n00binio Wrote:
-------------------------------------------------------
> Sadly i could not fix the st wheel shaking, no
> idea where it comes from. Pitstops should work ok,
> however.
>
> kedy89 schrieb:
> --------------------------------------------------
> -----
> > shep34 schrieb:
> >
> --------------------------------------------------
>
> > -----
> > > Re the upcoming round at Estoril, has anyone
> got
> > a
> > > better CC line?
> > > Nothing really wrong at all, but in many of
> the
> > > corners, the steering input for the AI
> appears
> > > extremely jerky! Not sure if that is the CC
> > line
> > > itself, or bumps in the track, but whatever
> it
> > is,
> > > it is extremely off putting if looking at
> > action
> > > via on board cameras.
> > > On the positive note, i didn't notice any
> > issues
> > > with pit stops, or anything too wild with AI
> > > behaviour. Should be fine for our GPGSL
> > purposes
> > > in that regard. Just the jerky steering may
> > > 'upset' the eyes of who ever RD's that round
>
> >
> >
> > Had asked Chris about it back when I was
> compiling
> > the trackpack
> >
> [
www.grandprixgames.org],
>
> > 1131065#msg-1131065
> > Nonetheless would be great if there was a fix,
> as
> > it is annoying af to look at.
> >
> >
> >
> > In other news, next mod version might give more
> > room to play in terms of wad size, for those
> that
> > had to downsize due to lag ingame. I added the
> cap
> > file to remove the 2GB limit, first tests were
> > positive.
Track looks great, using the external track cams is quite tolerable, but when viewing onboard T-cam or other forward facing shots, it is quite hard to watch due to the jerkiness.
I may have a look at other versions of Estoril, just out of curiousity, and report back in coming days
GPGSL Team Owner Debut - Melbourne, Season 8 - present
GPGSL Test Debut - Hungary, Season 4. GPGSL Race Debut - Adelaide, Season 5.