Failure rates and retirements.If a car always retires and you want to change that, open the appropriate PF, find the team you want to change and adjust the failure probability. Look at the values the other teams are using and base an estimate on that if you like (staying within the range 0 to 24578 for a race length of 100%, according to PRBlanco's v1.2 spreadsheet).
That's the easy way and it should resolve your problem.
There are more accurate ways of going about things but it's trickier than it seems; basically because in the real world a car fails to finish for a number of reasons. They may have had a mechanical failure, crashed out or they may never have started the race at all! Unfortunately however, there's no way currently to tell GP4 to make driver X crash out more than driver Y, so at the moment I use the failure probability variable to account for all reasons, ie in a ten race season, if driver A broke down 5 times and crashed out 5 times the driver would initially be assigned 100% a failure rate, not 50% as it 'should' be.
Rene is working on something which might allow us to simulate a driver's crash likelihood in the future, but for now, I use the failure rate value to represent both mechanical failure AND driver failure - bearing in mind that some drivers might ACTUALLY crash out in the GP4 race already anyway, so you have to build that into your analysis as well. It gets quite complex when you start to delve into it.
One tip for now, I'd say, is that you can't assess the appropriateness of your failure values over one race, or even one season. You need plenty of data to work with because it takes a while for the trends to show through:
Consider Driver A with a low failure value and Driver B with a high one. Both could fail to finish the same number of times in any given season, but if you played the same season 10 times you'd definitely see the data converging around the probability determined by the failure rate, ie Driver A finishes far more often than Driver B, over time.
If you just want to correct that one race I'd recommend the easy way, covered above. You'll be close enough.
Zandvoort - Yes, I changed that pit lane entry behaviour too. I think I increased the desc67 (sectors to pit in) value from 0 to 8 in the MD file. The CC cars being too slow around the last corner is separate issue, which is what I was referring to earlier. Being a beta release there's a lot to fix at Zandvoort, but it was the circuit that first got me messing with MDs and I enjoy being able to drive it in the virtual world without fear of serious injury! Some of these old tracks were just wild and it's a wonder anyone lived to tell the tale.
I enjoy Kyalami '82 too, but I don't know Pau well enough to enjoy it yet, although it certainly looks good. I agree about the number of quality tracks in GP4. The community has been blessed with much talent.