Re: FOG Experiment
Date: January 08, 2019 01:22PM
Posted by: Meteoro405
It is not so easy.

I am doing this:

1) Apply shadows and lights (gray) with GP4 Builder.
2) Create objects within the track to which the "haze" texture can be assigned.
3) Put those objects in the places that I think will generate the foggy weather
4) Change tree textures by the same but with a "fog" effect. Do the same with the grass textures. and objects such as bridges, buildings, signs, traffic lights.
5) Change the sky, for a darker one
6) Try (see what's wrong and start again !!)

PS: I still did not try Greg's textures

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: FOG Experiment
Date: January 08, 2019 01:42PM
Posted by: huskyman49
Puuuuh! But thanks anyway :-)
Re: FOG Experiment
Date: January 08, 2019 05:33PM
Posted by: landex
Meteoro405 Wrote:
-------------------------------------------------------
> It is not so easy.
>
> I am doing this:
>
> 1) Apply shadows and lights (gray) with GP4
> Builder.
> 2) Create objects within the track to which the
> "haze" texture can be assigned.
> 3) Put those objects in the places that I think
> will generate the foggy weather
> 4) Change tree textures by the same but with a
> "fog" effect. Do the same with the grass textures.
> and objects such as bridges, buildings, signs,
> traffic lights.
> 5) Change the sky, for a darker one
> 6) Try (see what's wrong and start again !!)
>
> PS: I still did not try Greg's textures

Metereo, could export to a .gp4? That should be nice.
Re: FOG Experiment
Date: January 08, 2019 06:07PM
Posted by: landex



I did it on a very convencional way on all track. ;) Meteoro405 its more professional and local.
Re: FOG Experiment
Date: January 08, 2019 09:25PM
Posted by: Meteoro405
Very well!!! Only visor view?

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: FOG Experiment
Date: January 08, 2019 10:27PM
Posted by: landex
No:)
Is just like layer made with GPxPatch. It can be change the transparency. Of course it is in all track.
Maybe someone can improve it, like the dirt effect.




Edited 1 time(s). Last edit at 01/08/2019 10:51PM by landex.
Re: FOG Experiment
Date: January 08, 2019 10:58PM
Posted by: Meteoro405
Well done!!
You could make a mask. black (with 70% opacity) and in a sector of white (or yellow) that simulates the beam of the headlights so as to simulate the night on any track

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: FOG Experiment
Date: January 09, 2019 12:19AM
Posted by: landex
Meteoro405 Wrote:
-------------------------------------------------------
> Well done!!
> You could make a mask. black (with 70% opacity)
> and in a sector of white (or yellow) that
> simulates the beam of the headlights so as to
> simulate the night on any track

Yes?
I never simulate night on a track.
What done for fog is a grey tga with a alpha channel. More withness, less viewing,
Re: FOG Experiment
Date: January 09, 2019 12:24AM
Posted by: Meteoro405
Is a old idea...

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Keeping alive the GP4
Re: FOG Experiment
Date: January 09, 2019 12:33AM
Posted by: landex
I try it and looks really nice.try it

Fog or night
Re: FOG Experiment
Date: January 09, 2019 12:43AM
Posted by: auscain
It is not easy at all.
Creating a good environment is probably the most complex thing.

In regards to the texture, it was created in Photoshop and then rendered into multiple frames in 'blender' using a previous flag-waving setup.

The texture sequence was just meant to be proof of concept.
It needs all kinds of work:
1. Transparency.
2. Lighting including colour.
3. It can be improved by turning it into a seamless texture to be used in some instances.
4. It needs to be a continuous loop in the animation.
5. The lines around the texture are just for mapping and can be removed. At the moment, they are being used for orientation.

I believe driving into the flowing fog is going to work for best results. Finishing the drive-through of the texture immediately is probably going to be okay.
In the shared 'blender' file, just press play. Go to the second from the bottom View to select different viewpoints (if you are not familiar with 'blender';).
The 'blender' file was also meant to be just an example/base.
There is no texture loaded in the 'blender' file at the moment! It can still render out 10 transparent frames that can be edited and used.

The Australian flag obviously needs work!

Ingame Experiment video
Re: FOG Experiment
Date: January 09, 2019 02:25AM
Posted by: Meteoro405
Tomorrow show progress whit your files

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Keeping alive the GP4
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