Got it! Tks Carl! I new world was opened to me
As you can see now, those are the changes I imagined for the 2 first tracks. The finish line now has a longer straight and higher speed in the last turn. This should add more overtakes in the main straight. I think that the "chicane" effect must be reduced to improve the competition, so the race gets more fluid. Melbourne has 3 points of very reduced speed while one would be enough. Of course in the "real" world there are other reasons but we could make those changes to simulate it in the virtual world
As I said in the previous topic, the other point was changed to a kind of an "S" turn that can be an interesting redrawing of the circuit.
In Sepang it looks almost like a new circuit, huh? That's because the final straight was replace by some "glorious" turn
- So good, looks like Indianapolis... The banking turns should be used with a little inclination, not much, just to, again, increase the speed and add a new kind of manouver in the race.