I could be well off, but I think the blue tint (as well as some other things) are controlled by the 'weather.wdt' file in a track's .wad file.
For example, from F1 Virtual's Quattro Raceway which I think has this tint.:
version 2
1.000 ;DirectionalFogScalar
0.240 ;AmbientConstant
0.750 ;AmbientFogConstant
0.250 ;AmbientFogScalar
0.480 ;AmbientLevelRebalance
1.500 ;DirectionalLevelRebalance
0.500 ;MinFogBright
1.000 ;FogWetScalar
0.000 ;GreyBlueRampSplit v2
0.000 ;GreySkyScalar v2
0.000 ;Blue_R
102.000 ;Blue_G
255.000 ;Blue_B
201.000 ;FarBlue_R
235.000 ;FarBlue_G
255.000 ;FarBlue_B
0.300 ;FogBlueSkyLerpFactor
0.600 ;NearFarBlueSkyFactor
0.000 ;SkyColourCentreDeltaX
0.000 ;SkyColourCentreDeltaY
0.000 ;SkyColourCentreDeltaZ
-1.000 ;SkydomeHorizonHeight v2
-1000.000 ;SkydomeDomeHeight v2
0.000 ;SkydomeHorizonHeightForReflections v2
Compared to 2001 Monaco:
version 2
1.000 ;DirectionalFogScalar
0.250 ;AmbientConstant
0.750 ;AmbientFogConstant
0.250 ;AmbientFogScalar
0.500 ;AmbientLevelRebalance
1.500 ;DirectionalLevelRebalance
0.500 ;MinFogBright
1.000 ;FogWetScalar
0.000 ;GreyBlueRampSplit v2
0.000 ;GreySkyScalar v2
89.000 ;Blue_R
175.000 ;Blue_G
255.000 ;Blue_B
89.000 ;FarBlue_R
175.000 ;FarBlue_G
255.000 ;FarBlue_B
0.300 ;FogBlueSkyLerpFactor
1.200 ;NearFarBlueSkyFactor
0.000 ;SkyColourCentreDeltaX
0.000 ;SkyColourCentreDeltaY
0.000 ;SkyColourCentreDeltaZ
-150.000 ;SkydomeHorizonHeight v2
750.000 ;SkydomeDomeHeight v2
0.000 ;SkydomeHorizonHeightForReflections v2
I'm not sure what a lot of that means, but I'm guessing that the larger 'Blue' values of Quattro are pretty important here.
I'm hoping that a track wizard could chime in and explain what they know about these values.
Most of the reflection related things in the F1Graphics.cfg are 'What gets reflected?', 'How much?' and 'From how far away?' I believe.
(Static/Dynamic reflections, Number of reflections to draw at once, Reflect static objects within X metres)
F1 Graphics Swapper ---
Lensdump - Renders and Screenshots ---
GP4 Performance GeneratorEdited 1 time(s). Last edit at 12/05/2016 01:15AM by AUS_Doug.