DTM 2018 - RELEASED ( PM )

Posted by rracunis 
Re: DTM 2018 - WIP
Date: August 13, 2018 12:02AM
Posted by: Meteoro405
I cant wait

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: DTM 2018 - WIP
Date: August 13, 2018 10:25AM
Posted by: gareth
Me either! Looks absolutely sensational, as always!
Re: DTM 2018 - WIP
Date: September 05, 2018 12:45PM
Posted by: rracunis
Edoardo Mortara ( Zandvoort and Brands Hatch liveries )









MOD is ready , will be released soon
Re: DTM 2018 - WIP
Date: September 05, 2018 01:33PM
Posted by: Meteoro405
Great!!!!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: DTM 2018 - WIP
Date: September 05, 2018 01:58PM
Posted by: drafi5
Fantastic !!!

Re: DTM 2018 - WIP
Date: September 05, 2018 09:16PM
Posted by: Turbo Lover
(Y)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: DTM 2018 - WIP
Date: September 05, 2018 09:59PM
Posted by: quickslick
wow, very nice (Y)
Re: DTM 2018 - WIP
Date: September 06, 2018 12:06PM
Posted by: rracunis
Alex Zanardi ( Misano )


Re: DTM 2018 - WIP
Date: September 06, 2018 12:17PM
Posted by: rracunis
Time to go . I'm 55 yrs old , playing the GP series in the past 2 decades or more . In 2005 , found out the megapatch 2005 and things changed . I have been involved more and more , using my free time basically to make things for the GP4 . I'm planning my retirement and , suddenly , I realized that still have many things to do before getting even older than I am now , while my body and mind are still "almost" well .
I wish to all of you all the best , surely I will be around for a while , won't release , however , any another work . To finish my time here , The 2018 DTM MOD is ready to be shared in a no public way . Anyone who wants the MOD , send a PM and I will send the link .

Bye , Ricardo



Edited 2 time(s). Last edit at 09/06/2018 04:36PM by rracunis.
Re: DTM 2018 - WIP
Date: September 06, 2018 01:20PM
Posted by: MSchumi24
rracunis Scritto:
-------------------------------------------------------
> Time to go . I'm 55 yrs old , playing the GP
> series in the past 2 decades or more . In 2005 ,
> found out the megapatch 2005 and things changed .
> I have been involved more and more , using my free
> time basically to make things for the GP4 . I'm
> planning my retirement and , suddenly , I realized
> that still have many things to do before getting
> eve older than I am now , whle my body and mind
> are still "almost" well .
> I wish to all of you all the best , surely I will
> be around for a while , won't release , however ,
> any another work . To finish my time here , The
> 2018 DTM MOD is ready to be shared in a no public
> way . Anyone who wants the MOD , send a PM and I
> will send the link .
>
> Bye , Ricardo

Thanks for everything, Ricardo!
Unfortunately, another great modder leaves us ... we are less and less:(
Re: DTM 2018 - WIP
Date: September 06, 2018 01:48PM
Posted by: drafi5
Thank you very much for your great works, Ricardo !!!
So sad you are leaving, but time goes on...all the best in the future.





Edited 1 time(s). Last edit at 09/06/2018 04:20PM by drafi5.
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 03:10PM
Posted by: npnc
Thanks for everything you did for gp4.
Bye
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 03:16PM
Posted by: pauloderpich
Thank you Ricardo for each and every work you did and share. Wishing you the best!

