Noog Wrote:
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> Your GPxPatch is obsolete. Use the latest
> GPxPatch. AFAIK it shouldn't impact game
> performance on your laptop at all but it will cure
> the player car performance dependent bug, which I
> think crept in to the 4.44 version.
>
> Read the GPxPatch > docs for more details/info
> than the changelog.
>
> In terms of your low PC spec, a replacement
> f1graphics.cfg is almost certainly the single best
> route to better game performance. You'll probably
> find one here one the forum designed for low spec
> machines, or someone might drop by and post
> theirs.
>
> Basically, GPxSet allows you to set car and driver
> performance for each race without editing the
> GP4.exe directly. It's a core feature of what
> makes GPxPatch great and I can't think of a good
> reason not to use it.
>
> Finally, it's worth knowing that many of the older
> mods in particular, are no more demanding on your
> hardware than the vanilla game - also, it's a lot
> to learn and too much to explain here, but even
> the bulkier mods and tracks can be culled in size
> quite effectively.
>
> Hope that helps.
Thanks noog, I'll be sure to dive deeper into the documentation. I can't remember why I was using 4.44 but it was due to some kind of paranoia around the performance files. I'll upgrade to the latest version.
Would I be right in saying that if I was running GPxSet with no mods at all, and power and grip team dependant selected, would this apply the standard power and grip variables from the original game? Or does gpxpatch edit the original settings? I'm quite confused here, in theory if the power and grip is team dependant then what was the original gp4 setting? "old behaviour"?
The game runs fine if GPxSet is selected or gpxpatch is not used at all, oddly the only lags I get is with gpxpatch having deselected GPxSet. Seems strange that this would be the case but I'll do more testing with the latest iteration of gpxpatch