GP4 Crashing during Loading Track [Fixed]

Posted by humbertocoe 
GP4 Crashing during Loading Track [Fixed]
Date: January 25, 2022 08:17PM
Posted by: humbertocoe
Hey Guys,

I'm back to play GP4 after a long time. I was really surprised how my TX wheell is working with the game.

Everything was running well, I did some races with 2015 F1 MOD of CSM. Than yesterday I decided to take a look on 1994 Trackpack, I installed trough TSM and everything was ok. Than I got excited and tried also the 1991 trackpack, but then the game started to crash during track loading time. I loaded the 1994 trackpack again, I put the original tracks back on and nothing works.

Can somebody help me?

This is the log of the crash:

Starting log
GPxPatch version: 4.52
GPx version detected: decrypted GP4 v1.02
Date/time: 25-01-2022 16:15
Verbosity level is 1
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 16223 MB (free: 9761 MB)
Debugging GP4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (10836): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002b4
Start address = 0x77865900
Thread local base = 0x00295000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000318
Start address = 0x77865900
Thread local base = 0x00298000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000032c
Start address = 0x77865900
Thread local base = 0x0029b000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x778e1ba2
Exception flags: 0x00000000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000360
Start address = 0x77865900
Thread local base = 0x0029e000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x763b015a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x763b015a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000368
Start address = 0x6e0528f0
Thread local base = 0x002a1000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003ac
Start address = 0x6bd02720
Thread local base = 0x002a4000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003cc
Start address = 0x73833610
Thread local base = 0x002a7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d4
Start address = 0x77865900
Thread local base = 0x002aa000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d8
Start address = 0x751a9b00
Thread local base = 0x002ad000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003ec
Start address = 0x640f7560
Thread local base = 0x002b0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000434
Start address = 0x74531d80
Thread local base = 0x002b3000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000438
Start address = 0x75174920
Thread local base = 0x002b6000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000494
Start address = 0x759d5410
Thread local base = 0x002b9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000498
Start address = 0x77865900
Thread local base = 0x002bc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004a8
Start address = 0x77865900
Thread local base = 0x002bf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004ac
Start address = 0x77865900
Thread local base = 0x002c2000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> igdumdim32.dll
>>
>> Intel(R) UHD Graphics 630
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 600 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 600 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 1600 x 900
>>
win95_initialiseD3D : 1600 x 900
>> Initialize3DEnvironment(1600 x 900 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3DDevice created =
>> HAL (hw vp): Intel(R) UHD Graphics 630
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000504
Start address = 0x692e4d00
Thread local base = 0x002c5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000050c
Start address = 0x692d1126
Thread local base = 0x002c8000
>> Supported FF Effects for this stick...
>> Constant Force
>>
>> Ramp Force
>>
>> Square Wave
>>
>> Sine Wave
>>
>> Triangle Wave
>>
>> SawtoothUp Wave
>>
>> Sawtooth Down Wave
>>
>> Spring Force
>>
>> Damper Force
>>
>> Inertia
>>
>> Friction
>>