Paulo
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 03:46PM
Posted by: quickslick
thank you very much for the great work Ricardo. It's totally sad to hear that you leave, but i can understand your decision and i wish you all the best for your life in the future
Re: DTM 2018 - WIP
Date: September 06, 2018 09:30PM
Posted by: Turbo Lover
rracunis Schreef:
-------------------------------------------------------
> Time to go . I'm 55 yrs old , playing the GP
> series in the past 2 decades or more . In 2005 ,
> found out the megapatch 2005 and things changed .
> I have been involved more and more , using my free
> time basically to make things for the GP4 . I'm
> planning my retirement and , suddenly , I realized
> that still have many things to do before getting
> even older than I am now , while my body and mind
> are still "almost" well .
> I wish to all of you all the best , surely I will
> be around for a while , won't release , however ,
> any another work . To finish my time here , The
> 2018 DTM MOD is ready to be shared in a no public
> way . Anyone who wants the MOD , send a PM and I
> will send the link .
>
> Bye , Ricardo



Hope all the best for you in the future, thank you mate.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 09:59PM
Posted by: Meteoro405
Ricardo, I'm 53 years old, and like you several years playing GP4.
Many times I said "that's it, it's enough", but it always turns to the first love!
We are a small community today. But of generous and kind people.
I think it is a unique case that 16 years later we continue making mods and tracks for our beloved GP4.

I know of your personal sufferings. I hope the GP4 was something that helped you.

From here I send you a hug. Thank you my friend!

Vejo vocĂȘ no Rio !!

Mods & Tracks for GP4 - [www.mediafire.com]


Keeping alive the GP4
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 10:19PM
Posted by: gitanes
Thank you very much for all your great work, Ricardo !
Great hug !
We will miss you !


My personal GP4 files at : www.4shared.com ______ My Blog at : Gitanes GP4 work

* Performance Files * LoadingScreens GoogleMaps * GP4 Tracks and Cars Databases
Re: DTM 2018 - RELEASED ( PM )
Date: September 06, 2018 11:49PM
Posted by: salvasirignano
Thanks so much for everything Ricardo, best wishes to you!

===================================================================================
Tahitian GP Circuit
[www.grandprixgames.org]
Easter Island Circuit
[www.grandprixgames.org]
Re: DTM 2018 - WIP
Date: September 07, 2018 10:56AM
Posted by: masiso
Thanks for your work Ricardo, I've only been getting into GP4 for the last 2 years and it's been you guys that have taken the experience to another level. All the best.
Re: DTM 2018 - RELEASED ( PM )
Date: September 08, 2018 12:56PM
Posted by: rracunis
Please someone can tell me what exactly the gpxlog below means , the game has crashed to the desktop . Thanks in advance



Starting log
GPxPatch version: 4.44
GPx version detected: decrypted GP4 v1.02
Date/time: 8-09-2018 14:23
Verbosity level is 1
OS version info: Windows 7 Service Pack 1 build 7601
Total physical memory: 3893 MB (free: 1575 MB)
Debugging gp4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x77a00f3b
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (3508): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x764ed0ac
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x764ed0ac
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> ** ERROR ** BAD LINE IN SETTINGS FILE :
>> >>
>> AUTO-SAVED UPDATED SETTINGS FILE
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000270
Start address = 0x69b79589
Thread local base = 0xfffda000
>> WM_ACTIVATE (active)(not minimized)
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000284
Start address = 0x6fe7a3e0
Thread local base = 0xfffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000298
Start address = 0x6bf59682
Thread local base = 0xfffaf000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002b4
Start address = 0x779a41f3
Thread local base = 0xfffac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002b8
Start address = 0x6b6ef1ac
Thread local base = 0xfffa9000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002dc
Start address = 0x6fef62ee
Thread local base = 0xfffa9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002e0
Start address = 0x6ce04819
Thread local base = 0xfffa6000
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: Microsoft C++ Exception
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000030c
Start address = 0x779a6679
Thread local base = 0xfffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000034c
Start address = 0x779a6679
Thread local base = 0xfffa6000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000380
Start address = 0x76fd85ed
Thread local base = 0xfffa3000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003d0
Start address = 0x779a6679
Thread local base = 0xfffa0000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> atiu9pag.dll
>>
>> ATI Mobility Radeon HD 5650
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>>
Win95_Startup : 1600 x 900
>>
win95_initialiseD3D : 1600 x 900
>> Initialize3DEnvironment(1600 x 900 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3DDevice created =
>> HAL (hw vp): ATI Mobility Radeon HD 5650
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000534
Start address = 0x718127e1
Thread local base = 0xfff9d000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000534
Start address = 0x676ae4a1
Thread local base = 0xfff9d000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000548
Start address = 0x718127e1
Thread local base = 0xfff9a000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000054c
Start address = 0x779a6679
Thread local base = 0xfff97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000550
Start address = 0x676ae4a1
Thread local base = 0xfff94000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a8b727
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000558
Start address = 0x6c0091f0
Thread local base = 0xfff91000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000055c
Start address = 0x67684f9d
Thread local base = 0xfff8b000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000564
Start address = 0x779c14f1
Thread local base = 0xfff8e000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>>
HazeManager : Autosize for backbuffer width 1600 [512 x 512]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_06

