Thanks René.
Much more clear now. Now it's very clear why newer gpxpatch makes older mods and performance files behaving "worse"
I was so confused that i was thinking to downgrade to older version of gpxpatch.
I was wondering that my long time ago carefully fine tuned things via magic data and performance files, suddenly behave oddly if not old behaviour is selected.
New behaviour opens up new dimensions for fine tune (player car independence from magic data) , while old behaviour provides legacy support (with appropiate magic data)
So what i was thinking is a bug, now i think it is a feature
However you are right about a bit odd naming.
Other question.
I am trying to upgrade my older mods and finetune again for new gpxpatch. Now it seems everything about right , top speeds cornering speeds (human vs AI)
But i feel like AI starts braking a bit too early or their brakes are weak. Is it CC line problem ? Or can i have a hope that i can make AI to brake more agressively via new gpxpatch option ?
I do not really understand of Brakemin , Brakemax options. May i ask for some reference value ? (not very sure it it's a multiplicator , override , or to be added/subtracted, or a centerpoint of a range)
Like
Very low agressiveness: BrakingRangeMin ?, BrakingRangeMax?
Low agressiveness : BrakingRangeMin ?, BrakingRangeMax?
Default : BrakingRangeMin ?, BrakingRangeMax?
High agressiveness : BrakingRangeMin ?, BrakingRangeMax?
Very high agressiveness: BrakingRangeMin ?, BrakingRangeMax?