Grand Prix 4 No Refuel Animation [VERSION 1.0] [released] Date: October 30, 2021 07:24PM Posted by: 32BOBO32 | Registered: 20 years ago |
SCENE race_changes 15 (15 means that normalchange.ssc describes 15 animated SCENES) SCENESCRIPT normal_change 10 (The script is referred to a "Normal Change (pitstop)" and it contains 10 STAGES STAGE ss_setup21 8000 This STAGE had 2 EVENT and a total duration is set to 8000 ms (8 seconds). It means that after 8ss the script goes to the following STAGE (the animation duration depends by the single PC *.ANB files). I modified it to 1 EVENT because i deleted the refueller EVENT 0 EVENT EV_SETUP (Starting from relative time 0, the first stage call the EVENT animation " EV_SETUP" which is the animation where pitcrews go outside from boxes and wait for the car entry.0 EVENT EV_SETUPFUELLERSThis EVENT has been deleted to avoid the animation of the two guys for refueling (PC15 & PC16) STAGE ss_fuelfinished 1 100 This STAGE has 1 EVENT and a total duration is set to 100 ms (0,1 seconds). 0 EVENT EV_FUELFULL It probably confirm to GP4 that refuel operation is completed. I moved up this STAGE just to be sure to close all fuel task before going ahead during testing phase. STAGE ss_reinsertrefueller 1 100 This STAGE has 1 EVENT and a total duration is set to 100 ms (0,1 seconds). 0 EVENT EV_FUELFULL It probably confirm to GP4 that refuel operation is completed after something happened (reinsert refueller head???). I moved up this STAGE just to be sure to close all fuel task before going ahead during testing phase. STAGE ss_jackup 13 6000 This STAGE has 13 EVENTs/EFFECTs and a total duration is set to 6000 ms (6 seconds). 0 EVENT EV_PITINDICATED (Starting from relative time 0, the first event call the PIT INDICATED animation (The pit guy with lollipop which shows the proper box to the incoming car). 100 EVENT EV_CARIN (Starting from relative time 100 ms, the event confirm the CAR IN in proper area. 500 EFFECT NEW_FRONT_JACKING_HEIGHT 0 (Starting from relative time 500 ms, the FRONT JACK heights the car. (setting a status to 0) 1070 EFFECT CARWHEEL_FR 0 (Starting from relative time 1070 ms, the FRONT RIGHT WHEEL status is set to 0 (tyre removed). 1150 EFFECT NEW_REAR_JACKING_HEIGHT 1 (Starting from relative time 1150 ms, the REAR JACK heights the car. (setting a status to 1) 1630 EFFECT CARWHEEL_RL 0 (Starting from relative time 1630 ms, the REAR LEFT WHEEL status is set to 0 (tyre removed). 2306 EFFECT CARWHEEL_FL 0 (Starting from relative time 2306 ms, the FRONT LEFT WHEEL status is set to 0 (tyre removed). 2450 EFFECT FINISHED_ANY_JACKING_UP (Starting from relative time 2450 ms, the JACKING UP operations are set as completed. 2633 EFFECT CARWHEEL_RR 0 (Starting from relative time 2633 ms, the REAR RIGHT WHEEL status is set to 0 (tyre removed). 4150 EFFECT CARWHEEL_RL 1 (Starting from relative time 4150 ms, the REAR LEFT WHEEL status is set to 1 (new tyre fixed). 4360 EFFECT CARWHEEL_FR 1 (Starting from relative time 4360 ms, the FRONT RIGHT WHEEL status is set to 1 (new tyre fixed). 4570 EFFECT CARWHEEL_FL 1 (Starting from relative time 4570 ms, the FRONT LEFT WHEEL status is set to 1 (new tyre fixed). 5596 EFFECT CARWHEEL_RR 1 (Starting from relative time 5596 ms, the REAR RIGHT WHEEL status is set to 1 (new tyre fixed). STAGE ss_partsfinished 4 600 This STAGE has 4 EVENTs/EFFECTs and a total duration is set to 600 ms (0,6 seconds). 0 EFFECT STARTED_ANY_JACKING_DOWN (Starting from relative time 0 ms, the operation for jacking down the car starts. 0 EVENT EV_WHEELSDONE (Starting from relative time 0 ms, the EVENT of TYRES CHANGED is declared. 450 EFFECT NEW_FRONT_JACKING_HEIGHT 2 (Starting from relative time 450 ms, the FRONT JACK pull down the car. (setting a status to 2) 500 EFFECT NEW_REAR_JACKING_HEIGHT 3 (Starting from relative time 450 ms, the REAR JACK pull down the car. (setting a status to 2) STAGE ss_changefinished 2 1500 This STAGE has 2 EVENTs/EFFECTs and a total duration is set to 1500 ms (1,5 seconds). 