Building a track

Posted by landex 
Building a track
Date: December 10, 2018 06:13PM
Posted by: landex
Hi,
I have lots of tutorials here and on youtube, but there not one who really explain how to cover a hole like on the picture, the altitude is variable. Maybe someone can explain how he does(in 3dsmax or zmodeler.)


Re: Building a track
Date: December 10, 2018 06:49PM
Posted by: maxi82
check if this option is called



f you can not solve it, pass me the file and I check it

my works
[www.grandprixgames.org]
Re: Building a track
Date: December 10, 2018 07:38PM
Posted by: landex
maxi82 Wrote:
-------------------------------------------------------
> check if this option is called
>
> [fotos.subefotos.com]
> e33f7d5baao.png
>
> f you can not solve it, pass me the file and I
> check it


Thanks Maxi82, the .dat file its fine. I met the graphic side (.gp4). My mistake, i should put it on the title.
I would like to learm to cover the hole with a mesh. I use to make plane, but it looks always not line it up with the track.
Re: Building a track
Date: December 10, 2018 07:55PM
Posted by: maxi82
landex escribió:
-------------------------------------------------------
> maxi82 Wrote:
> --------------------------------------------------
> -----
> > check if this option is called
> >
> >
> [fotos.subefotos.com]
>
> > e33f7d5baao.png
> >
> > f you can not solve it, pass me the file and I
> > check it
>
>


I guess you know how to create the primary mesh!
Once created the primary mesh, in those places that would be empty, you have to create a mesh with some 3d editor (I recommend you learn to use 3d max), export the .dat file to 3ds format and import it with the 3dmax and start to to work.
sorry for my basic English.
> Thanks Maxi82, the .dat file its fine. I met the
> graphic side (.gp4). My mistake, i should put it
> on the title.
> I would like to learm to cover the hole with a
> mesh. I use to make plane, but it looks always not
> line it up with the track.

my works
[www.grandprixgames.org]
Re: Building a track
Date: December 10, 2018 08:03PM
Posted by: jimbob1
to fill that gap i'd do it with builder...click the edge by fence on each sector & drag them to where you want to fill
Re: Building a track
Date: December 10, 2018 08:14PM
Posted by: Meteoro405
jimbob1 escribió:
-------------------------------------------------------
> to fill that gap i'd do it with builder...click
> the edge by fence on each sector & drag them to
> where you want to fill

Meteoro405 mode on!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: Building a track
Date: December 10, 2018 09:05PM
Posted by: landex
maxi82 Wrote:

>
> I guess you know how to create the primary mesh!
> Once created the primary mesh, in those places
> that would be empty, you have to create a mesh
> with some 3d editor (I recommend you learn to use
> 3d max), export the .dat file to 3ds format and
> import it with the 3dmax and start to to work.
> sorry for my basic English.

Maxi your english its good.
I did it like you said, so far so good. Then I made a spline on the Top view and put a shell modifier. But the height its not alined

Re: Building a track
Date: December 10, 2018 09:15PM
Posted by: landex
jimbob1 Wrote:
-------------------------------------------------------
> to fill that gap i'd do it with builder...click
> the edge by fence on each sector & drag them to
> where you want to fill


Jimbo could you explained with little more detail:) Edge to fence?
Re: Building a track
Date: December 11, 2018 12:10AM
Posted by: landex
jimbob1 Wrote:
-------------------------------------------------------
> to fill that gap i'd do it with builder...click
> the edge by fence on each sector & drag them to
> where you want to fill

Thank you Jimbo, Meteoro405, Maxi85 with Snap and Magnetic tool it works good.
It didn´t work because my magnetic tool had 0cm, I changed to 200cm and it aligns to the edges.
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