>> Custom Force
>>
>> Axis Barrier
>>
>> Angle Barrier
>>
>> Axis Wall
>>
>> Angle Wall
>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device supports Pos Neg Saturation
>> Device doesn't support deadband
>> Using Constant force
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000520
Start address = 0x73870f00
Thread local base = 0x002cb000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006a4
Start address = 0x6718a200
Thread local base = 0x002ce000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006cc
Start address = 0x6718a200
Thread local base = 0x002d1000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x765eb662
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006d0
Start address = 0x74ad8b50
Thread local base = 0x002d4000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000774
Start address = 0x6719e500
Thread local base = 0x002d7000
Debug event: LOAD_DLL_DEBUG_EVENT
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000788
Start address = 0x3000d780
Thread local base = 0x002da000
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000788
Start address = 0x3000d780
Thread local base = 0x002dd000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> D3D: D3D_LoadCars [14%]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> Reverting to default car [
>> CARS\CAR_mercedes_CAR1_LOD_0.gp4
>> ]
>>
>> * A generic error occured while exporting this mesh
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [74%]
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> D3D: Init video walls [75%]
>> D3D: Weather manager init [77%]
>> D3D: Get Horizons [79%]
>> D3D: Init TV Manager (a) [82%]
>> D3D: Create Sky Dome [82%]
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> D3D: Clouds init [83%]
>> D3D: BuildReflectedMesh [85%]
>> D3D: CrowdManager [85%]
>> D3D: FlagManager() [86%]
>> D3D: Hazes [87%]
>> D3D: Droplets [89%]
>> D3D: droplet manager init (b) [89%]
>> D3D: Animation Data [90%]
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x004fb4b3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xff141414
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x004fb4b3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xff141414
Stack trace:
004FB4B3: Games\Grand Prix 4\gpxpatch.exe! <no symbol>
7507EBF1: <no module><no symbol>
00450623: Games\Grand Prix 4\gpxpatch.exe! <no symbol>
Registers:
EAX=FF141414 ECX=0000001F ESI=009EDCE0
EBX=F7660F68 EDX=03B4A6E1 EDI=00000000
CS:EIP=0023:004FB4B3
SS:ESP=002B:0019E1A0 EBP=08B3D020
DS=002B ES=002B FS=0053 GS=002B
Flags=00210216
Stack dump:
0019e1a0: 009edce0 08b3d260 08b3d020 08b3d020 '....`... ... ...'
0019e1b0: 00000000 0db0fac0 0019e214 31545844 '............DXT1'
0019e1c0: 00000000 0c000000 00000002 00002000 '............. ..'
0019e1d0: 00000000 00000080 00000080 4ee925b0 '.............%.N'
0019e1e0: 0019e1f8 7507ebf1 0db0fac0 0019e214 '.......u........'
0019e1f0: 00000000 0a67d98c 00000000 00450623 '......g.....#.E.'
0019e200: 0db0f2d0 00000000 0019e214 08b9b4f0 '................'
0019e210: 00011cb4 31545844 00000001 00000000 '....DXT1........'
0019e220: 00000001 00002000 00000000 00000080 '..... ..........'
0019e230: 00000080 00450351 0a67d98c 08b9b883 '....Q.E...g.....'
0019e240: 00011cb4 08b9b4f0 000003bf 00000068 '............h...'
0019e250: ffffffff ffffffff 00000001 3f800000 '...............?'
0019e260: 00000000 00000050 00000000 00000004 '....P...........'
0019e270: 00000000 778aad40 0000000b 5000016b '....@..w....k..P'
0019e280: 00000060 00b60000 00000000 00b60000 '`...............'
0019e290: 00b60000 0019e2c4 0019e2b8 77875dde '.............].w'
0019e2a0: 0db0f1f8 00b60000 00000000 00011cb4 '................'
0019e2b0: 00b60000 0db0f200 00b60000 0019e328 '............(...'
0019e2c0: 7790f43d 00b60258 ff141414 ff141414 '=..wX...........'
0019e2d0: ff141414 ff141414 ff141414 ff141414 '................'
0019e2e0: ff141414 ff141414 ff141414 ff141414 '................'
0019e2f0: ff141414 ff141414 ff141414 ff141414 '................'