0 EVENT EV_CARGO (Starting from relative time 0 ms, the EVENT of CAR GO is declared. (It's when we ear "go go go" after the pit) 1300 EFFECT PITSTOP_SEQUENCE_OVER (Starting from relative time 1300 ms, the PITSTOP is declared over. STAGE ss_finished 1 200 This STAGE has 1 EVENT and a total duration set to 200 ms (0,2 seconds). 0 EVENT EV_CARGONE (Starting from relative time 0 ms, the EVENT of CAR GONE is declared. (The car leaved the pit) STAGE ss_cancel 1 8000 This STAGE has 1 EVENT and a total duration set to 8000 ms (8,0 seconds). 0 EVENT EV_CANCEL (Starting from relative time 0 ms, the EVENT of CANCEL is declared. (I suppose it's whe pit crews come back inside box after the pitstop?) STAGE ss_jackmandanger 1 1200 This STAGE has 1 EVENT and a total duration set to 1200 ms (1,2 seconds). 0 EVENT EV_PANIC (Starting from relative time 0 ms, the EVENT of PANIC is declared. (Still unknown) STAGE ss_jackmandangerover 1 8000 This STAGE has 1 EVENT and a total duration set to 8000 ms (8,0 seconds). 0 EVENT EV_PANICOVER (Starting from relative time 0 ms, the EVENT of PANIC OVER is declared. (Still unknown)
STAGE ss_fuelfinished10 1000 EVENT EV_FUELFULLSTAGE ss_reinsertrefueller10 1000 EVENT EV_FUELFULL
30th October 2021 ============================================================================================================= Title: Grand Prix 4 No Refuel Animation Version: 1.0 Revision: Authors: Samuele Pinna (32bobo32) Based on: Inspired by Mitsuno Sano, KTC and gitanes previous works Contact: [www.grandprixgames.org] forum Other contact: samupinna@gmail.com Description: Grand Prix 4 No Refuel Animation Requirement: Grand Prix 4 ============================================================================================================= * Construction * Base : Editor(s) used : Notepad++ Known Bugs : Hopefully none Build Time : 30 seconds after some days of reverse code engineering and attempts * Description * For the past 10 years I have had to abandon the idea of using no refuel scripts previously made by the community due to constant CTDs. So I decided to spend a few hours trying to understand how GP4 manages the pitstop animations and in general understand how the anim.wad file is structured. After a series of tests I was able to find the right settings that allowed me to obtain a tweak able to eliminate the refueling animation and, at the same time, not to generate crashes. * Installation * Just overwrite the normalchange.ssc file present in anim.wad at the following path: animationdata\race\scenescript\normalchange.ssc * Notes * None * COPYRIGHT / PERMISSIONS * All rights remain with the original authors. This file can be used and hosted without asking permission to author but please give the correct credits * DISCLAIMER * The author of this package takes no responsibility for its use. These files are provided "as is" without warranty of any kind, either expressed or implied. The author will not be held responsable for any losses incurred, either directly or indirectly by the use of these files. These files are not related to or supported by Microprose or Hasbro Interactive/Infogrames. The author is not connected with them. Do not forget: BACKUP your old files before installing the new ones !!! ============================================================================================================= Copyright
Re: Grand Prix 4 No Refuel Animation [VERSION 1.0] [released] Date: October 30, 2021 07:51PM Posted by: Carl_gpgames | Registered: 4 years ago |
Re: Grand Prix 4 No Refuel Animation [VERSION 1.0] [released] Date: October 30, 2021 08:03PM Posted by: MSchumi24 | Registered: 8 years ago |
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Re: Grand Prix 4 No Refuel Animation [VERSION 1.0] [released] Date: August 17, 2023 03:36PM Posted by: MaisonTeles | Registered: 1 year ago |