Release Pit Crew 2020

Posted by AugustoGibim 
Release Pit Crew 2020
Date: August 24, 2020 09:11PM
Posted by: AugustoGibim
Pit Crew 2020


All the guys wearing face mask, obviously.


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Edited 1 time(s). Last edit at 08/24/2020 09:11PM by AugustoGibim.
Re: Release Pit Crew 2020
Date: August 24, 2020 09:14PM
Posted by: Carl_gpgames
this is amazing! thank you very much augusto!



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Re: Release Pit Crew 2020
Date: August 24, 2020 09:19PM
Posted by: joselugo8690
What jajaja this is incredible man... Looks really nice... What a creativity... Great job with this...
Re: Release Pit Crew 2020
Date: August 24, 2020 09:49PM
Posted by: rracunis
Augusto, your works are sensational , thanks for this one
Re: Release Pit Crew 2020
Date: August 24, 2020 11:43PM
Posted by: guillermo
Excellent Augusto(Y)
Re: Release Pit Crew 2020
Date: August 25, 2020 12:13AM
Posted by: quickslick
that's truly amazing, Augusto :) thank you very much
Re: Release Pit Crew 2020
Date: August 25, 2020 08:38AM
Posted by: Turbo Lover
Obrigado!



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Re: Release Pit Crew 2020
Date: August 25, 2020 09:34AM
Posted by: Kimi-The-Champ
what about high poly pitcrews, is that possible?
Re: Release Pit Crew 2020
Date: August 25, 2020 10:21AM
Posted by: White Falcon
Re: Release Pit Crew 2020
Date: August 25, 2020 11:35AM
Posted by: fongu
great job


Re: Release Pit Crew 2020
Date: August 25, 2020 01:23PM
Posted by: MSchumi24
Thank you :-)
Re: Release Pit Crew 2020
Date: August 25, 2020 02:12PM
Posted by: pauloderpich
Good job Augusto! And thanks for keeping us safe!

Paulo
Re: Release Pit Crew 2020
Date: August 25, 2020 03:22PM
Posted by: AugustoGibim
Kimi-The-Champ Wrote:
-------------------------------------------------------
> what about high poly pitcrews, is that possible?

Unfortunately this is the limitation.
With a good shape we can make texture even more realistic.
I know someone here managed to convert the shape file to a gp4 or 3D extension. Someone here on the forum. Excalibur maybe, I don't remember.
But it is done and converted. A shape file in gp4 or 3ds can be refined with human features and more real helmets.
If this is resumed I am definitely in and will help in whatever is necessary.
This is a subject that interests me and one of the few fields of GP4 that has been stagnant all these years.
Re: Release Pit Crew 2020
Date: August 25, 2020 03:25PM
Posted by: AugustoGibim
I even make templates available to everyone:-O
Re: Release Pit Crew 2020
Date: August 25, 2020 04:02PM
Posted by: joselugo8690
Awesome mate even now after all this years trying to improve the game and made new stuff that's love ...
Re: Release Pit Crew 2020
Date: August 25, 2020 04:18PM
Posted by: tamburello
Excellent quality, thank you :-)
Re: Release Pit Crew 2020
Date: August 25, 2020 06:41PM
Posted by: Kimi-The-Champ
AugustoGibim schrieb:
-------------------------------------------------------
> Kimi-The-Champ Wrote:
> --------------------------------------------------
> -----
> > what about high poly pitcrews, is that
> possible?
>
> Unfortunately this is the limitation.
> With a good shape we can make texture even more
> realistic.
> I know someone here managed to convert the shape
> file to a gp4 or 3D extension. Someone here on the
> forum. Excalibur maybe, I don't remember.
> But it is done and converted. A shape file in gp4
> or 3ds can be refined with human features and more
> real helmets.
> If this is resumed I am definitely in and will
> help in whatever is necessary.
> This is a subject that interests me and one of the
> few fields of GP4 that has been stagnant all these
> years.

ok, I think high poly pitcrews can take this game to a new level. But someone needs to try if it's possible. Unfortunately I have no skills about modelling...
Re: Release Pit Crew 2020
Date: August 25, 2020 06:49PM
Posted by: npnc
Thank you!
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