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_on

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_-

>> CGP4Cockpit::LoadMesh() No object found for name - Position_P_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_L_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - LCD

>> D3D: D3D_LoadCars [14%]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> *WARNING* Emissive material via illuminated diffuse
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [64%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> 01
>>
>> ** WARNING ** Failed to match object to class ::
>> 02
>>
>> ** WARNING ** Failed to match object to class ::
>> 03
>>
>> ** WARNING ** Failed to match object to class ::
>> 04
>>
>> ** WARNING ** Failed to match object to class ::
>> 05
>>
>> ** WARNING ** Failed to match object to class ::
>> 06
>>
>> ** WARNING ** Failed to match object to class ::
>> 07
>>
>> ** WARNING ** Failed to match object to class ::
>> 08
>>
>> ** WARNING ** Failed to match object to class ::
>> 09
>>
>> ** WARNING ** Failed to match object to class ::
>> 09b
>>
>> ** WARNING ** Failed to match object to class ::
>> 10
>>
>> DONE.

>> D3D: Init video walls [66%]
>> D3D: Weather manager init [67%]
>> D3D: Get Horizons [70%]
>> D3D: Init TV Manager (a) [72%]
>> D3D: Create Sky Dome [72%]
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> D3D: Clouds init [74%]
>> D3D: BuildReflectedMesh [75%]
>> D3D: CrowdManager [75%]
>> D3D: FlagManager() [77%]
>> D3D: Hazes [78%]
>> D3D: Droplets [82%]
>> D3D: droplet manager init (b) [82%]
>> D3D: Animation Data [83%]
>> Importing scene scripts.
>> D3D: Init Track rendering [85%]
>> D3D: Init Icon Sprites [86%]
>> D3D: Init Old Style Particles [87%]
>> D3D: Init Rain [87%]
>> D3D: HWStartLightsInit [87%]
>> D3D: Fire manager [89%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> C:\Program Files (x86)\Infogrames\Grand Prix 4\gpxpdata\gfx\fonts\MGBOLD.TTF
>> : error adding font resource
>> ANIM: Entering a new session - creating animation variable storage.
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x00467dd3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbf665b05
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x00467dd3
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xbf665b05
Stack trace:
00467DD3: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00467EC2: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00467F98: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
83000001: <no module><no symbol>
4B75FFFA: <no module><no symbol>
BE04458B: <no module><no symbol>
009FB560: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
01B0808B: <no module><no symbol>
C0850000: <no module><no symbol>
C9333976: <no module><no symbol>
458BF88B: <no module><no symbol>
B8808B04: <no module><no symbol>
03000001: <no module><no symbol>
83188BC1: <no module><no symbol>
FB8018E3: <no module><no symbol>
8B117508: <no module><no symbol>
8520245C: <no module><no symbol>
08740458: <no module><no symbol>
000106C7: <no module><no symbol>
06EB0000: <no module><no symbol>
Registers:
EAX=43095378 ECX=BF665B05 ESI=430953DC
EBX=20C63100 EDX=00000010 EDI=1031EEA0
CS:EIP=0023:00467DD3
SS:ESP=002B:0018F46C EBP=00000001
DS=002B ES=002B FS=0053 GS=002B
Flags=00010286
Stack dump:
0018f46c: bf665b00 00000032 20c631b4 43095378 '.[f.2....1. xS.C'
0018f47c: 43095ff8 014e4800 bf665b05 00000010 '._.C.HN..[f.....'
0018f48c: 20c631b4 430953dc 00000000 3f800000 '.1. .S.C.......?'
0018f49c: 00000002 00000000 00000014 0018f48c '................'
0018f4ac: 0018ff78 6958d028 00000001 20c631b4 'x...(.Xi.....1. '
0018f4bc: 00467ec2 00467f98 43095378 00000032 '.~F...F.xS.C2...'
0018f4cc: 00000000 00000000 1031eea0 ffffffff '..........1.....'
0018f4dc: 43095ff8 00000000 00000032 00000000 '._.C....2.......'
0018f4ec: ffffffff 00000000 3f800000 00000000 '...........?....'
0018f4fc: 0412524c 00a4ca00 00000000 00000000 'LR..............'
0018f50c: 0018f52c 0018f52c 694ff6f7 00000000 ',...,.....Oi....'
0018f51c: 00000001 04b7c900 00000000 04b7c900 '................'
0018f52c: 0018f5d0 694e5589 00000000 00000001 '.....UNi........'
0018f53c: c1d55492 07551398 0754f250 00000001 '.T....U.P.T.....'
0018f54c: 0412524c 00000000 04b7c900 00000000 'LR..............'
0018f55c: 04125240 0018f604 694e4d68 00000000 '@R......hMNi....'
0018f56c: 00a4c998 3f800000 00000000 00000000 '.......?........'
0018f57c: 00000000 00000000 3f800000 00000000 '...........?....'
0018f58c: 00000000 00000000 00000000 3f800000 '...............?'
0018f59c: 00000000 00000000 00000000 00000000 '................'
0018f5ac: 3f800000 3f800000 04b7c904 00000000 '...?...?........'
0018f5bc: 00000000 0018f53c 0018ff78 6958d178 '....<...x...x.Xi'
0018f5cc: 00000001 00666666 00488ebb 04b7c904 '....fff...H.....'
0018f5dc: 00457e9d 00000000 00000001 10309934 '.~E.........4.0.'
0018f5ec: 00457174 00457196 ffffffff 10304cd8 'tqE..qE......L0.'
0018f5fc: 00000000 10304cd8 00000000 0048952b '.....L0.....+.H.'
0018f60c: ffffffff 00000000 00000000 00a52014 '............. ..'
0018f61c: 00000019 00001bac 3f800000 04000000 '...........?....'
0018f62c: 04b7c912 00000000 00000000 04b7c900 '................'
0018f63c: 00000000 0018f678 00010001 00000000 '....x...........'
0018f64c: 00000000 00000000 00010000 00010001 '................'
0018f65c: c1d55701 07550c44 0754f250 04b7c904 '.W..D.U.P.T.....'
0018f66c: 00000000 0018f65c 0018f5f0 0018ff78 '....\.......x...'
0018f67c: 6958d178 00000001 00001bac 00000000 'x.Xi............'
0018f68c: 004c8747 00000089 00000000 00a52014 'G.L.......... ..'
0018f69c: 00000019 0049dce2 00000000 00000000 '......I.........'
0018f6ac: ffffffff 0066fef0 00866da8 3f800000 '......f..m.....?'
0018f6bc: 779d1ecd 004b719a fffffffe 77a30f6e '...w.qK.....n..w'
0018f6cc: 779eae1e 00390000 5000016b 77993ca3 '...w..9.k..P.<.w'
