Hello everyone.
I'm struggling a bit with hardware/format limitation on track meshes. I'm trying to create 3D elements to replace the boxes that dot the track banks, starting with tyre walls.
I'm created a simple tyre stack, made blocks with 4 tyre stacks, duplicated it it GP4 builder to create a tyre wall that looked quite nice:
Then saved, ignored the warning messages, repacked the wad and fire GP4 to see how it looked ingame, only to be met with a crash during load.
Looking at the warnings (too many faces in one scene), it seems i'm hitting a limitation that is inherent to the file format, and I'm wondering how I can find where the limit is ?
Looking at the visibility list in GP4 builder, it's red almost everywhere, with as many as 212698 faces visible in most sectors. My tyre wall alone weighs 84k faces, that's one only, I planned to replace these all around the track, so i'm guessing at least 30-40 times as much polys.
How much can I stuff in the track ? Am I wrong in thinking the visibility list is a indication and not linked to the crash ? (only a way to indicate the computation load, which should be ok with modern hardware ?)
Can I put as many polys as I want just by creating many scenes ? How many faces can I put in one scene ? Is it as simple as 65536 ?
Thanks in advance to anyone who can help me understand the limitations.
edit: I have remove a few piles to get around 60k polys, it loads, but I have huge glitches: the game doesn't seem to know if a face is backward or not. I tried reverting the faces, it doesn't change anything.
The first time I tried to load the track, with only one tyre stack, I didn't have issues.
Edited 3 time(s). Last edit at 09/23/2021 10:36PM by zifox.