F1 1993 Mod - Final release

Posted by MSchumi24 
Re: F1 1993 CSM Mod
Date: June 30, 2021 05:17PM
Posted by: fongu
Welcome back Oggo, glad to see this progressing along again, looks fantastic buddy


Re: F1 1993 CSM Mod
Date: June 30, 2021 06:13PM
Posted by: titi01170
Wow! Looks really good! (H)

Great addition!! ;-)
Re: F1 1993 CSM Mod
Date: June 30, 2021 09:43PM
Posted by: kerleyf1
Öggo Wrote:
-------------------------------------------------------
> There's no timeline for any release, just thank
> Kerley for dragging me back into this ;)

Welcome back Diego!

Great to see that Sauber will get some sun light! :-)

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PLEASE VISIT: Grand Prix Mods Blog
Re: F1 1993 CSM Mod
Date: July 01, 2021 08:32AM
Posted by: teunieeegp4
Welcome back Oggo

Big thanks for your champcar mods :)



Edited 1 time(s). Last edit at 07/01/2021 08:33AM by teunieeegp4.
Re: F1 1993 CSM Mod
Date: July 01, 2021 01:59PM
Posted by: Öggo
Thank you, peeps! Really appreciate everyone's kind words :-)

Re: F1 1993 CSM Mod
Date: July 04, 2021 10:54AM
Posted by: jaguarcatalonia
The 1993 Sauber was SO beautiful....

Btw, anyone knows why if Mercedes was behind the project it was Sauber-Ilmor in 1993? Like, it already had that concept by mercedes-benz thing on the side but was powered by Ilmor? (which as far as I know is an engine manufacturing company).
Re: F1 1993 CSM Mod
Date: July 06, 2021 02:52PM
Posted by: Öggo
Mercedes partnered with Ilmor to build their F1 engines. Which is also why Sauber had "concept by Mercedes-Benz", as MB wasn't building the engines themselves. It's not uncommon for manufacturers to partner with small performance engineering companies for things like these.

jaguarcatalonia Wrote:
-------------------------------------------------------
> The 1993 Sauber was SO beautiful....
>
> Btw, anyone knows why if Mercedes was behind the
> project it was Sauber-Ilmor in 1993? Like, it
> already had that concept by mercedes-benz thing on
> the side but was powered by Ilmor? (which as far
> as I know is an engine manufacturing company).

Re: F1 1993 CSM Mod
Date: July 06, 2021 06:15PM
Posted by: Excalibur
Oh! What a nice surprise! Welcome back Diego! :-)
Arf! Such a shame, I can't see your pictures from the Sauber ( url signature expired)
Anyway, I am glad to see you here again ;-)

____________________________________________________________________________________________________________________________________________

Re: F1 1993 CSM Mod
Date: July 06, 2021 07:54PM
Posted by: Öggo
Thanks Arnaud! :-)

You should be able to see the pictures now, maybe I shouldn't link directly to Facebook next time ;)

Excalibur Wrote:
-------------------------------------------------------
> Oh! What a nice surprise! Welcome back Diego! :-)
> Arf! Such a shame, I can't see your pictures from
> the Sauber ( url signature expired)
> Anyway, I am glad to see you here again ;-)

