2001 Remastered || Sauber C20 update [released]

Posted by Hega 
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 03:54PM
Posted by: quickslick
can someone please tell me how to install the helmets for the mod from MSchumi correctly?



Edited 1 time(s). Last edit at 09/20/2021 03:54PM by quickslick.
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 08:29PM
Posted by: pauloderpich
Great job, Heikki! Thank you very much!
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 09:01PM
Posted by: Carl_gpgames
Quote
quickslick
can someone please tell me how to install the helmets for the mod from MSchumi correctly?

Hi Jürgen,
Sure, it's actually quite simple:

Step 1
First you need the Individual Helmets and Wheels Tweaks.
Then you open the file patch_helmets_lod0.ini and copy the code to patch.ini from the CSM mod. The patch.ini should look like this afterwards:

[Main]
Format=

[V1.00] 
Offset1=0x00
Code1=

[V1.02] 

Offset1=0x00
Code1=	;0x31, 0xC0, 0xBB, 0xA0, 0x78, 0x47, 0x00, 0x8B,0x4E, 0x08, 0x51, 0x50, 0x50, 0x51, 0x68, 0xFF, 0xFF, 0xFF, 0x00, 0x50, 0xFF, 0xD3, 0xFE, 0xC7,0x59, 0xFF, 0xD3, 0x66, 0xBB, 0x60, 0x7B, 0x59,0xFF, 0xD3, 0x31, 0xDB, 0xB3, 0x28, 0x8D, 0x7C,0xDE, 0x5C, 0x90

; Enable Individual Helmet Shapes per driver
Offset2=0x0024428E
Code2=0x00

; Update Helmet Shape File Name Pattern
Offset3=0x00244410
Code3=0x43, 0x41, 0x52, 0x5F, 0x25, 0x73, 0x5F, 0x48, 0x65, 0x6C, 0x6D, 0x65, 0x74, 0x25, 0x64, 0x5F, 0x4C, 0x4F, 0x44, 0x5F, 0x30

Make sure to name the offsets and the codes in the right order as marked above (1, 2, 3,...).
Otherwise you can also use the cap file and place it in the patch folder of the mod but personally i prefer the way via patch.ini.

Step 2
Copy all *.gp4 files to F1 2001\Data\Helmets\_Shape (car_jaguar_helmet1_lod_0). Make sure they are exactly named like this ( _lod_0.gp4 at the end)


Step 3
Open csm.ini and add these lines under [Misc]:
HighLodOnly				=0
HighLodCars				=1
HighLodHelmets			=0
HighLodFrontWheel			=1
HighLodRearWheel			=1
HighLodCockpit			=1


Step 4
For the textures i would retain the structure from the mod (as described in F1 2001\Data\Helmets\default.ini) and just replace the textures.


I hope that helps,
Carl



GP Files | GP Videos | Discord: Carl_gpgames#2350



Edited 2 time(s). Last edit at 09/21/2021 01:38PM by Carl_gpgames.
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 10:19PM
Posted by: quickslick
if i open the Tweaker 0.9 there is no patch_helmets_lod0.ini and i don't know where the file is stored. The second thing is, what happens with the driver changes for the teams, like Zonta and Alesi for Jordan, Burti for Jaguar, Frentzen for Prost, Marques, Yoong a.s.o. Do i have to simply overwrite the helmet shapes from Frentzen and the other drivers, or how it works?
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 10:28PM
Posted by: Carl_gpgames
for driver changes you need a new csm structure for helmets (for example in the same way like it is done with cars).



GP Files | GP Videos | Discord: Carl_gpgames#2350
Re: 2001 Remastered || New helmet set [released]
Date: September 20, 2021 10:39PM
Posted by: quickslick
yes, i know, but i think it's related only to the tex files, if i'm correct. Or do i have to copy the shapes in the related tex files folders, like for Frentzen/ Prost in Belgium, or Yoong/Monza in Minardi then?
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 12:09AM
Posted by: fongu
yes Jurgen, you will need to find a way of swapping the helmet shapes for the changes in drivers in the same way that you do for the tex files.
In fact, your idea of storing the helmet shape with the tex file is a good solution.


Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 12:16AM
Posted by: quickslick
oh that's good. Thank you, kev :)

edit: for me it seemes not to work. The game crashes instantly during the loading for the track. Dunno what's wrong here :(



Edited 1 time(s). Last edit at 09/21/2021 01:27AM by quickslick.
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 06:13AM
Posted by: vesuvius
quickslick Wrote:
-------------------------------------------------------
> if i open the Tweaker 0.9 there is no
> patch_helmets_lod0.ini and i don't know where the
> file is stored. The second thing is, what happens
> with the driver changes for the teams, like Zonta
> and Alesi for Jordan, Burti for Jaguar, Frentzen
> for Prost, Marques, Yoong a.s.o. Do i have to
> simply overwrite the helmet shapes from Frentzen
> and the other drivers, or how it works?

Remember that tweaker0.9b by Duffer is only for non-CSM users and using it may cause the crash to desktop as you mentioned.

I don't know how this works with CSM mods but if you use helmets without CSM and use Duffer's tweaker, then if you update anything to your gp4 (by using team editor or gp4tweaker etc.) you will need to open tweaker 0.9b again and do the things, as either the game will crash while loading.
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 08:10AM
Posted by: quickslick
thank you for the info, Vesa. I think i'll keep it with only one helmet shape, because it's all to difficult for me. Maybe i'm too old for such things
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 08:44AM
Posted by: Carl_gpgames
if i find time next weekend i can build a cmu update for you



GP Files | GP Videos | Discord: Carl_gpgames#2350
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 09:21AM
Posted by: quickslick
that sounds very good. Thank you so much, Carl
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 10:45AM
Posted by: fongu
if there's a gpxpatch error log, you could share that, maybe we can see what the gp4.exe is trying to look for and not finding


Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 11:15AM
Posted by: npnc
Thank you very much!
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 11:31AM
Posted by: MSchumi24
Carl_gpgames Scritto:
-------------------------------------------------------
> if i find time next weekend i can build a cmu
> update for you


If you did I would really appreciate Carl! :-)
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 02:17PM
Posted by: Öggo
Superb stuff Heikki! Thank you! (Y)

Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 02:52PM
Posted by: Carl_gpgames
with current mod structure it's almost impossible to implement it for driver changes. for all "static" drivers it works:
[youtu.be]

if we would have one single word for %drivername%, it would work for the rest as well.



GP Files | GP Videos | Discord: Carl_gpgames#2350
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 04:10PM
Posted by: Turbo Lover
Cool graphics Carl.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: 2001 Remastered || New helmet set [released]
Date: September 21, 2021 06:07PM
Posted by: quickslick
@kev, no worries, i've rebuilt everything to the original files and leave it as it is
Updates 30/9/2021

- Shape updates for Williams FW23



I managed to fix some normals on the sidepods to get smoother reflections. Also some other small adjustments here and there. Only the shape files are updated, the textures have stayed the same.

Download: [www.mediafire.com]

- Tyres & Rims set updated with different shapes for Bridgestone and Michelin

*Please note that the Individual wheels tweak by Öggo or Individual H&W Tweaker 0.9b by Duffer is required to get both shapes working ingame*

I have tested these only with the non-CSM approach (Duffer's Individual H&W Tweaker 0.9b) and everything seems to be working fine, both helmet and wheel tweaks enabled together.

Download: [www.mediafire.com]




Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy