GP4 performance files

Posted by F1Master 
GP4 performance files
Date: June 19, 2003 02:44PM
Posted by: F1Master
** GP3edit - Performance File **

[Team #00]
Name=Ferrari
Performance=800,809,2135
First Driver=1,Michael Schumacher,16590,0,16310,0
Second Driver=2,Rubens Barrichello,16134,0,16203,0

[Team #01]
Name=McLaren,Mercedes
Performance=795,805,4332
First Driver=5,David Coulthard,16270,0,15650,0
Second Driver=6,Kimi Raikkonen,16125,0,15655,0

[Team #02]
Name=Williams,BMW
Performance=800,813,1595
First Driver=3,Juan Pablo Montoya,16485,0,16238,0
Second Driver=4,Ralf Schumacher,16500,0,16531,0



What exactly do all those numbers after each driver and the team represent?
Re: GP4 performance files
Date: June 19, 2003 02:53PM
Posted by: b-tone
Performance=800,809,2135
First Driver=1,Michael Schumacher,16590,0,16310,0

800-qualify horsepower
809-race hp
2135-race retirement chance
16590-qualy performance (grip?)
0-qualy range (being 0 means he will be very consistent)
16310-race perf
0-race range

i htink



____
Tony

Re: GP4 performance files
Date: June 19, 2003 03:03PM
Posted by: F1Master
Thanks
Re: GP4 performance files
Date: June 19, 2003 03:21PM
Posted by: Alex13
I think that ability rage means; something like his performance can be eg 16000, and if his ability rage is 200 then his maximum performance will be 16200. So will perform something between 16000-16200. And performance is probably something between braking ability and ability to reach the maximum levels of grip the car offer him (gp4 physics values)





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Re: GP4 performance files
Date: June 19, 2003 03:28PM
Posted by: Morbid
It also determines minimum performance. The range is a random number (in this case from 0 to 200) that is either added or subtracted. Thus a Skill of 16000 with a range of 200 gives a driver that performs from 15800 to 16200.



Post Edited (06-19-03 22:28)



It's only after we've lost everything, that we are free to do anything.
Re: GP4 performance files
Date: June 19, 2003 03:30PM
Posted by: Alex13
hehe Like williams this year. You don't know if they r gonna be 14th in qual or 1st ;)





AMD64 3400+ (running at 2,66ghz atm ;))DDR400 1gb(running at 433) Asus K8N-E Deluxe mobo, 6800ultra, Tagan tg-480w, Audigy 2Zs, Logitech Z-5500 speakers
Using X-aser Lanfire case with 5 fans inside cathodelights etc included aswell :P
Re: GP4 performance files
Date: June 19, 2003 09:27PM
Posted by: Guimengo
It means exactly like this:

Ferrari
qualifying HP- 800
race HP- 809
engine breaking chances- 2135

Schumi
driver performance qualify- 16590
range of performance- 0 (he may be better or worse, depends on various conditions)
race performance- 16310
range- 0 (never change, no matter what)

But of course they are wrong, as Ralf is no way better than Rubinho or David, and David isn't better than Rubinho, and Raikkonen should have some sort of range, and have a little higher performance level.

I'm 100% sure of all that!! :)
Hope it helps you and perhaps, your editing.
Re: GP4 performance files
Date: June 20, 2003 03:17AM
Posted by: Alex13
I think that the 2 range things r the one for qual and the 2nd for race





AMD64 3400+ (running at 2,66ghz atm ;))DDR400 1gb(running at 433) Asus K8N-E Deluxe mobo, 6800ultra, Tagan tg-480w, Audigy 2Zs, Logitech Z-5500 speakers
Using X-aser Lanfire case with 5 fans inside cathodelights etc included aswell :P
Re: GP4 performance files
Date: June 20, 2003 04:55AM
Posted by: Anonymous User
Re: GP4 performance files
Date: September 21, 2005 07:30AM
Posted by: Jagdpanzer
Can anyone shed any more light on this topic, as in what exactly do the numbers represent in the perf files?



"There are some pikeys there at Turn 10 putting tarmac down - what do you think of that?" - Martin Brundle
Re: GP4 performance files
Date: September 21, 2005 07:58AM
Posted by: nicol@cciarri
Team #00]
Name=Ferrari
Performance=800,809,2135
First Driver=1,Michael Schumacher,16590,0,16310,0
Second Driver=2,Rubens Barrichello,16134,0,16203,0

The value of bhp on the LEFT ( 800 ) is the value for the car in RACE.
The value of bhp on the RIGHT ( 809 ) is the value for car in QUALIFY

Again, for each driver You see on the LEFT the ability driver for the RACE,
and of course, on the RIGHT the skill value for the QUALIFY.

The range ability is the value that can increase, or decrease these the driver performances, in both race ( LEFT ) or qualify session ( RIGHT ).

The range, basically, is intended in this way: 16000 ability value, and 200 range. It means that that driver can have perf value ranging from 15800 to 16200. This happens in a randomized way, and is affected also by a lot of other parameteres ( infact, if You set range 0, You will see that anyway performances can have some variations ).

It all clear, now?
Re: GP4 performance files
Date: September 21, 2005 08:16AM
Posted by: b-tone
the 2135 is the failure chance.


____
Tony

Re: GP4 performance files
Date: September 21, 2005 12:24PM
Posted by: nicol@cciarri
Yes, the failure chance FOR THE TEAM ( not for the driver ). Remember that failures, like other features, are conditioned from magic data, and commonly, anyway, driver with less ability has more chances to get failures.
Regarding the percentage, consider that more than 32000 is like to have 80% of probability of failure.

Everything it's OK, now?
Re: GP4 performance files
Date: September 21, 2005 12:31PM
Posted by: b-tone
@nicola - do you know more about failures? i've found that the values used in gp3edit for example aren't correct.
i always get too many failures.
if someone has a 10% failure chance is that 10% for the race, or is it calculated every ?? 1 lap or something?.
to get realistic failures - 4-10 cars per race, say, i have to give quite low values.
thats with default or tweaked MD so i dont think thats the problem.

and the failures only effect car/engine - not crashes.

____
Tony

Re: GP4 performance files
Date: September 21, 2005 05:11PM
Posted by: nicol@cciarri
Hi Tony
There are some differences between GP3Edit ( that I used for a long time ) and Team Editor ( Performances sector ). In last times, I used Laurent's editor, 'cos it was resembling more precise in driver results...therefore, I can argue that also on failures it should be better.
Regarding failures, as You probably know, they are scheduled, as numbers in magic files, where You can see each kind of failures. In my opinion, some failures should be changed, or should be updated, and anyway, a lot of other mechanical failures should be inserted..but, actually this is not possible, since in magic data these are the 8 possible failures:
desc126=failure chance : suspension
desc127=failure chance : loosewheel
desc128=failure chance : puncture
desc129=failure chance : engine
desc130=failure chance : transmission
desc131=failure chance : oilleak/waterleak
desc132=failure chance : throttle/brake
desc133=failure chance : electrics
Remember that the unitary value ( 1 car, I think ) is 744 for each failure in magic file. Therefore, 2 cars having the same failures are reported as 1488+1=1489 ( I don't know why...), and so on.
In my opinion, failures are intended for all the Grand Prix days...so, basically You could have a puncture, or any other failure also in Qualify, although I don't remember often this evenience.
The distribution of failures, of course, is not personalized for the team...it's completelly casual, and it dependes from the failure team percentage: for example, between a team with 6000 as failure value and another one with 2000, the first is more probably affected by a failures...and between the same team drivers, commonly, the less skilled ( less perf value in perf text ) is more affected. But I have to say that there are still a lot of unknow factors in GP4 that are conditioning failures, performances, etc...some events are completely randomized, and You can have an example from the fact that although You can put 0 as range ability in race and qualify for all drivers, You will obtain alway different results ( sometimes similare, but anyway not always the same ).
From this discussion, You can also understand that for a realistic, specific race result in GP4 You need some editors ( like Pit & lap, and Failures Editors by Alessandro Carrera ) that, from saved games ( only saved started games...) are able to manage failures, pits, and results.
I think that this could be interesting sometimes, but probably are more funny generic performances, with variable results.
Finally, from this discussion You can also see that realistic performances are not possible in a complete way in GP4, and overall, they are not feasible without magic files editing.
A new physic file alone, also with a new perf text, can't give a complete performances set for GP4.
Re: GP4 performance files
Date: September 22, 2005 01:31AM
Posted by: Jagdpanzer
A simple last question. Am I correct in that no matter how the perf files are edited, it only effects computer controlled cars? In other words, if you select a car to drive, regardless of team or driver, your input as a player overrides that cars perfomance data?

So if I drive a Minardi or Jordan I could still put it on the pole in quali even though my team mate in the CC car will be considerably slower?



"There are some pikeys there at Turn 10 putting tarmac down - what do you think of that?" - Martin Brundle
Re: GP4 performance files
Date: September 22, 2005 06:39AM
Posted by: NuMbBrAiN
Yep...personally when I drive a race...I start Teameditor and put everyones performnces to about 10000....they qualify with a time of 2:03.--- ...lol....evil me !!:D

Re: GP4 performance files
Date: September 22, 2005 12:09PM
Posted by: nicol@cciarri
No....Performances text files are affecting both human driver ( bhp car ), and CPU drivers ( ability, and bhp car ).
This, of course, if You set in GP4 default the option "level of 2001 ", or if You use GPxpatch, with activation of "car power team dependant".

If You don't use these options, or if You play in Hot seat modality ( with GP4 default ), all drivers will have the same ability ( except the human, as well ), and all cars will have the same car bhp power, depending only from the Physic default file ( that is for GP4.exe 100-no patch- 845 bhp, while in GP4 102 -with patch- 855 bhp ). Clearly, this last way is an Arcade way of game.

Therefore, performances files have a predominant role in performances set, regarding ability of CPu drivers, and bhp power for all cars of all teams.
When You use perf text, with GPxpatch, for example, You could also set bhp to 0 in Physic file....
I hope it's clear this aspect.

Speacking about bhp car power, I still remark that for each track, and for each level of driving difficulty ( from Ace to rookie ), there are specific bhp car percentage in magic file. Therefore, if You consider for example a car with 800 bhp in perf text, NOT in all tracks that car will have 800 bhp, since in some tracks it could be less, depending on the perf-lap time imposted for that track.
In magic file, the 100% of bhp car is expressed as 500, and is close to CPU driver grip levels. If You see a magic file, You can see that many tracks have values as 485, or 490, etc...In these cases, cars have not 100% bhp car power expressed on performances text. This is useful to modulate laptimes for performances in each track.

Realistic Performances are complicated things....I hope, from this thread that people can understand this aspect, appreciating better the work of who, spending time, making tests, etc, is proposing new perfomances files.
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