Transforming CSM mod to Non-CSM mod: Indepth Tutorial

Posted by XenonS 
Transforming CSM mod to Non-CSM mod: Indepth Tutorial
Date: September 02, 2016 10:06PM
Posted by: XenonS
How to transform a CSM-mod into a NON-CSM-mod
****************************************

Mods come in 2 sorts: a mod can be installed in the CSM of the ZaZ tools and launched from there; CSM will then make substantial changes to your main GP4 directory and when you quit the game this directory is then completly restored. Such mods are the most common ones.
The other sort of mods, like the Season 2002, is a non-CSM mod that is launched with GPxPatch or with GP4.exe directly; these mods are however rarely available. Both mod systems have their advantages and backdrops. These are:

CSM mods:
Takes long to load and start but has a convenient menu for the setup choices. CSM mods have a better interface for editing the Magic Data (in TSM) and you can setup additional things for the car damage and its behavior (Damage.ini).

Non-CSM mods:
The biggest advantage is that they load very fast with GPxPatch and their single install requires much less Hard Disc space, whereas the CSM system must constantly have ALL tracks available which requires a lot of space. As another advantage, the entire features of TW4Tweaker are available, the Magig Data can also be easily edited and implemented with CMagic, the only backdrop is: the Damage.ini file of CSM does NOT work outside of CSM (but see my trick at the end in "What I have tested";)

Some editors and utilities like the GUI version of GP4Tweaker and other older utilities that are very useful anyway for modders do not work with CSM (unless applying some tricks), but maybe you want to use them. My following method works to transform a CSM mod into a non-CSM mod that can be started simply with GP4.exe / GPxPatch.exe / GP4Tweaker.exe etc... and makes the mod workable again with other utilities.

**********************************************************************

A. Preparation work
-------------------
Make a CLEAN and FULL install of GP4 and then add the most important required tools:

Note: Experts may skip these 10 steps and re-copy the decrypted GP4.exe into the main dir, but you are at your own risk if the game crashes afterwards...I have warned you!

1. Make a FULL install of the game. Do not install in \Program Files (x86), e.g. install in a folder C:\Games...
2. Install the Patch 9.6.
3. Replace GP4.exe with the Decrypted GP4.exe 1.02.
4. Install the latest GpxPatch.
5. Set both GPxPatch.exe and GP4.exe in Windows Compatibility Mode for XP SP2 and set 'Run as Admnin'.
6. Start GP4.exe with GPxPatch.
7. The game asks to calibrate grafics and sound. Accept. After the process go in the Options > Advanced Grafics.
8. Set resolution to the highest compatible with your system and set everything to Max value, don't change Bump.

9.
Run 'Test' and check if the FPS bar is at maximum (60 FPS) after the test, if no, then repeat Test. Once the the FPS bar is at max, then set it manually to 30 FPS. Click OK to apply the changes and quit grafic options. Quit GP4 by accepting 'save the changes'.

10.
Open the file f1graphics.cfg in the main GP4 folder and change the following settings:

1 ; f1graphics.cfg controls all settings (default 0) note:- make this 1
1920 ; [RELEASE] Game 3D Horizontal Resolution
1080 ; [RELEASE] Game 3D Vertical Resolution

You can now play the game with a resolution of 1920x1080 with best grafics at 30 FPS.
After these 10 steps you are ready to simply play the standard game by starting the GP4.exe with no extra mods or changes, or you start it within GPxPatch which will apply all changes and improvements.

A tip: If you do a lot of mod changes and traffic, and out of the blue GP4 starts to crash, then the good medecine is: re-copy the fresh decrytpted GP4.exe file in your dir before getting in hairy recovery attempts ;-)

B. Make a BACKUP of your main game folder
-------------------------------------------------------
Before you start playing create a GP4_BACKUP folder and copy the entire content of your main GP4 folder in it. If you want to convert new CSM mods afterwards you then have a fresh start to go with by simply ripping out all your main game folder and copying back the backup content. Also, if things go wrong you don't have to re-install the whole thing.
Note: Experts can skip this but they must know how to assign all possible utilities to the new directory and starting the game from there, this is possible. However: watch your Hard Disk space! GPxPatch will adapt immediately and follow the setup from the new directory without user intervention except maybe the Track section that must be adjusted. For other utilities, especially GP4Tweaker (use the /P command!) you will have to adapt.

C. Setting up your mod in CSM before transforming it into non-CSM
------------------------------------------------------------------------------------
Install the ZaZ tools if you have not done it already, launch CSM, it will ask you for fast wads. Accept. Then, go in the Options and point to your GP4.exe containing your (provisory) CSM mod. Deactivate the Update else a message will popup every time at start.

Now, very important, before installing any mod in CSM, install the PLUS-trackpack. This pack is needed for Season 1988-199x mods and MUST be installed BEFORE installing any mods or their trackpacks. If you skip it or if you do it only later then CSM will get confused and not patch the mod correctly which will result in game CRASHES. So install the PLUS-Trackpack NOW, even for mods that don't need it, sure is sure...
After the installation You will then notice a new 'Track' folder in your main game dir. The PLUS-Trackpack has added 17 directories with the name of all default game tracks. Inside you will see 2001 tracks. Never touch these ones or CSM will not work correctly.

Now, install the CSM mod you want to transform, possible updates to the mod and its trackpack. Open the Track folder and look at the track structure. New directories have been added with the mod Season's year in the directory names. Navigate inside to take notice of the track wad files. A track always comes with a wad file, a dat file, a loadingscreen as bmp file, a gpi file for the track map and a settings.ini file. Not all these files must be present but the wad and dat will be there as a minimum.
Remember all the track structure, because later we need to adjust the Track section of GPxPatch to point correctly to all these wad and dat files! More about this later.

Create a directory GP4_BACKUP_GPSAVES outside of the game directory and copy the entire GPSAVES folder from your game directory into it. You do this because later after the transformation, if you are in doubt about things that are not enabled in your mod or things you want to enable later you can go through the Data folder of this backup and retrieve/transfer/copy what you need in order to activate it. At some point if you are satisfied with your mod you can delete all this.

Prepare your CSM mod to launch:
It is very important to setup your mod with CSM so that most settings will be activated. Be sure to load all tracks, the best grafics, enable visors, rain droplets and all sound (you can disable all that later). use a profile to do races with your own name (create one in the 'Other Stuff' section, then right-click on your mod and activate your profile).
For all mods it is probably best to chose these settings:

Chose Grand Prix: 1st track of the season
Select Driver: Make a profile and chose the right driver as in your profile driver number!
Select Race Type: Season Championship (this should load all cars an anims for the season, check this with the cars.wad and anims.wad later)
Other choices: Select best grafics, best sound, rain droplets, visors enabled, etc...

By doing all that you ensure that later all settings are available to be changed in GPxPatch or in the game, and no options are greyed-out.

Warning:
If you chose Hi resolutions from the drop-down in CSM, then you MUST set the Advanced Grafics in-game to highest resolution (change to Manual), otherwise you'll get white cars, ghosts, artefacts, the pope on a skateboard, truncated helmets, grafic anomalies of all sort or game crashes...

D. Transforming your mod
--------------------------------
Just before starting the mod in CSM create a new directory for your non-CSM mod, e.g. call it GP4_MOD where 'MOD' is the year of your Season. Also be sure to have the main game folder (with GP4.exe) open together with your new GP4-MODfolder, it's because you have to QUICKLY go in these folders shortly :)

Start the mod with CSM normally by clicking Start. Should CSM tell you "...you need at least version xxxx to start this mod" then open the main [your mod].csm file and simply change the inside version to a lower one.

Immediately after starting the mod in CSM, it gets tricky and you need to act quickly, so read the next step carefully before starting:

ALT-TAB to the Desktop and copy/paste GP4Tweak.bin from the CSM mod folder into your GP4_MOD folder, then copy all the content of the CSM mod folder EXCEPT THE GPSAVES FOLDER into the GP4_MOD
Note: You have to be QUICK While copy/pasting the gp4tweak.bin beause if waiting too long Windows will tell you that the file is in usage and cannot be copied. If it's that, then you have to redo starting the mod in CSM and trying to copy again. You NEED this file otherwise the game will crash or show grafic anomalies if starting without CSM. For all the remaining files you can take your time for copying :)
For the GP4Tweak.log file you can click 'Ignore' in the Windows message, but for any other files you will have to copy them manually afterwards. It is essential that the GP4.exe which has been modified by CSM by starting the game is correctly copied in your GP4_MOD folder. In my case, all this has worked.

After the copy process, quit the game and wait until CSM has restored your main game folder, then quit CSM.

Make a BACKUP of the fresh GP4.exe and name it Season_xxxx_GP4.exe, also backup the GP4tweak.bin, just in case you run in trouble with future changes, you never know...

Go in the GP4_MOD folder and create an empty GPSAVES folder. Don't forget this step because this folder is needed later for saving your games!

Experts can skip this next step if they intend to play the non-CSM mod from within the GP4_MOD folder and want to keep the main game folder intact, otherwise be sure to have executed point B above! (Backup main folder).
Go in the main game GP4 folder, delete all its content and then paste all the content of GP4_MOD into it. You can now delete the empty GP4_MOD folder.

E. Making a final check, checking in GPxPatch that all links are correct and adjust the Track section
------------------------------------------------------------------------------------------------------ --------------------
Basically, your new non-CSM mod is ready to go, but we must do some final checks and maybe move the track wad files to their right place.
The first thing to check visually is the presence of the cars.wad, anims.wad in the main directory, if the filesize has changed to a huge size (the original is about 20.000 kb only) it means CSM has correctly patched and transfered the new cars into the file. Then, still in the main dir you will notice all the the new track wads, usually labeled with the season's year. But if you see files like 'belgium.wad', 'germany.wad' etc, this are not necessarily track files but could also be wad for the cars that will load when you play specific tracks. It depends on the mod. When opening the gpxdata folder you can see all files added by CSM that are necessary to be read by GPxPatch.

Launch GPxPatch from your new non-CSM dir and first check that 'Enabled Debug mode' is activated and the verbosity set to at least Medium. It has been reported that some mods will crash the game if this is not set.
Then, go through all the sections to see if the pathes are correct. Skip the Track section for the moment. It is essential that all the pathes are right! Open any icon with a directory to check it. All must point to withing your new main non-CSM mod directory!

Checking and adjusting the Track section in GPxPatch:
In chapter C. I told you to navigate the Track folder to get familiar with its content. We now must check that GPxPatch points correctly to all the dat files for the tracks. If it's not correct, the game will crash when going to the 3D world.

If you have prepared the CSM mod as I adviced above, then you should be lucky because GPxPatch has all the tracks set correctly after the transformation, all the tracks are located in the main game dir, if you navigate in the Tracks folder and go in the season tracks you will notice that the wad files are gone. This is because CSM has patched them and moved them into the main folder. In this case check in GPxPatch if all the tracks point to the dat files located in the Track folder, then you are ok.

[Skip this if the track pathes are correct in GPxPatch]
If the track pathes are wrong (e.g. pointing in the Circuits folder which is WRONG) you have to adjust manually. First, you need to know the exact order of the tracks as they are played during your season in the game. To know that, go in the Track folder and you will see a single file called xxxx.ini where xxxx is the year of your season. Open it and that's the exact track order (this file is written by TSM when importing a season trackpack or when manually assigning tracks for a profile). Now, still in the Track folder, navigate through the mod track folders (those with your season's year label, not the PLUS-Trackpack ones!) and check if the dat files of the tracks are still located there. The track wad files may have been moved by CSM into the main directory (or elsewhere), this doesn't matter, but you MUST locate the dat files in order for GPxPatch to read them.
Now open again GpxPatch, go in the Track section and click on the Edit tab. Adjust all entries to fit exactly the order as in the xxxx.ini file by pointing to the dat files, usually in the Track folder in the track directories with the season's year in their names. Really get sure that the order is correct, the game will crash if you make mistakes!

E. Getting rid of unnecessary files to save hard disk space
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Files that can be deleted because not necessary for your mod to run are:

- All the default 2001 track wad files in your main game dir
- All the PLUS-Trackpack files in the Track Folder (they contain a PLUS directory and a default game track).
- If you have backed up the whole GPSAVES folder: Delete any other mod folders that have nothing to do with your mod. If you don't need to load anythng additional from here to activate in your mod then you can safely delete the whole backup.


F. Making mod choices in GPxPatch and running your new non-CSM mod
------------------------------------------------------------------------------------------
Make a shortcut from GPxPatch.exe in your non-CSM mod and call it GP4-xxxx (your season year). Alternatively, point to the GP4.exe from within your mod utility to launch or read the files in your non-CSM folder. Be warned that launching the game without GPxPatch will give unpredictable results, especially any additional mod textures, anims, videos, icons etc. will not show-up in the game, therefore... better launch it with GPxPatch unless you know exactly what you do ;-)

About Performance Files (GPxSet)
All performance files should correctly be located in the gpxpdata folder, usually 17 different files if your mod has set the car performances for each track. If not so, check if there is a Generic Performance File that you can use. All this will also appear in the GPxSet section of GPxPatch. Here, it is not necessary to set each track's performance files manually before playing a specific track, GPxPatch will do this automatically when you change tracks within the game, I have tested this. But if your mod doesn't have different performance files, then use a generic one if it exists and load it in the 'Performance File', don't forget to activate the checkbox in this case! Otherwise leave this field empty with the checkbox unchecked, so the in-game default performance will be used.

Visors enabled/disabled
Visors can be enabled/disabled in the GP4Tweak.ini file. Before making changes in the file, I would make a backup of it and change the extension to txt. Also be sure to backup the GP4Tweak.bin (you should have done this already!).

For the 1991 mod: disabling/enabling the BBC Commentary:
The sound files are in the gpxpdata\snd folder. In the snd folder, make a folder Commentary. Copy/paste the soundset.ini file into the Commentary folder. In the snd folder open to soundset.ini and delete everything after [Events], this will disable the commentary. In the Sound section of GPxPatch just point to the relevant soundset.ini to get the Commentary or not.

If you run in trouble and the game crashes
If you have done all correctly above you should not experience any crashes, sometimes GP4 will crash because the sound and the frame updates are out of synch, especially on fast machines. This will happen now and then and there's nothing you can do about, except making sure that your framerate setting is set at 30 FPS (and not at 60) as I adviced in Chapter A. However if GP4 always crashes in the last Weather screen (Last changes, just before going in the 3D world), then something is mistaken in your setup. You can do this to solve (in order):

- Check that in GPxPatch 'Enabled Debug mode' is activated and the verbosity set to at least Medium.
- Recopy the GP4Tweak.bin file from the backup into the main folder
- Do the above and recopy the decrypted GP4.exe 1.02 into your main folder
- You should not get any crashes anymore, have you removed some game files ?! I'm afraid you will have to recopy the content of your GP4_BACKUP folder (see Chapter B) and re-construct your non-CSM mod, sorry. In this case, first remove all your savegames and personal car setups from the GPSAVES folder into another safe folder and re-copy them back later.

Here the solutions for the most common GP4 game and CSM problems:

Problem: The game often crashes when playing, especially after changing Car Setup.
Solution: On fast computers, the FPS setting in the Options should not be 60 FPS but 30 FPS. Unlock your F1graphics.cfg file, redo the Test, set the FPS to 30 and redo point 10 in Chapter A.

Problem: The game crashes if my Team companion leaves the pits together with me
Solution: Yes, GP4 will get confused...Wait until your companion has started.

Problem: I don't get the full replay time as set in the game Options
Solution: Set the Advanced grafics from Automatic to Manual and ensure that all settings except Mirror view are at maximum (let the Bump disabled)

Problem: The car grafics, the track grafics or other grafics are all wrong
Solution: Your Advanced grafic settings in the game are not set to Manual and maximum, change that.

Problem: CSM says I need a clean wad file to start the program
Solution: Re-copy the decrypted GP4.exe in your game dir

Problem: CSM says I need a higher version of CSM to play the mod
Solution: Hahaha...there is no higher version, that's a nice one eh? Ok, open your main [your mod].csm and remove or edit the version entry to be lower.

Problem: CSM will not launch my mod, it restores it immediately after launch
Solution a) You have not installed the PLUS-Trackpack and your mod needs it. Deinstall the mod by deleting the mod folder in GPSAVES, de-install the mod trackpack, install the PLUS-Trackpack, re-install the mod and re-install the mod trackpack.
Solution b)
If you have built a CSM mod, then you know already that ALL your ini files in the Settings folder must be right, also your main [your mod].csm must have the correct entries! Additionally, you must have all GPxPatch files in the Data\GPxPatch, plus you MUST set the Debug Mode to 'Enabled' and Verbosity to Medium in GPxPatch.

Problem: I can see no Pitcrew or track personel
Solution a) It's becasue you have set the Pitcrew grafic option to Highest, you must set it to High only (happens only with mods when chosing Hi resolutions). Redo the Test dance as explained in Chapter A.
Solution b) Copy your F1graphics.cfg and put it outside the game directory. Run the game and quit on main menu. Paste (and overwrite) your F1graphics.cfg back in the game.

Problem: Oops...All the driver and team names are gone, I see only a slash /
Solution: delete your f1gstate.sav, run the game and quit. Next time you start the names will show again.


Things that I have tested
--------------------------------
I have tested the CSM mod Season 1991, the most legendary and meaningful mod in my opinion and it's also the most complex one from how it has been built and the big content of cars, animations, even BBC commentaries in the sound etc. This mod perfectly works, and what's more: the entire edit of Damage.ini is carried over in the non-CSM mod, because CSM writes the content in the GP4.exe file. Therefore a tip here:

Tip: If you want to use special settings from the Damage.ini file in your non-CSM mod, I think you can simply re-run the procedure in Chapter D when starting the CSM mod, but after ALT-TAB you simply copy/paste the GP4tweak.bin and the GP4.exe, that's it, you will play with the new Damage.ini settings.
Or if you have a native non-CSM mod (e.g. the 2002 Season): Then build a CSM mod in CSM > Ohter Stuff, then setup the Damage.ini, setup all ini files (which alas is MUCH more complicated than all this procedure here!), then run the build in CSM, and intercept / copy / Paste the GP4.exe and GP4Tweaker.bin to another location. That's it. If you now replace these files in your non-CSM mod you will drive with the settings made in the Damage.ini. But if you replace the GP4.exe with the decrypted one, then, the damage settings are gone of course.

What I have NOT tested in 1991 mod is: what happens if you chose 'Full Season' instead of 1st GP of the season. When chosing Full Season the mod will write a cars.wad for every track, so this may spell trouble with my system, but I don't care, I just chose the 1st GP instead, later all tracks will load correctly together with the cars. A Ferrari is red anyway :=))

Then I have tested several utilities, they all can read the new GP4.exe.

I will have to test other mods of course, but sincerly, I believe they will all work correctly like the 1991 mod.


Cases where you DON'T have to transform your mod
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Finally some words about when NOT using my system above.
At the start of this post I said that the reason for doing all this procedure is for using a mod without CSM for personal reasons like using a tool to enable or make settings that CSM doesn't support. Although some tools do not work with CSM, you can use them by applying a trick. This will save you time and you don't have to do all the system above. For example, I have tested this with GP4Tweaker:

Using CSM together with GP4Tweaker:

a) Make a backup of GP4.exe located in your main game dir.
b) Start CSM and setup your mod as desired, don't start the game yet.
c) Launch GP4Tweaker and make changes, then click Close, do not launch from the Tweaker. BUT: Be sure that those changes do not conflict with the Tweaker changes of CSM, otherwise your game will show unpredictable effects or most likely will crash !!
d) Now, click Start in CSM and launch your game.

I have tested this with GP4Tweaker and the Damage Coefficient, it works. I'll assume that other tweaks will also work if CSM doesn't touch them. This trick should also work with other tools like the Physics Editor etc.
Alas, before launching CSM again you will have to replace everytime the GP4.exe with the decrypted one caus' CSM will stupidly not accept a changed *.exe...you'll have to go with it, sorry...


Ok, this will conclude my transformation method, I know there are some other systems published, unfortunately I didn't get the links, so I tried one for myself and have shared it now, I hope this will be useful for you in some way.

Have fun with GP4 !!

XenonS

eof



Edited 65 time(s). Last edit at 09/13/2016 02:30PM by XenonS.
In the beginning, I will start my reply with my story. If you want to see only my comment, please scroll down after the stars.

I was browsing the Net yesterday, and found out that 2001 Mod was finally released. I couldn't resist, so I downloaded the mod and re-installed everything by following jcaranti's guide.

I was able to get the mod working with CSM only by logging in as admin. I'm running GP4 on Windows XP, so that was exactly what jcaranti suggested. But, on Windows XP, GP4 should, in theory, work with CSM via Restricted User Account by using "Run as... " -switch from the shortcut's options, just like on Windows Vista and above, but I ended up with a crash. Logging in as admin and running GP4 + CSM is the easiest method, but not the safest, of course. That's the reason why I've been looking for a way to get GP4 + CSM running on Restricted User Account.

Here's my gpxload.txt:

Starting log
GPxPatch version: 4.44
GPx version detected: decrypted GP4 v1.02
Date/time: 2-09-2016 23:47
[23:47:16.218] Verbosity level is 2
[23:47:16.218] OS version info: Windows XP Service Pack 3 build 2600
[23:47:16.218] Total physical memory: 3071 MB (free: 2545 MB)
[23:47:16.218] Debugging GP4.exe
[23:47:16.453] Process created:
Process ID = 0x00000528
Process handle = 0x00000790
Main thread ID = 0x000001d0
Main thread handle = 0x0000078c
Process will run on CPU 0 only
[23:47:16.453] Waiting for debug events...
[23:47:16.453] Debug event: CREATE_PROCESS_DEBUG_EVENT
[23:47:16.453] Thread ID = 0x000001d0
[23:47:16.453] Entry point = 0x005ddec6
[23:47:16.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:16.453] Thread ID = 0x000001d0
[23:47:16.453] path ntdll.dll
base 0x7c900000
size 714240
[23:47:17.437] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.437] Thread ID = 0x000001d0
[23:47:17.437] path C:\WINDOWS\system32\kernel32.dll
base 0x7c800000
size 992768
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\Games\Infogrames\Grand Prix 4\d3d8.dll
base 0x10000000
size 102400
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path
base 0x00b60000
size 4379984
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\msvcrt.dll
base 0x77c00000
size 343040
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\GDI32.dll
base 0x77f10000
size 288768
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\USER32.dll
base 0x7e360000
size 579072
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\ADVAPI32.dll
base 0x77dc0000
size 681472
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\RPCRT4.dll
base 0x77e70000
size 591360
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\Secur32.dll
base 0x77fe0000
size 56832
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\dinput8.dll
base 0x6d3b0000
size 188928
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\winspool.drv
base 0x72fd0000
size 146944
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\ole32.dll
base 0x774d0000
size 1289728
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\winmm.dll
base 0x76b30000
size 174592
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\dsound.dll
base 0x73ee0000
size 367616
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\VERSION.dll
base 0x77bf0000
size 18944
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\Games\Infogrames\Grand Prix 4\binkw32.dll
base 0x30000000
size 357939
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\wsock32.dll
base 0x71ac0000
size 24064
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\WS2_32.dll
base 0x71aa0000
size 82944
[23:47:17.453] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] path C:\WINDOWS\system32\WS2HELP.dll
base 0x71a90000
size 19968
[23:47:17.453] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.453] Thread ID = 0x000001d0
[23:47:17.453] First chance exception
[23:47:17.453] Exception address: 0x7c90120e
[23:47:17.453] Module name: 'ntdll.dll' (base 0x7c900000, size 714240)
[23:47:17.453] Exception flags: 0x00000000
[23:47:17.453] Exception code: EXCEPTION_BREAKPOINT
[23:47:17.453] Setting breakpoint on entry point (0x005ddec6)
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\WINDOWS\system32\IMM32.DLL
base 0x76370000
size 110080
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\WINDOWS\system32\LPK.DLL
base 0x62f30000
size 22016
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\WINDOWS\system32\USP10.dll
base 0x75550000
size 406528
[23:47:17.468] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] First chance exception
[23:47:17.468] Exception address: 0x005ddec6
[23:47:17.468] Exception flags: 0x00000000
[23:47:17.468] Exception code: EXCEPTION_BREAKPOINT
[23:47:17.468] Removing breakpoint on entry point
[23:47:17.468] Injecting DLL loading code...
[23:47:17.468] Copying code to target at address 0x01560000...
[23:47:17.468] Injection succesful
[23:47:17.468] Setting instruction pointer to injected code (0x01560000)
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 28160
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\Games\Infogrames\Grand Prix 4\GPxPSup.dll
base 0x09900000
size 40960
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:17.468] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] base 0x76c80000
[23:47:17.468] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:17.468] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.468] Thread ID = 0x000001d0
[23:47:17.468] base 0x76c80000
[23:47:17.578] >> D3D Constructor!
[23:47:17.578] >> Starting WinMain
[23:47:17.578] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.578] Thread ID = 0x000001d0
[23:47:17.578] path C:\WINDOWS\system32\uxtheme.dll
base 0x5b2a0000
size 218624
[23:47:17.593] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.593] Thread ID = 0x000001d0
[23:47:17.593] path C:\WINDOWS\system32\msctfime.ime
base 0x751a0000
size 177152
[23:47:17.593] >> WM_ACTIVATE (active)(not minimized)
[23:47:17.609] >> Game thread into win95_startup(0)
[23:47:17.609] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x0000097c
[23:47:17.609] Thread handle = 0x00000710
Start address = 0x7c810ca1
Thread local base = 0x7ffde000
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\CLBCATQ.DLL
base 0x76fc0000
size 498688
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\COMRes.dll
base 0x77040000
size 790016
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\OLEAUT32.dll
base 0x77110000
size 553472
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\dplayx.dll
base 0x6ccf0000
size 229888
[23:47:17.609] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x00000c2c
[23:47:17.609] Thread handle = 0x000006fc
Start address = 0x7c810ca1
Thread local base = 0x7ffdd000
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cce0000
size 23552
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\TAPI32.dll
base 0x76ea0000
size 181760
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\rtutils.dll
base 0x76e70000
size 44032
[23:47:17.609] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.609] Thread ID = 0x000001d0
[23:47:17.609] path C:\WINDOWS\system32\SHLWAPI.dll
base 0x77f60000
size 475648
[23:47:17.625] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] path C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
base 0x773c0000
size 1054208
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x6cce0000
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x76ea0000
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x76e70000
[23:47:17.625] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] path C:\WINDOWS\system32\dpmodemx.dll
base 0x6cce0000
size 23552
[23:47:17.625] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] path C:\WINDOWS\system32\TAPI32.dll
base 0x76ea0000
size 181760
[23:47:17.625] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] path C:\WINDOWS\system32\rtutils.dll
base 0x76e70000
size 44032
[23:47:17.625] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000008dc
[23:47:17.625] Thread handle = 0x000006d8
Start address = 0x7c810ca1
Thread local base = 0x7ffdc000
[23:47:17.625] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000008dc
[23:47:17.625] Thread exit code = 0
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x6cce0000
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x76ea0000
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x76e70000
[23:47:17.625] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] path C:\WINDOWS\system32\dpwsockx.dll
base 0x6c1a0000
size 57344
[23:47:17.625] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.625] Thread ID = 0x000001d0
[23:47:17.625] base 0x6c1a0000
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\system32\dpwsockx.dll
base 0x6c1a0000
size 57344
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\system32\mswsock.dll
base 0x71a40000
size 246784
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\system32\hnetcfg.dll
base 0x698d0000
size 344064
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\System32\wshtcpip.dll
base 0x71a80000
size 19456
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\system32\dpnhupnp.dll
base 0x6cc70000
size 60928
[23:47:17.640] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.640] Thread ID = 0x000001d0
[23:47:17.640] path C:\WINDOWS\system32\rsaenh.dll
base 0x68000000
size 227912
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\iphlpapi.dll
base 0x76d50000
size 95744
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\rasapi32.dll
base 0x76ed0000
size 237056
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\rasman.dll
base 0x76e80000
size 61440
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\NETAPI32.dll
base 0x60970000
size 337920
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\TAPI32.dll
base 0x76ea0000
size 181760
[23:47:17.671] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.671] Thread ID = 0x000001d0
[23:47:17.671] path C:\WINDOWS\system32\rtutils.dll
base 0x76e70000
size 44032
[23:47:17.687] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] path C:\WINDOWS\system32\DNSAPI.dll
base 0x76f10000
size 149504
[23:47:17.687] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] First chance exception
[23:47:17.687] Exception address: 0x7c834f03
[23:47:17.687] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.687] Exception flags: 0x00000001
[23:47:17.687] Exception code: 0x000006ba
[23:47:17.687] Exception is non-continuable
[23:47:17.687] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] path C:\WINDOWS\System32\winrnr.dll
base 0x76fa0000
size 16896
[23:47:17.687] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f50000
size 172544
[23:47:17.687] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] First chance exception
[23:47:17.687] Exception address: 0x7c834f03
[23:47:17.687] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.687] Exception flags: 0x00000001
[23:47:17.687] Exception code: 0x000006ba
[23:47:17.687] Exception is non-continuable
[23:47:17.687] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] First chance exception
[23:47:17.687] Exception address: 0x7c834f03
[23:47:17.687] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.687] Exception flags: 0x00000001
[23:47:17.687] Exception code: 0x000006ba
[23:47:17.687] Exception is non-continuable
[23:47:17.687] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] path C:\WINDOWS\system32\rasadhlp.dll
base 0x76fb0000
size 7680
[23:47:17.687] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] First chance exception
[23:47:17.687] Exception address: 0x7c834f03
[23:47:17.687] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.687] Exception flags: 0x00000001
[23:47:17.687] Exception code: 0x000006ba
[23:47:17.687] Exception is non-continuable
[23:47:17.687] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.687] Thread ID = 0x000001d0
[23:47:17.687] First chance exception
[23:47:17.687] Exception address: 0x7c834f03
[23:47:17.687] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.687] Exception flags: 0x00000001
[23:47:17.687] Exception code: 0x000006ba
[23:47:17.687] Exception is non-continuable
[23:47:17.703] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] path C:\WINDOWS\system32\dpnhpast.dll
base 0x6cc90000
size 35328
[23:47:17.703] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] First chance exception
[23:47:17.703] Exception address: 0x7c834f03
[23:47:17.703] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.703] Exception flags: 0x00000001
[23:47:17.703] Exception code: 0x000006ba
[23:47:17.703] Exception is non-continuable
[23:47:17.703] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] First chance exception
[23:47:17.703] Exception address: 0x7c834f03
[23:47:17.703] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.703] Exception flags: 0x00000001
[23:47:17.703] Exception code: 0x000006ba
[23:47:17.703] Exception is non-continuable
[23:47:17.703] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] First chance exception
[23:47:17.703] Exception address: 0x7c834f03
[23:47:17.703] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.703] Exception flags: 0x00000001
[23:47:17.703] Exception code: 0x000006ba
[23:47:17.703] Exception is non-continuable
[23:47:17.703] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] First chance exception
[23:47:17.703] Exception address: 0x7c834f03
[23:47:17.703] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.703] Exception flags: 0x00000001
[23:47:17.703] Exception code: 0x000006ba
[23:47:17.703] Exception is non-continuable
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x6cc90000
[23:47:17.703] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x00000e7c
[23:47:17.703] Thread handle = 0x00000690
Start address = 0x7c810ca1
Thread local base = 0x7ffdc000
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x6cc70000
[23:47:17.703] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x00000e7c
[23:47:17.703] Thread exit code = 0
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x71a80000
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x698d0000
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x76fa0000
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x76f50000
[23:47:17.703] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x000001d0
[23:47:17.703] base 0x6c1a0000
[23:47:17.703] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:17.703] Thread ID = 0x00000c2c
[23:47:17.703] Thread exit code = 0
[23:47:17.765] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] First chance exception
[23:47:17.765] Exception address: 0x7c834f03
[23:47:17.765] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.765] Exception flags: 0x00000001
[23:47:17.765] Exception code: 0x000006ba
[23:47:17.765] Exception is non-continuable
[23:47:17.765] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] path C:\WINDOWS\System32\winrnr.dll
base 0x76fa0000
size 16896
[23:47:17.765] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] path C:\WINDOWS\system32\WLDAP32.dll
base 0x76f50000
size 172544
[23:47:17.765] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] First chance exception
[23:47:17.765] Exception address: 0x7c834f03
[23:47:17.765] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.765] Exception flags: 0x00000001
[23:47:17.765] Exception code: 0x000006ba
[23:47:17.765] Exception is non-continuable
[23:47:17.765] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] First chance exception
[23:47:17.765] Exception address: 0x7c834f03
[23:47:17.765] Module name: 'C:\WINDOWS\system32\kernel32.dll' (base 0x7c800000, size 992768)
[23:47:17.765] Exception flags: 0x00000001
[23:47:17.765] Exception code: 0x000006ba
[23:47:17.765] Exception is non-continuable
[23:47:17.765] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] base 0x76fa0000
[23:47:17.765] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] base 0x76f50000
[23:47:17.765] >> MMX Enabled
[23:47:17.765] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] path C:\WINDOWS\system32\d3d9.dll
base 0x4fd60000
size 1689088
[23:47:17.765] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.765] Thread ID = 0x000001d0
[23:47:17.765] path C:\WINDOWS\system32\d3d8thk.dll
base 0x6df30000
size 8192
[23:47:17.765] >> nv4_disp.dll
[23:47:17.765] >>
[23:47:17.765] >> NVIDIA GeForce GTX 560
[23:47:17.765] >>
[23:47:17.765] >> Device mode 640 x 480 (format 22) confirmed
[23:47:17.765] >> Device mode 800 x 600 (format 22) confirmed
[23:47:17.765] >> Device mode 1024 x 768 (format 22) confirmed
[23:47:17.765] >> Device mode 1152 x 864 (format 22) confirmed
[23:47:17.765] >> Device mode 1280 x 960 (format 22) confirmed
[23:47:17.765] >> Device mode 1280 x 1024 (format 22) confirmed
[23:47:17.765] >> Device mode 1600 x 900 (format 22) confirmed
[23:47:17.765] >> Device mode 1680 x 1050 (format 22) confirmed
[23:47:17.765] >> Device mode 1920 x 1080 (format 22) confirmed
[23:47:17.765] >> Device mode 1920 x 1200 (format 22) confirmed
[23:47:17.765] >> Device mode 1920 x 1440 (format 22) confirmed
[23:47:17.765] >> Device mode 2048 x 1536 (format 22) confirmed
[23:47:17.765] >> Device mode 640 x 480 (format 23) confirmed
[23:47:17.765] >> Device mode 800 x 600 (format 23) confirmed
[23:47:17.765] >> Device mode 1024 x 768 (format 23) confirmed
[23:47:17.765] >> Device mode 1152 x 864 (format 23) confirmed
[23:47:17.765] >> Device mode 1280 x 960 (format 23) confirmed
[23:47:17.765] >> Device mode 1280 x 1024 (format 23) confirmed
[23:47:17.765] >> Device mode 1600 x 900 (format 23) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 23) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 23) confirmed
[23:47:17.781] >> Device mode 640 x 480 (format 22) confirmed
[23:47:17.781] >> Device mode 800 x 600 (format 22) confirmed
[23:47:17.781] >> Device mode 1024 x 768 (format 22) confirmed
[23:47:17.781] >> Device mode 1152 x 864 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 960 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 1024 (format 22) confirmed
[23:47:17.781] >> Device mode 1600 x 900 (format 22) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 22) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 22) confirmed
[23:47:17.781] >> Device mode 640 x 480 (format 23) confirmed
[23:47:17.781] >> Device mode 800 x 600 (format 23) confirmed
[23:47:17.781] >> Device mode 1024 x 768 (format 23) confirmed
[23:47:17.781] >> Device mode 1152 x 864 (format 23) confirmed
[23:47:17.781] >> Device mode 1280 x 960 (format 23) confirmed
[23:47:17.781] >> Device mode 1280 x 1024 (format 23) confirmed
[23:47:17.781] >> Device mode 1600 x 900 (format 23) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 23) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 23) confirmed
[23:47:17.781] >> Device mode 640 x 480 (format 22) confirmed
[23:47:17.781] >> Device mode 800 x 600 (format 22) confirmed
[23:47:17.781] >> Device mode 1024 x 768 (format 22) confirmed
[23:47:17.781] >> Device mode 1152 x 864 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 960 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 1024 (format 22) confirmed
[23:47:17.781] >> Device mode 1600 x 900 (format 22) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 22) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 22) confirmed
[23:47:17.781] >> Device mode 640 x 480 (format 23) confirmed
[23:47:17.781] >> Device mode 800 x 600 (format 23) confirmed
[23:47:17.781] >> Device mode 1024 x 768 (format 23) confirmed
[23:47:17.781] >> Device mode 1152 x 864 (format 23) confirmed
[23:47:17.781] >> Device mode 1280 x 960 (format 23) confirmed
[23:47:17.781] >> Device mode 1280 x 1024 (format 23) confirmed
[23:47:17.781] >> Device mode 1600 x 900 (format 23) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 23) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 23) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 23) confirmed
[23:47:17.781] >> Device mode 640 x 480 (format 22) confirmed
[23:47:17.781] >> Device mode 800 x 600 (format 22) confirmed
[23:47:17.781] >> Device mode 1024 x 768 (format 22) confirmed
[23:47:17.781] >> Device mode 1152 x 864 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 960 (format 22) confirmed
[23:47:17.781] >> Device mode 1280 x 1024 (format 22) confirmed
[23:47:17.781] >> Device mode 1600 x 900 (format 22) confirmed
[23:47:17.781] >> Device mode 1680 x 1050 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1080 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1200 (format 22) confirmed
[23:47:17.781] >> Device mode 1920 x 1440 (format 22) confirmed
[23:47:17.781] >> Device mode 2048 x 1536 (format 22) confirmed
[23:47:17.781] >>
Win95_Startup : 1920 x 1080
[23:47:17.781] >>
win95_initialiseD3D : 1920 x 1080
[23:47:17.781] >> Initialize3DEnvironment(1920 x 1080 TNL:1)
[23:47:17.781] >> Initialize3DEnvironment() - Requested width x height x format found in mode list
[23:47:17.781] >> Puredevice set
[23:47:17.828] >> D3DDevice created =
[23:47:17.828] >> HAL (hw vp): NVIDIA GeForce GTX 560
[23:47:17.828] >>
[23:47:17.828] >>
GP_win95 :: Running gfx at 32/24 bit
[23:47:17.828] >> win95_startup() - Initialize3DEnvironment ok