0018f6dc: 77cb5606 00000150 3f800000 00000000 '.V.wP......?....'
0018f6ec: 00000000 00000000 00000000 3f800000 '...............?'
0018f6fc: 00000000 00000000 00000000 00000000 '................'
0018f70c: 3f800000 00000000 00000000 00000000 '...?............'
0018f71c: 00000000 3f800000 00000000 00000000 '.......?........'
0018f72c: 00000000 00000000 00000000 00000000 '................'
0018f73c: 00000000 00000000 00000000 00000000 '................'
0018f74c: 00000000 0018f768 779c4f34 005dc504 '....h...4O.w..].'
0018f75c: 00000000 00000002 64babb90 0018f7c8 '...........d....'
0018f76c: 779c5061 64babb9c 0018f7ac 00000022 'aP.w...d...."...'
0018f77c: 00000002 00000000 0018f7c8 00000000 '................'
0018f78c: 0018f7c8 779c5070 77cb5662 00000020 '....pP.wbV.w ...'
0018f79c: 00000002 64babb90 0018f7c8 0018f7c8 '.......d........'
0018f7ac: 00000005 0018f794 00000150 0018f8ac '........P.......'
0018f7bc: 00000011 3f7fffff 3f7fffff 80000000 '.......?...?....'
0018f7cc: 3f7fffff bede6444 af800000 3f6696e4 '...?Dd........f?'
0018f7dc: 00000000 00000000 80000000 bbb7f04f '............O...'
0018f7ec: 00000000 3b316641 80000000 80000000 '....Af1;........'
0018f7fc: 00000000 00000003 04b9e58c 0018f820 '............ ...'
0018f80c: 694fa338 00000003 00a50ac8 04b7ce6c '8.Oi........l...'
0018f81c: 00a50ac8 0018f878 694ff1e7 00000003 '....x.....Oi....'
0018f82c: 00a50ac8 04b7c900 c4986f07 bf6695bf '.........o....f.'
0018f83c: bbcc355c bb316641 c0b7e3ee bbb7f04f '\5..Af1.....O...'
0018f84c: 3f7ffeba c310e5f3 bba5ae52 80000000 '...?....R.......'
0018f85c: 0058ff86 80000000 3a9a1c27 c310e5f3 '..X.....'..:....'
0018f86c: bba5ae52 00a50ac8 3f800000 0018f894 'R..........?....'
0018f87c: 0018f894 694ea1a3 00a50ac8 04b7c900 '......Ni........'
0018f88c: 04b7c904 00000000 0018f8d0 694e4800 '.............HNi'
0018f89c: 00000003 00a50ac8 c1d55992 07551328 '.........Y..(.U.'
0018f8ac: 00a50b08 04b7c900 04b7c904 00000000 '................'
0018f8bc: 00b47800 0018f8a4 0018ff78 6958d028 '.x......x...(.Xi'
0018f8cc: 00000001 00001bac 00494675 04b7c900 '........uFI.....'
0018f8dc: 00000003 00a50ac8 ffffffff 0066fef0 '..............f.'
0018f8ec: 00000003 04b9e58c 0018f90c 694fa338 '............8.Oi'
0018f8fc: 00000003 00a50ac8 04b7ce6c 00a50ac8 '........l.......'
0018f90c: 0018f964 694ff1e7 00000003 00a50ac8 'd.....Oi........'
0018f91c: 04b7c900 3e8fdd1c bea341e9 bf2341e9 '.......>.A...A#.'
0018f92c: 00000000 64e75c29 3ecccccd 460c90e8 '....)\.d...>...F'
0018f93c: 6d4e1986 04cfc690 0018f960 04b9e380 '..Nm....`.......'
0018f94c: 0018f968 694fc437 012ae058 0018f960 'h...7.OiX.*.`...'
0018f95c: 00a50ac8 3ecccccd 460c90e8 0018f980 '.......>...F....'
0018f96c: 694ea1a3 00a50ac8 04b7c900 04b7c904 '..Ni............'
0018f97c: 00000000 0018f9bc 694e4800 00000003 '.........HNi....'
0018f98c: 00a50ac8 c1d558fe 00a50ac8 0066fef0 '.....X........f.'
0018f99c: 0754f250 04b7c904 00000000 3f8b08f3 'P.T............?'
0018f9ac: 0018f990 0018ff78 6958d028 00000001 '....x...(.Xi....'
