RELEASE (sportscars, prototypes, GT, touringcars)

Posted by huskyman49 




Anyone knows this car? I just converted it...;)
Oh, the Lister Storm. :-)
Norbert, you've got it (Y)
See PM :-)
ah this brings back memories of the old GT1 series with the distinctive Newcastle Zebra stripes, shame it wasn't the most competitive at the time.


Pease share with me too

Thankyou very much.

Carlos
Beautiful!!!!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
freude am fahren.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Escort!!! pleasure!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: RELEASE (sportscars, prototypes, GT, touringcars)
Date: June 06, 2020 08:45AM
Posted by: jfvm
Have you thought on a sled-dog championship mod for GP4? (H)

In all seriousness, thanks for sharing, amazing job, great skills.

One question: how to apply this to the cars.wad?
I'd use wadupdater if I didn't have CSM 1.26 which is a great tool...
A sleddog championship mod would be real fun, anyway :-O
in my opinion it would be better to use gp4 master to unpack the cars wad and then update it manually, because if you only use wadupdater you still have the old files in your cars wad and it pumps up
Re: RELEASE (sportscars, prototypes, GT, touringcars)
Date: June 06, 2020 03:54PM
Posted by: jfvm
quickslick Wrote:
-------------------------------------------------------
> in my opinion it would be better to use gp4 master
> to unpack the cars wad and then update it
> manually, because if you only use wadupdater you
> still have the old files in your cars wad and it
> pumps up

Ok, I can use gp4 master.

I presume I need to rename each of the new .gp4 files to match a particular car "slot" right? And the texture files won't need to be renamed. In this correct?
#quickslick: As I have no experience with gp4 master I'm sure you're right. Thank you very much for your assistance!
#jfvm: I think so...
Riley & Scott MkIII :-o :-)
exactly :-)
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