[23:47:17.828] >> Game thread finishing win95 startup(0)
[23:47:17.843] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.875] Thread ID = 0x000001d0
[23:47:17.875] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxset.gxm
base 0x0a000000
size 30208
[23:47:17.875] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.875] Thread ID = 0x000001d0
[23:47:17.875] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:17.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.875] Thread ID = 0x000001d0
[23:47:17.875] base 0x76c80000
[23:47:17.968] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.968] Thread ID = 0x000001d0
[23:47:17.968] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxlap.gxm
base 0x09b00000
size 44032
[23:47:17.968] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.968] Thread ID = 0x000001d0
[23:47:17.968] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:17.968] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.968] Thread ID = 0x000001d0
[23:47:17.968] base 0x76c80000
[23:47:17.984] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.984] Thread ID = 0x000001d0
[23:47:17.984] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxtrack.gxm
base 0x09d00000
size 32256
[23:47:17.984] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:17.984] Thread ID = 0x000001d0
[23:47:17.984] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:17.984] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:17.984] Thread ID = 0x000001d0
[23:47:17.984] base 0x76c80000
[23:47:18.000] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.000] Thread ID = 0x000001d0
[23:47:18.000] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxcinfo.gxm
base 0x09e00000
size 44544
[23:47:18.000] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.000] Thread ID = 0x000001d0
[23:47:18.000] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:18.000] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.000] Thread ID = 0x000001d0
[23:47:18.000] base 0x76c80000
[23:47:18.000] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.000] Thread ID = 0x000001d0
[23:47:18.000] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsat.gxm
base 0x09c00000
size 68608
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:18.015] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] base 0x76c80000
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxsound.gxm
base 0x09f00000
size 20480
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:18.015] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] base 0x76c80000
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\Games\Infogrames\Grand Prix 4\gpxpdata\gxm\gpxivibe.gxm
base 0x0a100000
size 11776
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\WINDOWS\system32\imagehlp.dll
base 0x76c80000
size 150528
[23:47:18.015] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] base 0x76c80000
[23:47:18.015] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.015] Thread ID = 0x000001d0
[23:47:18.015] path C:\Games\Infogrames\Grand Prix 4\gp4tweak.dll
base 0x40000000
size 70656
[23:47:18.828] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.828] Thread ID = 0x000001d0
[23:47:18.828] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.828] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.828] Thread ID = 0x000001d0
[23:47:18.828] path C:\WINDOWS\system32\WINTRUST.dll
base 0x76c20000
size 177664
[23:47:18.828] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.828] Thread ID = 0x000001d0
[23:47:18.828] path C:\WINDOWS\system32\CRYPT32.dll
base 0x77a70000
size 604672
[23:47:18.828] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.828] Thread ID = 0x000001d0
[23:47:18.828] path C:\WINDOWS\system32\MSASN1.dll
base 0x77b10000
size 58880
[23:47:18.828] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.828] Thread ID = 0x000001d0
[23:47:18.828] path C:\WINDOWS\system32\IMAGEHLP.dll
base 0x76c80000
size 150528
[23:47:18.843] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] base 0x77910000
[23:47:18.843] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.843] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] base 0x77910000
[23:47:18.843] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.843] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.843] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.843] Thread ID = 0x000001d0
[23:47:18.843] base 0x77910000
[23:47:18.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] base 0x72cf0000
[23:47:18.859] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.859] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] base 0x77910000
[23:47:18.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] base 0x72cf0000
[23:47:18.859] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.859] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.859] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.859] Thread ID = 0x000001d0
[23:47:18.859] base 0x77910000
[23:47:18.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] base 0x72cf0000
[23:47:18.875] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.875] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] base 0x77910000
[23:47:18.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] base 0x72cf0000
[23:47:18.875] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.875] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.875] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.875] Thread ID = 0x000001d0
[23:47:18.875] base 0x77910000
[23:47:18.890] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.890] Thread ID = 0x000001d0
[23:47:18.890] base 0x72cf0000
[23:47:18.890] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.890] Thread ID = 0x000001d0
[23:47:18.890] path C:\WINDOWS\system32\wdmaud.drv
base 0x72cf0000
size 23552
[23:47:18.890] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.890] Thread ID = 0x000001d0
[23:47:18.890] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.890] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.890] Thread ID = 0x000001d0
[23:47:18.890] base 0x77910000
[23:47:18.921] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:18.921] Thread ID = 0x00000310
[23:47:18.921] Thread handle = 0x00000600
Start address = 0x7c810ca1
Thread local base = 0x7ffdd000
[23:47:18.937] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.937] Thread ID = 0x000001d0
[23:47:18.937] path C:\WINDOWS\system32\msacm32.drv
base 0x72ce0000
size 20480
[23:47:18.937] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.937] Thread ID = 0x000001d0
[23:47:18.937] path C:\WINDOWS\system32\MSACM32.dll
base 0x77bd0000
size 71680
[23:47:18.937] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.937] Thread ID = 0x000001d0
[23:47:18.937] path C:\WINDOWS\system32\midimap.dll
base 0x77bc0000
size 18944
[23:47:18.937] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.937] Thread ID = 0x000001d0
[23:47:18.937] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.937] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.937] Thread ID = 0x000001d0
[23:47:18.937] base 0x77910000
[23:47:18.953] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:18.953] Thread ID = 0x000001d0
[23:47:18.953] path C:\WINDOWS\system32\setupapi.dll
base 0x77910000
size 992256
[23:47:18.953] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:18.953] Thread ID = 0x000001d0
[23:47:18.953] base 0x77910000
[23:47:18.953] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:18.953] Thread ID = 0x00000c14
[23:47:18.953] Thread handle = 0x000005e8
Start address = 0x7c810ca1
Thread local base = 0x7ffdc000
[23:47:19.000] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.000] Thread ID = 0x000001d0
[23:47:19.000] path C:\WINDOWS\system32\KsUser.dll
base 0x73eb0000
size 4096
[23:47:19.000] Debug event: CREATE_THREAD_DEBUG_EVENT
[23:47:19.000] Thread ID = 0x00000f4c
[23:47:19.000] Thread handle = 0x000005e0
Start address = 0x7c810ca1
Thread local base = 0x7ffdb000
[23:47:19.015] >> Bink init completed
[23:47:19.031] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\unidrvui.dll
base 0x7e5a0000
size 744960
[23:47:19.031] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
[23:47:19.031] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] base 0x3f960000
[23:47:19.031] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
[23:47:19.031] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] base 0x3f960000
[23:47:19.031] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
[23:47:19.031] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] base 0x3f960000
[23:47:19.031] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] path C:\WINDOWS\System32\spool\DRIVERS\W32X86\3\mxdwdui.DLL
base 0x3f960000
size 198656
[23:47:19.031] Debug event: UNLOAD_DLL_DEBUG_EVENT
[23:47:19.031] Thread ID = 0x000001d0
[23:47:19.031] base 0x3f960000
[23:47:19.046] Debug event: LOAD_DLL_DEBUG_EVENT
[23:47:19.046] Thread ID = 0x000001d0
[23:47:19.046] path
base 0x01960000
size 532548
[23:47:19.078] >> D3D: Start of D3D_Init()
[23:47:19.078] >>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[23:47:19.078] >> **************************************************************************
[23:47:19.078] >> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
[23:47:19.078] >> **************************************************************************
[23:47:19.078] >> **************************************************************************
[23:47:19.078] >> ************************************************************************
[23:47:19.078] >> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
[23:47:19.078] >> ************************************************************************
[23:47:19.078] >> VB CGP4DEVICE::RENDERBLIT 168 bytes
[23:47:19.078] >> **************************************************************************
[23:47:19.078] >> *****************************************************************************************
[23:47:19.078] >> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
[23:47:19.078] >> *****************************************************************************************
[23:47:19.078] >> **************************************************************************
[23:47:19.078] >>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[23:47:19.078] >> D3D: fontmanager