0018f9bc: 000003ee 40013b70 04b7c900 00000003 '....p;.@........'
0018f9cc: 00a50ac8 00000000 00000000 00000000 '................'
0018f9dc: 3f800000 bf7684cf 00000000 be8a0cf0 '...?..v.........'
0018f9ec: 00000000 00000000 3f800000 00000000 '...........?....'
0018f9fc: 00000000 3e8a0cf0 00000000 bf7684cf '.......>......v.'
0018fa0c: 00000000 00866d00 07551328 00a50b08 '.....m..(.U.....'
0018fa1c: 4001405c 40013af4 40021098 00000001 '\@.@.:.@...@....'
0018fa2c: 00000001 40014044 54345047 4b414557 '....D@.@GP4TWEAK'
0018fa3c: 400210ab 00493fbf 00000010 00000001 '...@.?I.........'
0018fa4c: 00000001 ffffffff 0066fef0 00001bac '..........f.....'
0018fa5c: 00866da8 000f5c29 3ebc6a7f 3f000000 '.m..)\...j.>...?'
0018fa6c: 42a00000 00000001 00000000 3f800175 '...B........u..?'
0018fa7c: 00000000 00000320 00000160 005106a3 '.... ...`.....Q.'
0018fa8c: 00510c23 ffffffff 0066fef0 00001bac '#.Q.......f.....'
0018fa9c: 0018fab0 00866da8 00000000 00000000 '.....m..........'
0018faac: 00000000 0055177e 0052375a 00523ae6 '....~.U.Z7R..:R.'
0018fabc: 0051131a 00511ab5 0051267c 0051e500 '..Q...Q.|&Q...Q.'
0018facc: 0053742d 764eb2b7 76c96c30 00400000 '-tS...Nv0l.v..@.'
0018fadc: 0018faf0 00000000 00000000 76a927a2 '.............'.v'
0018faec: 00001b78 005089c8 00000000 00000000 'x.....P.........'
0018fafc: 0018ff88 00390000 00393fe0 00000000 '......9..?9.....'
0018fb0c: 00c3d510 01392a30 00000000 0000005b '....0*9.....[...'
0018fb1c: 0018fc08 77993c2a 00393d08 77992c67 '....*<.w.=9.g,.w'
0018fb2c: 00393bb8 00000000 77993ca3 77cb5da2 '.;9......<.w.].w'
0018fb3c: 00000140 00000000 00390000 00390150 '@.........9.P.9.'
0018fb4c: 00bf0000 00390000 00390150 00000420 '......9.P.9. ...'
0018fb5c: 0018fc48 77993c2a 0000005b 77992c04 'H...*<.w[....,.w'
0018fb6c: 00390150 00000000 00393bb8 77cb5de2 'P.9......;9..].w'
0018fb7c: 0000007f 00000000 0000002b 00390150 '........+...P.9.'
0018fb8c: 00390150 00000020 00393d00 00000000 'P.9. ....=9.....'
0018fb9c: 82040086 003900c4 000001af 00c3d504 '......9.........'
0018fbac: 00390150 00000140 0000007f 00000000 'P.9.@...........'
0018fbbc: 82040086 00000420 00000000 00bf0000 '.... ...........'
0018fbcc: 5000016b 00000018 00393bb8 00393bb8 'k..P.....;9..;9.'
0018fbdc: 00393bb3 00000000 00c389a0 00390000 '.;9...........9.'
0018fbec: 03000000 0018fb38 0000007f 0018fcc8 '....8...........'
0018fbfc: 779d1ecd 004b69ca fffffffe 77993ca3 '...w.iK......<.w'
0018fc0c: 77993cce 00000140 00000158 00393bb2 '.<.w@...X....;9.'
0018fc1c: 00393bb0 00000140 00390000 00000001 '.;9.@.....9.....'
0018fc2c: 00000000 76a8b727 00000002 00000012 '....'..v........'
0018fc3c: 009ed59c ffffffff 005e94dd 00000000 '..........^.....'
0018fc4c: 0018fc8c 0000001c 0018fc6c 0018fc70 '........l...p...'
0018fc5c: 76a8e35c 0018fc90 77a30706 00390000 '\..v.......w..9.'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819
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