe! <no symbol>
005A87FA: Games\gpxpatch.exe! <no symbol>
004D67C0: Games\gpxpatch.exe! <no symbol>
00509FC2: Games\gpxpatch.exe! <no symbol>
0054E75D: Games\gpxpatch.exe! <no symbol>
0050A195: Games\gpxpatch.exe! <no symbol>
[16:55:56.258] Registers:
EAX=FFFFED4D ECX=08ECE438 ESI=00000000
EBX=0912A280 EDX=00000000 EDI=000012B3
CS:EIP=0023:005AD79A
SS:ESP=002B:03DAFE2C EBP=087BC198
DS=002B ES=002B FS=0053 GS=002B
Flags=00010217
Stack dump:
03dafe2c: 00000000 ffffed4d 00000050 0912a280 '....M...P.......'
03dafe3c: 00500014 005a8904 00500014 088b12b3 '..P...Z...P.....'
03dafe4c: 00000010 0050a190 0912a280 03daff70 '......P.....p...'
03dafe5c: 00000025 00000093 089a0028 005a87fa '%.......(.....Z.'
In CSM I disabled external mirror view but in game graphic menu it is still active, all objects. I try to set no objects but then I had a CTD when loading a race. strange