[23:47:19.328] >> D3D: message manager
[23:47:19.328] >> D3D: Add Animation Objects
[23:47:19.328] >> Allocated 40000 bytes for animation replay storage.
[23:47:19.328] >> D3D: Menu Init
[23:47:19.328] >>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
[23:47:19.328] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:19.328] Thread ID = 0x000001d0
[23:47:19.328] First chance exception
[23:47:19.328] Exception address: 0x005c7ba8
[23:47:19.328] Exception flags: 0x00000000
[23:47:19.328] Exception code: EXCEPTION_ACCESS_VIOLATION
[23:47:19.328] Process tried to read from virtual address 0x00000000
[23:47:19.328] Debug event: EXCEPTION_DEBUG_EVENT
[23:47:19.328] Thread ID = 0x000001d0
[23:47:19.328] Unhandled exception
[23:47:19.328] Exception address: 0x005c7ba8
[23:47:19.328] Exception flags: 0x00000000
[23:47:19.328] Exception code: EXCEPTION_ACCESS_VIOLATION
[23:47:19.328] Process tried to read from virtual address 0x00000000
[23:47:19.328] Stack trace:
005C7BA8: Games\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
[23:47:19.343] Registers:
EAX=00000000 ECX=00000000 ESI=026BC5B8
EBX=00000000 EDX=026B9F3C EDI=026BC5BC
CS:EIP=001B:005C7BA8
SS:ESP=0023:0012F898 EBP=026BC5F4
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0012f898: 026bc5bc 00000000 00000438 026bc5b8 '..k.....8.....k.'
0012f8a8: 026b9ee8 00000000 026bc5b8 0265dda8 '..k.......k...e.'
0012f8b8: 0012f8cc 0012f8a0 0001ced0 0012f948 '............H...'
0012f8c8: 0012f824 7c809b30 0012f90c 7c90e920 '$...0..|.... ..|'
0012f8d8: 7c910060 ffffffff 00000780 00000438 '`..|........8...'
0012f8e8: 00000000 0012f91c 4fde78ef 00000089 '.........x.O....'
0012f8f8: 00000000 00000438 0176f050 00000780 '....8...P.v.....'
0012f908: 003d2068 0012f928 005ef231 00000000 'h =.(...1.^.....'
0012f918: 005bd0b3 00000438 00000780 026bc5b8 '..[.8.........k.'
0012f928: 0012f94c 005eed18 ffffffff 005b5823 'L.....^.....#X[.'
0012f938: 00000438 00000780 00000438 00000780 '8.......8.......'
0012f948: 026b9ee8 0012f978 005eea7f 00000002 '..k.x.....^.....'
0012f958: 005b4835 0012f9d0 008339b4 00000000 '5H[......9......'
0012f968: 00000000 0066a114 00000080 00000001 '......f.........'
0012f978: 0012ffb0 005ee9fb 00000000 004ffdce '......^.......O.'
0012f988: 003d2068 00000000 025af8e8 0012f9d0 'h =.......Z.....'
0012f998: 00000001 00000780 00000438 00000780 '........8.......'
0012f9a8: 00000438 00000000 00000001 00000000 '8...............'
0012f9b8: 026b9ee8 008339b4 00000000 007ab775 '..k..9......u.z.'
0012f9c8: 0084c7e3 00852de0 505c3a43 74696c65 '.....-..C:\Games'
0012f9d8: 666e495c 6172676f 5c73656d 6e617247 '\Infogrames\Gran'
0012f9e8: 72502064 34207869 6e654d5c 74614475 'd Prix 4\MenuDat'
0012f9f8: 43505c61 3250475c 5c313030 00000000 'a\PC\GP2001\....'
0012fa08: 00000000 00000000 00000000 00000000 '................'
0012fa18: 00000000 00000000 00000000 00000000 '................'
0012fa28: 00000000 00000000 00000000 00000000 '................'
0012fa38: 00000000 00000000 00000000 00000000 '................'
0012fa48: 00000000 00000000 00000000 00000000 '................'
0012fa58: 00000000 00000000 00000000 00000000 '................'
0012fa68: 00000000 00000000 00000000 00000000 '................'
0012fa78: 00000000 00000000 00000000 00000000 '................'
0012fa88: 00000000 00000000 00000000 00000000 '................'
0012fa98: 00000000 00000000 00000000 00000000 '................'
0012faa8: 00000000 00000000 00000000 00000000 '................'
0012fab8: 00000000 00000000 00000000 00000000 '................'
0012fac8: 00000000 00000000 00000000 00498597 '..............I.'
0012fad8: 00527507 007ab775 0084c7e3 000000ff '.uR.u.z.........'
0012fae8: 0012fafc 0000fecf 00016254 00000000 '........Tb......'
0012faf8: 0031d512 00512251 0051e500 0053742d '..1.Q"Q...Q.-tS.'
0012fb08: 7c85ba20 7e37deb2 00400000 0012fb28 ' ..|..7~..@.(...'
0012fb18: 00000000 6d3dd600 7c85bcdc 000001d0 '......=m...|....'
0012fb28: 005089c8 00140608 00000000 0012ffc0 '..P.............'
0012fb38: 02100210 02100210 02100210 02140214 '................'
0012fb48: 03120210 02100210 02140210 02100312 '................'
0012fb58: 02100210 02100210 03010301 03010301 '................'
0012fb68: 03010301 03010301 03010301 03010301 '................'
0012fb78: 03010301 03010301 03010301 03010301 '................'
0012fb88: 03010301 02100301 03010301 03010301 '................'
0012fb98: 03010301 00146e88 7c94aee0 001470b8 '.....n.....|.p..'
0012fba8: 00000f48 00000000 00140000 00000025 'H...........%...'
0012fbb8: 00000000 0012fca8 00000000 01670000 '..............g.'
0012fbc8: 016723c8 00000000 0012fcbc 00000000 '.#g.............'
0012fbd8: 0012fcbc 7c91b786 01670000 7c91b800 '.......|..g....|'
0012fbe8: 01670000 00000110 00000027 0012fc28 '..g.....'...(...'
0012fbf8: 7c96f9af 01670000 00000000 016724f8 '...|..g......$g.'
0012fc08: 01670000 016723d0 0012fcb0 7c90e920 '..g..#g..... ..|'
0012fc18: 7c918a90 00000000 01670000 00000000 '...|......g.....'
0012fc28: 0012fcc0 7c970909 01670608 7c9708ed '.......|..g....|'
0012fc38: 01670000 016723d0 40000060 01670178 '..g..#g.`..@x.g.'
0012fc48: 0012fc38 00000202 0012fcb0 7c834f03 '8............O.|'
0012fc58: 0012fc60 009ed59d 40010006 00000000 '`..........@....'
0012fc68: 00000000 7c834f03 00000002 00000012 '.....O.|........'
0012fc78: 009ed59c 0012fd1c 00241ee0 7c90d98a '..........$....|'
0012fc88: 00000138 01670000 1000e9fd 016724f8 '8.....g......$g.'
0012fc98: 016723c8 00000000 016723d0 0112fcbc '.#g......#g.....'
0012fca8: 0012fc38 ffffffff 0012fe98 7c90e920 '8........... ..|'
0012fcb8: 7c970910 ffffffff 7c9708ed 7c94dbb9 '...|.......|...|'
0012fcc8: 01670000 50000161 016723d0 7c918a8d '..g.a..P.#g....|'
0012fcd8: 00000000 00000120 016723d0 00001000 '.... ....#g.....'
0012fce8: 00000020 01000000 0012ff28 7c8451d5 ' .......(....Q.|'
0012fcf8: 1000e9fd 00000000 7ffd4000 00140608 '.........@......'
0012fd08: 7c8451e8 304df348 00400000 01000000 '.Q.|H.M0..@.....'
0012fd18: 00007000 003a0043 0050005c 006c0065 '.p..C.:.\.P.e.l.'
0012fd28: 00740069 0049005c 0066006e 0067006f 'i.t.\.I.n.f.o.g.'
0012fd38: 00610072 0065006d 005c0073 00720047 'r.a.m.e.s.\.G.r.'
0012fd48: 006e0061 00200064 00720050 00780069 'a.n.d. .P.r.i.x.'
0012fd58: 00340020 0047005c 00340050 0065002e ' .4.\.G.P.4...e.'
0012fd68: 00650078 8f9e0000 93929190 97969594 'x.e.............'
0012fd78: 9b9a9998 ff9e9d9c a3a2a1a0 a7a6a5a4 '................'
0012fd88: abaaa9a8 afaeadac b3b2b1b0 b7b6b5b4 '................'
0012fd98: bbbab9b8 bfbebdbc e3e2e1e0 e7e6e5e4 '................'
0012fda8: ebeae9e8 efeeedec f3f2f1f0 d7f6f5f4 '................'
0012fdb8: fbfaf9f8 dffefdfc 7c804544 0012fe92 '........DE.|....'
0012fdc8: 7c80274c 0000022e 0012fe20 7c917693 'L'.|.... ....v.|'
0012fdd8: 0012fe92 000003ba 7c800000 7c80365c '...........|\6.|'
0012fde8: 7c804544 00000000 00000001 0012fe90 'DE.|............'
0012fdf8: 00000000 00000001 7c800000 7c8000e8 '...........|...|'
0012fe08: 0012fdf8 00000001 0012fe30 7c910385 '........0......|'
0012fe18: 00000120 00000120 016723c8 7c95ff74 ' ... ....#g.t..|'
0012fe28: 016724f0 7c95ffc4 00000008 016723d0 '.$g....|.....#g.'
0012fe38: 01670000 016723c8 0012fe54 7c96f8d7 '..g..#g.T......|'
0012fe48: 00000008 01670000 016723d0 0012fea8 '......g..#g.....'
0012fe58: 7c971271 7c9712eb 01670608 7c9712cf 'q..|...|..g....|'
0012fe68: 01670000 006011e8 7ffd4000 00241ee0 '..g...`..@....$.'
0012fe78: 016723c8 016723c8 01670000 00000120 '.#g..#g...g. ...'
0012fe88: 00000120 0112fe64 0012fe68 0012fef8 ' ...d...h.......'
0012fe98: 0012fefc 7c90e920 7c9712f0 ffffffff '.... ..|...|....'
0012fea8: 7c9712cf 7c94ab17 01670000 50000061 '...|...|..g.a..P'
0012feb8: 016723d0 00140608 0012ff0c 005df5fb '.#g...........].'
0012fec8: 7c910435 7c91043e 00140608 00020000 '5..|>..|........'
0012fed8: 7ffd4000 7ffd4000 7ffd4000 7ffd4000 '.@...@...@...@..'
0012fee8: 7c901000 0012fed0 005bd394 0012ff30 '...|......[.0...'
0012fef8: 7c90e920 7c910460 7c981620 7c8022da ' ..|`..| ..|.".|'
0012ff08: 7c802136 00140608 00000000 7ffd4000 '6!.|.........@..'
0012ff18: 006011e8 005daa82 00560b06 005ec514 '..`...]...V...^.'
0012ff28: 0012ff0c 005deac9 0012ffb0 0012ffc0 '......].........'
0012ff38: 005ddfa6 00400000 00000000 00141ef7 '..]...@.........'
0012ff48: 0000000a 00140608 00940138 7ffd4000 '........8....@..'
0012ff58: c0000005 00141ef7 7ffdfc00 00000044 '............D...'
0012ff68: 00142a78 00142a98 00142ac0 00000000 'x*...*...*......'
0012ff78: 00000000 00000000 00000000 00000000 '................'
0012ff88: 00000000 00000000 00000000 00000000 '................'
0012ff98: 00000000 ffffffff ffffffff ffffffff '................'
0012ffa8: 0012ff4c 0012f4bc 0012ffe0 005e1908 'L.............^.'
0012ffb8: 005fabd0 00000000 0012fff0 7c816e0f '.._..........n.|'
0012ffc8: 00140608 00940138 7ffd4000 c0000005 '....8....@......'
0012ffd8: 0012ffc8 0012f4bc ffffffff 7c839c50 '............P..|'
0012ffe8: 7c816e18 00000000 00000000 00000000 '.n.|............'
0012fff8: 005ddec6 00000000 78746341 00000020 '..].....Actx ...'
00130008: 00000001 0000249c 000000c4 00000000 '.....$..........'
00130018: 00000020 00000000 00000014 00000001 ' ...............'
00130028: 00000006 00000034 00000114 00000001 '....4...........'
00130038: 00000000 00000000 00000000 00000000 '................'
00130048: 00000000 00000002 00000000 00000000 '................'
00130058: 00000000 00000214 0000019c 00000000 '................'
00130068: 2d59495b 000003b0 00000032 000003e4 '[IY-....2.......'
00130078: 000002d8 00000000 830202e4 000006bc '................'
00130088: 00000046 00000704 000002ea 00000000 'F...............'
[23:47:19.343] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:19.343] Thread ID = 0x0000097c
[23:47:19.343] Thread exit code = -1073741819
[23:47:19.343] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:19.343] Thread ID = 0x00000310
[23:47:19.343] Thread exit code = -1073741819
[23:47:19.343] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:19.343] Thread ID = 0x00000c14
[23:47:19.343] Thread exit code = -1073741819
[23:47:19.343] Debug event: EXIT_THREAD_DEBUG_EVENT
[23:47:19.343] Thread ID = 0x00000f4c
[23:47:19.343] Thread exit code = -1073741819
[23:47:19.343] Debug event: EXIT_PROCESS_DEBUG_EVENT
[23:47:19.343] Thread ID = 0x000001d0
[23:47:19.343] Process exit code = -1073741819