0019e300: ff141414 ff141414 ff141414 ff141414 '................'
0019e310: ff141414 ff141414 ff141414 ff141414 '................'
0019e320: ff141414 ff141414 ff141414 ff141414 '................'
0019e330: ff141414 ff141414 ff141414 ff141414 '................'
0019e340: ff141414 ff141414 ff141414 ff141414 '................'
0019e350: ff141414 ff141414 ff141414 ff141414 '................'
0019e360: ff141414 ff141414 ff141414 ff141414 '................'
0019e370: ff141414 ff141414 ff141414 ff141414 '................'
0019e380: ff141414 ff141414 ff141414 ff141414 '................'
0019e390: ff141414 ff141414 ff141414 ff141414 '................'
0019e3a0: ff141414 ff141414 ff141414 ff141414 '................'
0019e3b0: ff141414 ff141414 ff141414 ff141414 '................'
0019e3c0: ff141414 ff141414 ff141414 ff141414 '................'
0019e3d0: ff141414 ff141414 ff141414 ff141414 '................'
0019e3e0: 00000000 00000000 005e53dd 00b60000 '.........S^.....'
0019e3f0: 009edce0 00b3d25c 00000000 00b60000 '....\...........'
0019e400: 4000006a 00000000 00000000 00000000 'j..@............'
0019e410: 26a651d0 0019e534 778aad40 008243a8 '.Q.&4...@..w.C..'
0019e420: 00000000 0019e4b8 00000001 00000038 '............8...'
0019e430: 00000000 00000000 0019e47c 00000000 '........|.......'
0019e440: 00000000 cd8243a8 00000000 00000000 '.....C..........'
0019e450: 00000000 00000000 00000038 00b60000 '........8.......'
0019e460: 4000006a 00000000 4000006a 00000000 'j..@....j..@....'
0019e470: 00000230 0db0ef48 00000006 7788c13b '0...H.......;..w'
0019e480: 00000000 00000020 00000002 6e1e3dc8 '.... ........=.n'
0019e490: 00000130 00000000 00000005 0019e4c4 '0...............'
0019e4a0: 001a0000 0046af31 00000005 0019e480 '....1.F.........'
0019e4b0: 284a52e0 284a52e0 6e0767ac cd8247a8 '.RJ(.RJ(.g.n.G..'
0019e4c0: fffffffe 0019ff60 778aad40 cd8243a8 '....`...@..w.C..'
0019e4d0: fffffffe 0019e568 77876e3c 00000060 '....h...<n.w`...'
0019e4e0: 00000068 00000000 0019e538 00000000 'h.......8.......'
0019e4f0: 00b60000 0019e51c 001a0000 0044f589 '..............D.'
0019e500: 0db0f1c8 0db0f1c8 6e0767ac 0019ff60 '.........g.n`...'
0019e510: 778aad40 cd8247a8 fffffffe 00000068 '@..w.G......h...'
0019e520: 7788c061 00000000 00000000 00000000 'a..w............'
0019e530: 00000000 6e1e3e48 00000004 0016d668 '....H>.n....h...'
0019e540: 0000000d 0db0f198 00000002 40000068 '............h..@'
0019e550: 00000060 74c83f6b 00000001 00b60000 '`...k?.t........'
0019e560: 6e047f97 6e0767ac 0019e588 77875dde '...n.g.n.....].w'
0019e570: 00b60000 77875dde 00000008 00000000 '.....].w........'
0019e580: 77875da0 00000000 0db0f240 00b60000 '.].w....@.......'
0019e590: 0019e5b4 6e04655c 6e075740 08b9b883 '....\e.n@W.n....'
0019e5a0: 00011cb4 08b9b843 0db0f200 74c83ce3 '....C........<.t'
0019e5b0: 0db0f260 0019ff60 005eca2b ffffffff '`...`...+.^.....'
0019e5c0: 00450b16 000003bf 0019e643 08b3d020 '..E.....C... ...'
0019e5d0: 08b3d020 00000000 000003bf 004fcdf8 ' .............O.'
0019e5e0: 00667048 00000002 7fffffff 7fffffff 'Hpf.............'
0019e5f0: 0019ff60 005edfde ffffffff 004fa5dd '`.....^.......O.'
0019e600: 009edce0 08b3d260 33cff691 738347a0 '....`......3.G.s'
0019e610: 00000000 00000000 00000000 6d696e41 '............Anim'
0019e620: 6f697461 7461446e 75515c61 66696c61 'ationData\Qualif'
0019e630: 676e6979 696e415c 7465536d 732e7075 'ying\AnimSetup.s'
0019e640: 00007465 40000062 00016148 26a781d8 'et..b..@Ha.....&'
0019e650: 7790d79c 0000e328 778372b8 00000008 '...w(....r.w....'
0019e660: 26a781e0 00000000 0019ff60 778aad40 '...&....`...@..w'
0019e670: cd824388 fffffffe 0019e6d4 778b791d '.C...........y.w'
0019e680: 26a781d8 778b7944 26a781e0 00b60000 '...&Dy.w...&....'
0019e690: 00000001 779106cc ba086494 26a781e0 '.......w.d.....&'
0019e6a0: 00b60000 26a781e0 00b60000 0019e6f0 '.......&........'
0019e6b0: 00000000 6e0767ac 00000001 0019e6f8 '.....g.n........'
0019e6c0: 6e047f97 26a781e0 00000000 00000000 '...n...&........'
0019e6d0: 00000001 00000000 00000000 00000000 '................'
