GPxPatch 4.50 [released]

Posted by SDI 
GPxPatch 4.50 [released]
Date: December 25, 2018 06:40PM
Posted by: SDI
Merry Christmas everyone. I have released GPxPatch 4.50.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 07:30PM
Posted by: vesuvius
Merry Christmas René and big thanks! :)
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 07:31PM
Posted by: WildSlick
Thank you!!! :-o
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 07:31PM
Posted by: Meteoro405
Santa Claus!!! Thx Rene!!!!!!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 07:39PM
Posted by: esv
Thank you Rene! God bless you good luck in everything, and most importantly health!
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:02PM
Posted by: landex
René, you are the man!!!!! I try it and just................... I dont have words! This is better than Xmas! ;)
This one of top10 features of gpxpatch. And easy the life of every one.
Big Thanks RENE Merry Xmas!
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:16PM
Posted by: munnzy
Say Whaaaaaaaatt
A million thank you's Rene for all you effort and time making GP4 the game it is today.
ohh and happy Christmas to you and yours.
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:21PM
Posted by: quickslick
absolutely stunning, René. Thank you so much (Y)
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:21PM
Posted by: SDI
Thanks guys, I'm glad it works. I had to work hard to get it finished on time for Christmas :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:26PM
Posted by: vesuvius
Simply stunning, it works perfectly. Thanks for all your hard work René.
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 08:44PM
Posted by: mralpha
Great! Have you ever thought to view the gap like this:

[imgur.com]
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 09:28PM
Posted by: SDI
I think it's a waste of space to draw one simple gap time like that :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 10:08PM
Posted by: Turbo Lover
Dank je wel René.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GPxPatch 4.50 [released]
Date: December 25, 2018 10:44PM
Posted by: SkaaningeN
wow, thanks again mate! Awesome work! :)


-------------------------------------------------
Ice Hockey is my Religion!
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 12:02AM
Posted by: Soutsen
thanks a lot!

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For a list of EVERY download for GP4, look here:[docs.google.com]
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 12:13AM
Posted by: RHill
I can see a driver specific aggressiveness has been added, how is this implemented? Does it apply the magic data value to each individual driver?

I’m just wondering what difference this might make to likelihood of going for an overtake. Is it just setting individual values that can now be done or is aggressiveness itself increased?

Auto save should be handy!!

Rich
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 12:16AM
Posted by: SDI
@RHill: I've tried to explain it in the documentation:

The braking range is normally read from the magic data, so it's track specific but affects all cars. The values in the magic data are better known as desc51 and desc52, or CC aggressiveness. I noticed that desc51 works like a minimum value and desc52 as a maximum value, and that the cars will brake for a corner somewhere in this range (relative to the normal braking point), so that's what I've called it. A negative value will make them brake earlier, and a positive value will make them brake later. Usually desc51 will be negative and desc52 positive. Note that if you edit the magic data, negative values will be between 32768 (equals -32768) and 65535 (equals -1). Note that if the car's grip value is increased, the braking point is increased (moved ahead) too. The braking range values are added on top of this.

With GPxSet it's possible to have a braking range individually for each car. It can be specified in the performance text file under section [BrakingRangeMin] and [BrakingRangeMax]. The key names are Team #00 through Team #10. Each value consists of two comma separated numbers, one for each car, though if one value is used, it will affect both cars of that team. The BrakingRangeMin and BrakingRangeMax values work the same as desc51 and desc52 in the magic data, and do not replace them. Rather, they are added to the corresponding magic data value for a specific car. The formula is not exact, but to get an idea, it looks like: braking range value = grip + magic data value + car specific value. If the value becomes too high, it's likely the car will overshoot a corner, especially slow corners. If the values becomes too low, it's likely the car will brake early even for fast corners ahead and becomes a danger to other cars, though very easy to outbrake.

It's possible to exclude this patch even when the values are present in the performance file. This can be done in gpxset.ini, section [PerfManager], key PatchBrakingRange. Use value 0 to disable it. The default value is 1.

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 12/26/2018 12:18AM by SDI.
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 12:23AM
Posted by: thestig88
Many thanks!
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 12:43AM
Posted by: gap177
Another fine update to this great program!! (Y)(Y) Thank you Rene and have a Merry Christmas!! (Y)

Glenn (Cdn)
Re: GPxPatch 4.50 [released]
Date: December 26, 2018 03:24AM
Posted by: SchueyFan
Wow very nice updates indeed!





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