If I did not used "fast mode", and unchecked "Enable debug mode" from GPxPatch's configuration, GP4 crashed with an !/O error.

During these years, I've been able to get all of my software running on Restricted User Account on Windows XP, and getting the correct compatibility requires usually only giving Restricted User Account permissions for using/modifying certain files or registry keys. I crawled all files and registry keys related to ZaZ GP4, GPxPatch and GP4 Tools, but without results.

I also tried fiddling with compatibility modes for CSM, GP4 and GPxPatch. "Windows 2000 or 98/Me" -compatibility modes do mostly the trick, but not this time. CSM still required a full login as admin to get GP4 running correctly.

Anonymous User had submitted her / his guide for installing Zaz Tools on Windows 10. I also checked, if it had any impact on Windows XP. I can't confirm if the issues exist on XP, because I got the following error: "You need at least CSM 1.25.1173 to run this mod".

*****

My last hope, currently, was trying to make the mod running as NO-CSM instead of CSM. Your thread was not the one I got the idea from, but I had found out that somebody else had experimented with it before us. Unfortunately I did not found the link to that thread.

For your guide, I'd currently add only one addition:

It's not necessary to do the ALT+TAB-trick for getting the resources. Just go to the CSM's Options and uncheck "Auto Restore"-option. When you exit GP4, you can copy your resources and do restoring later.

What comes to 2001 Mod, it has fulfilled my expectations, and I definitely like it, although I have been struggling with it for the whole day. But now it's working by using your method. I'm not sure yet about performance files, so I have to check later, if there will be any issues with them.

Only (issue?) I've found from 2001 Mod is that circuit maps are not shown on arcade overlays. This occurs both on CSM and NO-CSM, so I believe that it's intended behaviour, as I have installed the mod correctly, twice.

Of course, I did the NO-CSM 2001 Mod for my personal use only. Of course, it would be great to have an official NO-CSM version around, but if your method appear to be working fine, it may not be necessary.

I'm afraid I can't give any other comments.