0019e6e0: 00000000 738347a0 00000013 ffffffff '.....G.s........'
0019e6f0: 0000000f 00645810 00000000 0019e734 '.....Xd.....4...'
0019e700: 005db0b6 0019e714 0064a0df 0019e748 '..].......d.H...'
0019e710: 738347a0 0019e77b 7fffffeb 00495e58 '.G.s{.......X^I.'
0019e720: 0019e768 0064a0c8 08b98918 5fb35500 'h.....d......U._'
0019e730: 00000001 00001001 00000000 00000001 '................'
0019e740: 0df4f100 00000001 6e0463d0 00a53a94 '.........c.n.:..'
0019e750: 763bf380 00001001 00000000 00000001 '..;v............'
0019e760: 5fb35500 0a0de918 766c6953 74737265 '.U._....Silverst'
0019e770: 32656e6f 2e313030 006d6e61 00000000 'one2001.anm.....'
0019e780: 0019e7bc 5fba5a7a 0a309490 08ca3d80 '....zZ._..0..=..'
0019e790: 00000000 08caba80 5fba5820 08ca703c '........ X._<p..'
0019e7a0: 0a30ae4c 08ca3d80 0a309490 08bb7068 'L.0..=....0.hp..'
0019e7b0: 00000000 08caba80 5fc053f0 0019e7ec '.........S._....'
0019e7c0: 750c3031 0a308180 0019e7e8 08caba80 '10.u..0.........'
0019e7d0: 750c2f20 08c892e0 00000000 08caba80 ' /.u............'
0019e7e0: 750c2f20 08c892e0 08ca71bc 0019e820 ' /.u.....q.. ...'
0019e7f0: 7509cc60 08ca703c 08ca71bc 4ee92c70 '`..u<p...q..p,.N'
0019e800: 750782f0 08c8b8e0 08ca6f00 00000001 '...u.....o......'
0019e810: 0019e7fc 0019ff60 750f01e0 00000000 '....`......u....'
0019e820: 0019e954 75076808 08ca703c 08ca71bc 'T....h.u<p...q..'
0019e830: 750782f0 08c8b8fc 7507681b 08bc4d48 '...u.....h.uHM..'
0019e840: 08ca3ce8 08ca2208 08ca8ef0 00000000 '.<..."..........'
0019e850: 00000000 00000009 00000000 08ca2208 '............."..'
0019e860: 08ca2208 00000000 08bc4d48 08ca3ce8 '."......HM...<..'
0019e870: 00000000 00000000 00000640 00000384 '........@.......'
0019e880: 08ca2208 00000000 00000000 00000640 '."..........@...'
0019e890: 00000384 30020000 00000001 00000000 '.......0........'
0019e8a0: 00000000 00cc0020 00000000 00000000 '.... ...........'
0019e8b0: 00000000 00000000 00000000 00000000 '................'
0019e8c0: 00000000 00000000 00000000 00000000 '................'
0019e8d0: 00000000 00000000 00000000 00000000 '................'
0019e8e0: 00000000 00000000 00000000 00000000 '................'
0019e8f0: 00000000 00000000 00000000 00000000 '................'
0019e900: 00230892 00000000 00000000 00000000 '..#.............'
0019e910: 00000000 00000000 00000000 00000000 '................'
0019e920: 00000000 00000000 00000000 00000000 '................'
0019e930: 00000000 00000000 00000000 00000001 '................'
0019e940: 00000000 00000000 0019e934 4ee92d04 '........4....-.N'
0019e950: 750f0950 0019eaf0 75075f4d 08ca2208 'P..u....M_.u."..'
0019e960: 08c892e4 75075d70 750764b7 0019e980 '....p].u.d.u....'
0019e970: 00000008 08c60aa8 00000000 08c892e4 '................'
0019e980: 78330000 00000000 78310000 00000000 '..3x......1x....'
0019e990: 78320000 00000000 78300000 04010740 '..2x......0x@...'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819



Edited 1 time(s). Last edit at 01/26/2022 06:32AM by mortal.
Re: GP4 Crashing during Loading Track
Date: January 25, 2022 08:38PM
Posted by: zifox
You have an issue with animation data, i guess the anim.wad file was updated when installing of one the mod, and it's conflicting with other files or corrupt.

Also, given the amount of errors you have while loading cars, there's also something wrong in the cars.wad file. maybe not related to the crash, but it doesn't seem to be clean.



Edited 1 time(s). Last edit at 01/25/2022 08:40PM by zifox.
Re: GP4 Crashing during Loading Track
Date: January 25, 2022 09:39PM
Posted by: humbertocoe
But what should I do?

Others mods are not working also.
Re: GP4 Crashing during Loading Track
Date: January 25, 2022 09:59PM
Posted by: mortal
You replace the cars.wad and anim.wad with clean versions. Always have backups of these files.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: GP4 Crashing during Loading Track [FIXED]
Date: January 26, 2022 04:03AM
Posted by: humbertocoe
Worked! Thanks!
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