Hey NicoMinardi
Download the template pack by Jvinu [
jvinu2000.tumblr.com]
There are other helmet shapes here: [
fongugp4.blogspot.com]
Inside, you will find a PSD file that you can edit in Photoshop.
Save the file as a tga called 'driver1_1.tga' - don't forget to add an alpha layer. This controls reflections, black being no reflections, white being maximum reflections. A very dark grey would be a good place to start.
You can preview the helmet in Blender (plugin available here:[
www.grandprixgames.org]), Zmodeler 1.07 or GP4Builder [
www.grandprixgames.org].
To use in-game, you'll need to convert it to TEX format, using SlimTex (part Zaz Tools) [
www.grandprixgames.org] or TexResizer [
www.grandprixgames.org] - don't forget to flip the texture vertically.
This goes in your cars.wad, you'll need to name it driverXX_1.tex where XX is the number you want to replace. Other helmet shapes will have a second texture, usually for the top and standardised parts, which is called driverXX_2.tex.
That's the short version, but feel free to ask if you want any further guidance.
Edited 1 time(s). Last edit at 01/16/2024 04:12PM by fongu.