Re: F1 1993 CSM Mod
Date: July 09, 2021 12:05PM
Posted by: gareth
Such a great mod, one of the absolute best. Thank you!!
Re: 1993 CSM Mod version 1.0
Date: July 09, 2021 04:35PM
Posted by: tmlcure
MSchumi24 Wrote:
-------------------------------------------------------
> Locke123 Scritto:
> --------------------------------------------------
> -----
> > Hi,
> >
> > I've discovered a weird problem and hopefully
> > someone can help me.
> > I play this mod in combination with the 1993
> > trackpack. I'm using GPxPatch 1.52.
> > I'm playing at semi pro difficulty. In Monaco I
> > was pretty competitive. I won the race with
> > McLaren.
> > Then I startet a GP of Canada. Now I'm almost 3
> > seconds off the pace. I changed setup but no
> real
> > performance rise.
> > First I had a bad topseed about 20 km/h slower
> > with "old behavior" selected at GPxPatch. Then
> I
> > changed to "power and grip". Now I'm "only" 10
> > km/h slower that a Williams.
> > "Power and grip" seems to be the best setting
> to
> > have a "good" topspeed.
> > But I'm still 3 seconds off the pace. Now it
> seems
> > AI is much faster in corners.
> > Is this a problem with the GPxPatch? Can't
> believe
> > that this is a problem caused by the mod or the
> > trackpack.
> > MagicData of 1993 Montreal seems also OK. Same
> > values for Player and AI.
>
>
> Hello,
> so, I did a quick test. It seems to me that you
> are right.
> I tried a quick race on Pro difficulty and in fact
> there is no grip and not even top speed.
> In the performance file it seems all right. The
> most likely thing is that there is something
> strange in MagicData, or in the .dat file of the
> track.
> I can only advise you to try another Montreal
> track, or even the original one. Just remember to
> always try it as Track7.
> I don't think I can do more, I'm sorry.


Trackpack 1993 has a lot of problems when compared to other trackpacks from same author/s.
Example. suzuka has track grip 16860 on all other packs but on 93 pack something like 14500 if I
remember correctly.
On silverstone cars are flipped sideways :)
Re: F1 1993 Mod - Final Release
Date: August 14, 2021 08:43PM
Posted by: MSchumi24
1993 Mod final release finally avalaible at 1st post!
Brings new Sauber C12 by Öggo plus various minor adjustement and fix.

This is in theory the last update I release but I always leave a door open for the future in case of new material!
Thanks to everyone for their help and support!

Have fun :-)
Re: F1 1993 Mod - Final Release
Date: August 14, 2021 11:31PM
Posted by: Noog
Another fine achievement much appreciated. Thanks for sharing.

FYI: Your link needs the /file taken off the end.
Re: F1 1993 Mod - Final Release
Date: August 21, 2021 10:03PM
Posted by: spikerjack
Hi, great mod! As usual. I have a strange problem though. After three full-distance races I noticed 0 mechanical failures both in my cars and in AI's. All mechanical failures have been enabled in the game settings. How can I fix it? (same problem with 1995 season)..
Re: F1 1993 Mod - Final Release
Date: August 21, 2021 11:33PM
Posted by: TGF1Driver2
spikerjack schrieb:
-------------------------------------------------------
> Hi, great mod! As usual. I have a strange problem
> though. After three full-distance races I noticed
> 0 mechanical failures both in my cars and in AI's.
> All mechanical failures have been enabled in the
> game settings. How can I fix it? (same problem
> with 1995 season)..

Check the performance files. I think you have to add the section [FailureProbability]. If it's not there, GPxPatch might take the value 0 for mechanical failure for each driver. But I'm not sure, it's just a guess.
Re: F1 1993 Mod - Final Release
Date: August 23, 2021 05:27PM
Posted by: spikerjack
I increased the values in the performance files and it worked!
Thanks a lot!
Re: F1 1993 Mod - New update (09/11/2021)
Date: November 09, 2021 05:57PM
Posted by: MSchumi24
New update for 1993 Mod avalaible at 1st post!
Brings new Tyrrell 020c by Öggo, many thanks to him!

Enjoy :-)
Re: F1 1993 Mod - New update (09/11/2021)
Date: November 10, 2021 02:48PM
Posted by: Andrew171
Does this mod have the updated Sauber C12 and Tyrrell 021 cars?
Re: F1 1993 Mod - New update (09/11/2021)
Date: November 10, 2021 03:21PM
Posted by: quickslick
Re: F1 1993 Mod - New update (09/11/2021)
Date: November 10, 2021 03:42PM
Posted by: MSchumi24
Andrew171 Scritto:
-------------------------------------------------------
> Does this mod have the updated Sauber C12 and
> Tyrrell 021 cars?


Obvious ;-)
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