Help from the masters again - Zmodeler

Posted by rracunis 
Help from the masters again - Zmodeler
Date: March 31, 2019 01:58PM
Posted by: rracunis
Please I would like to learn how to flattened the object in zmodeler for mapping it properly , making a circular 3D object like a helmet in a flat mesh as in the image below .
Thanks in advance

Re: Help from the masters again - Zmodeler
Date: March 31, 2019 03:52PM
Posted by: Excalibur
Hi Ricardo!

Clearly, this action won't be possible with Zmodeler 1.07b or Zmodeler 2.2.1.
If you want to flatten a 3D object mapping, you have got several solutions.
Personnaly, I used and old and complicated technic with Zbrush but as you can see on your picture, it is not 100% flattened. I had not the knowledge to do it better in 2013.

Anyway there are several existing softwares which can do it automatically (or almost):
- Zmodeler 3
- 3DSMax

For the freeware:
- Blender: And here is an intersting link as a tutorial to do it with the TexTools function: [blenderartists.org]

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Edited 1 time(s). Last edit at 03/31/2019 03:56PM by Excalibur.
Re: Help from the masters again - Zmodeler
Date: March 31, 2019 04:08PM
Posted by: rracunis
Thank you Arnaud I will have a look
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