FOG Experiment

Posted by Meteoro405 
FOG Experiment
Date: January 04, 2019 12:18PM
Posted by: Meteoro405
First steps for "Lime Rock Fog Experiment"

Do you imagine reaching "Up Hill" blindly?
Driving with very little visibility but with a dry floor?
Tried to overtake another car without being able to clearly see the limits of the track?



If I could use the graphic engine of rain, without rain ... it could generate the perfect climate...

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: FOG Experiment
Date: January 04, 2019 12:56PM
Posted by: livejackass
That would be incredible!

The little I know about the weather engine, is that if you save a game in the rain and it closes, when you load it again the track is dry and watering again.

Another thing, if the forecast is of wet track and in the screen of the grid you with the ALT + TAB leaves the game and return, the climate is 100% dry.

I do not think this will help, but it's the little I know of the BUGS of this engine.

I hope you can achieve this challenge :)

Mods NO-CSM LJack
Re: FOG Experiment
Date: January 04, 2019 01:56PM
Posted by: Turbo Lover
That fog looks very very good.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: FOG Experiment
Date: January 04, 2019 01:59PM
Posted by: rracunis
Excellent Ariel
Re: FOG Experiment
Date: January 04, 2019 03:46PM
Posted by: auscain
You could try rendering 10 atx frames in blender.

Your fog texture does look good.

I believe an almost circular motion could work for a small 10 frame loop. Then possibly add layers of 3d planes overlapping.

[blender.stackexchange.com]
Re: FOG Experiment
Date: January 04, 2019 04:16PM
Posted by: Meteoro405
It's a great idea!!!! I would only sacrifice the movement of the USA flag ... I will try !!!
Thanks for helping!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: FOG Experiment
Date: January 04, 2019 04:32PM
Posted by: landex
WOW! This looks just great. I hope, the experiment works well. This is another feature and all new atmosphere for each track! (Y)
Re: FOG Experiment
Date: January 04, 2019 05:24PM
Posted by: auscain
You do not have to displace the American flag. Just Remap the flag after the texture size changes.
As you can see below.
(The blue background is added just so you can see them).

These are all rendered in blender, applying different physics.
An Australian flag, a Holden flag, helicopter blades and helicopter blade shadow.

You could actually have multiple fog textures eg. 4 or more. All rendered for different effects. eg. In a sequence of 10 frames;)
Re: FOG Experiment
Date: January 05, 2019 10:33AM
Posted by: Isaint
Very good work. Keep it up if you are successful and I am sure that you will be this will also open the door for atmospheric presence on all tracks which will only serve to enhance the sim even more.(Y)


" Perfection is not a gift ....... it comes with practice."

Member of R.S.C.T Group
Re: FOG Experiment
Date: January 05, 2019 10:40AM
Posted by: quickslick
the fog experiment is simply awesome and i'm always amazed what is possible with a 17 years old game
Re: FOG Experiment
Date: January 05, 2019 02:48PM
Posted by: viking75
I am completely bluffed !!!:-O Forget immediately what I told you yesterday. Great surprise, indeed !
Re: FOG Experiment
Date: January 05, 2019 05:45PM
Posted by: landex
Meteoro405, do your fog expriments, and then tell us how you did it. Its so amazing look.;)
Re: FOG Experiment
Date: January 06, 2019 08:29PM
Posted by: auscain
A blender file that I started: Blender Fog

It is just an idea!
Re: FOG Experiment
Date: January 07, 2019 07:39PM
Posted by: landex
auscain Wrote:
-------------------------------------------------------
> A blender file that I started: Blender Fog
>
> It is just an idea!


auscain,nice!:)
What texture do you use? And is it semi- or full transparent?
Re: FOG Experiment
Date: January 07, 2019 11:35PM
Posted by: landex
I made a exprience with a simple box. Of course the inside of the is hole:(. If there was a way to have the all obejct texture:)
Re: FOG Experiment
Date: January 08, 2019 12:26AM
Posted by: auscain
Re: FOG Experiment
Date: January 08, 2019 04:08AM
Posted by: landex
Thanks auscain
Re: FOG Experiment
Date: January 08, 2019 07:47AM
Posted by: huskyman49
I wonder how to put this incredible new feature into the game? Could you please tell me or is it still too early to share...?
Re: FOG Experiment
Date: January 08, 2019 12:19PM
Posted by: Meteoro405
Thanks Greg!!!!!! As soon as I have time I will try them on the track.
Again thank you very much!

@Karl, You have to edit the tracks

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4




Edited 1 time(s). Last edit at 01/08/2019 12:24PM by Meteoro405.
Re: FOG Experiment
Date: January 08, 2019 01:13PM
Posted by: huskyman49
well, edit the tracks via wadupdater and then...? Put the *.tga-files into the wad? Done, but no effect... what else?
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