-Titus03-

Sims: CPR, CR, F1C, F1GP, F1RS, GP2, GP3, GP4,
GPL, GTL, GTR2. INDY500, ICR, NL, NR (PC & PSX),
NR2, NR1999, NR2003, R+, RBR & S1K



Edited 2 time(s). Last edit at 09/03/2016 02:02PM by Titus03.
Hello Titus03,

thank you for your input, but please consider that my topic is currently under editing. Just look at how often it has been changed "20 mal bearbeitet" and more... ;-)

It's not over yet, the above content may and probably will change, and at this current state (while I'm writing) with that system I get GP4.exe to crash because of missing cockpit texture files which I don't know where they come from.

I cannot comment on your crashes in Win95 because I'm using Windows 7 x64, the game patched at 9.6 + decrypted + GpxPatch 4.44., but from the log it seems that your System32 folder is missing - or has the wrong - dll files that the game cannot read or find, but that's just an un-expert opinion of mine.

Greets,
XenonS
I noticed the edit count. :) The guide is getting it's shape all the time.

If you have checked that you have all the needed cockpit textures from cars.wad:

.\cars\cockpits\ (the wheel elements for interior) and

.\cars\cp_teamname.tex (exterior textures)

...the problem seems strange.

Before official 2001 Mod was released, I made a temporary custom mod. I exported all finished 2001 resources from GP4 Database into cars.wad and anim.wad, and at the first run, I had missing textures errors, most likely similar to what you are having now. On the second run, I was more careful with exporting, and got things done. I believe that your problem has something to do with cars.wad.

*****

Yes, for the problem I'm having (with Windows XP), it seems, according to the log, that system32 -folder is missing. But "Run as... " -command should give admin the rights to getting touch with the files inside the folder, and it should work exactly the same as in Windows 7 and above. CSM requires admin rights to get things running correctly, and the people involved with the project knows best why it has been designed that way. Maybe it will get fixed in the future, or there will be another solution, but currently the best way to work around this on Windows XP seems to be loading a mod as admin and setting CSM allowing manual restoration for files, and then configuring GPXPatch manually for the loaded mod.

-Titus03-

Sims: CPR, CR, F1C, F1GP, F1RS, GP2, GP3, GP4,
GPL, GTL, GTR2. INDY500, ICR, NL, NR (PC & PSX),
NR2, NR1999, NR2003, R+, RBR & S1K
Have you the SP2 installed in Win XP? If not that may be the reason for your mod crashing, that's just an idea. AFAIK, the admin right troubles start with Windows 7 or higher, in XP I never had this sort of problems, I still have an XP laptop or I use XP as a virtual machine.

The reason for my initial crashings when applying my system was that I used the wrong GP4.exe, I copied the wrong one, on my second try I realized that the GP4.exe was correctly copied after my ALT-TAB, so it's important to use the one replaced by CSM.
I have now tested my system with the Season 2005 (CSM) and it fully works. I can make any changes in GPxPatch, I can use tools like IMagic, GP4Tweaker etc. and all changes are applied in the game.

Now, I'm testing the Season 1991 CSM from G4DB.com, I find the mod extraordinary, but the compilation for CSM is a disaster, there are missing tracks in the trackpack, the TSM profiles are a horrible mix, and when I fill the gaps with default 2001 tracks the game crashes (in CSM, not by applying my system), but it doesn't crash with the existing tracks installed from the trackpack. Apparently no solution is published, I found 2 posts on the site here which ends by saying 'assign existing tracks', that's what I did but the game crashes. More generally, putting the 1991 mod apart, do you know if all sort of mods (Season xxxx) can work with the default 2001 tracks by pointing to the .wad/.dat files? Or may they also crash because of some reasons (obvious ones but unknown to me)?

Thanks,
XenonS
Glad you found the reason for error. :)

2001 Mod is of course the mod that supports default 2001 track line-up. Today, I became curious if there was a solution for getting track maps displaying on arcade overlays again. I downloaded NO-CSM version of Quickslick's 2001 Trackpack from GP4 Database and installed that instead of CSM-version, and that's it: track maps were displaying correctly again.

I did a quick look on Brazilian GP, and noticed that floating crowds bug was still there on Interlagos and Montreal tracks. It's the same with CSM-version of the trackpack. Otherwise things look great.

Yes, I have updated Windows XP, and it's running with SP3. Admin right troubles began with XP, when I began to tighten the security by creating a separate account for admin and making myself as a restricted user. Troubles are very similar than those reported by users of Windows Vista and above. Like I said, I have always found solutions to them until this CSM-related trouble.

Unfortunately I haven't got much experience with GP4 mods. Some years ago I tested the 1991 Mod, and surely it's interesting. It's also one kind of a showcase of how the Grand Prix sims have evolved after the original F1GP, which was build around 1991 season. For the reasons you mentioned above, I quit experimenting with that mod at quite early stages.

You can browse through GP4 Database and try looking for mods that don't come with any trackpacks. You might get lucky to find the ones that work with original GP4 tracks. I'm afraid I can't help much more with this.

-Titus03-

Sims: CPR, CR, F1C, F1GP, F1RS, GP2, GP3, GP4,
GPL, GTL, GTR2. INDY500, ICR, NL, NR (PC & PSX),
NR2, NR1999, NR2003, R+, RBR & S1K
Thanks for your tips, Titus03, I appreciate. What's strange I have found a link for 1991 tracks (not the complete mod) at G4DB.com. the default Barcelona 2001 doesn't work, I have tried it manually by editing the ini files, and by importing the default track with TSM > it crashes in both cases. I then download the track from G4db.com and - it works. If I look at the ini files I can see no difference from what did before. I will try to extract both tracks with a tool, maybe there are files inside with different names that I must adapt in the default 2001 Barcelona track. My believe until now was: you can replace any sort of track with the same default track in any mod, but that must be WRONG... This makes things complicated...

XenonS
Wow, today is a great day: finally I got the 1991 CSM mod to work perfectly. I can now transfer it with my system to a non-CSM mod ;)

There are about 1000+ posts on this site, it's difficult to filter out the brackground noise, but the relevant solution is here, 3 pages from the end (page 12):

[www.grandprixgames.org]

I quote here:

-----------------
You have mentioned the two tests in your last post. In order to carry them out I have prepared a clean install of GP4, then I loaded the 1991 mod, then its update01, then I loaded the 1991 trackpack v2. I launched the game and it just works :)
------------------

I will take note that with any track problems with a mod, I will :
a) totally delete the mod (in Track + GPSAVES)
b) re-install the PLUS trackpack
This should bypass the most common crashes where you get erros like

CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On
CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on
CGP4Cockpit::LoadMesh() No object found for name - Fuel_A_8
etc...

c) re-install the 1991 mod in the exact order as in the quote, by not even messing with TSM I started immediately. After quitting, I confirm that it is the '1991_real' part of the mod that was loaded.

d) for me personally, I will add the 4 additional 1991 tracks from G4db.com. Here the link:

[www.gp4db.com]

I really checked out evey track in a non-championship race with 0 driver (AI only). All the problematic tracks work, starting with Hockenheim vanilla (that turned me almost crazy...), Barcelona vanilla and A1-Ring replacement for Mexico City. They all work, I went randomly through some others and then I stopped. I will assume they ALL work. Great (H)

This is a great day in my mod collection of GP4!
XenonS



Edited 1 time(s). Last edit at 09/04/2016 04:37AM by XenonS.
Updated my post twice, please see the bolt section.

XenonS



Edited 1 time(s). Last edit at 09/07/2016 04:23AM by XenonS.
Last update for my first post, I have completly re-written the whole thing because new procedures found and others not necessary.

Still any feedback is welcome!

Greets,
XenonS



Edited 1 time(s). Last edit at 09/11/2016 03:51AM by XenonS.
We can make the same thing to transform non-CSM mod to a CSM mod?
luquinhacosta94 Wrote:
-------------------------------------------------------
> We can make the same thing to transform non-CSM
> mod to a CSM mod?

go to "extra stuff", then check your options (leaving the last 3 out), point to the folder where the gp4 is and click "build" and that's it .. it's best to build everything from scratch. ;)

----signature--------------------------------------------------------

RELEASE => Physics (under FIA Technical Regulations)
MagicDatas? Setups? Pit Stop Strategies? Track Specific Performances? Up2Date GP?
Power Torque Curve? Where's this stuff? All download is available at ..
Re: Transforming CSM mod to Non-CSM mod: Indepth Tutorial
Date: September 25, 2019 02:18PM
Posted by: Soutsen
I just got a PM from some folk who faced some (I think well-known) CSM issue, so I have a new indepth tutorial for you. All you need to do is install (or copy) your main/original GP4 game, then load the desired CSM mod into it - I mean let it start the game with the mod installed on, and then alt+tab into desktop (if you play in fullscreen mode), and then just run task manager and terminate the CSM.exe

So, the CSM tool wont restore the game - anim.wad and cars.wad, tweaker and GPxPatch settings to their previous state and you'll have your mod installed forever (no need to run CSM anymore to play this ceratin mod you have installed). It is uselful if you're playing one certain mod or if you got lots of disc space, so you can have like 20 different GP4 games with different mods installed ;-)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 3 time(s). Last edit at 09/25/2019 02:21PM by Soutsen.
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