Texture format
Date: July 29, 2020 03:17PM
Posted by: manjeli
Hello! Who can tell you how to save the texture for the car in the format DXT1. When I save it through TSM, the texture is either completely black or with a white alpha channel.
Re: Texture format
Date: July 29, 2020 05:01PM
Posted by: Excalibur
Hi!
You have to check these settings before to save your texture:
DXT1
Full transparency
Size (no change if you want to keep the same resolution)
Mipmaps= 4 (very important)
Flip= yes, if you convert from a tga file
Prefix= Hi

Note: if you convert a tex file DXT5 to DXT1, the quality will remain the same= unuseful
Always convert from an original .tga file, if possible.

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