2015/2016 Formula E Materials - Haunetal - WCP - RSCT - GP4 Community - released first post

Posted by gezere 
I solved the white tyre issue, but now the thread textures seem to be sideways (the side texture and rims are fine)...any suggestions?
jucksman écrivait:
-------------------------------------------------------
> I solved the white tyre issue, but now the thread
> textures seem to be sideways (the side texture and
> rims are fine)...any suggestions?

Into your f1graphics.cfg file:

0 ; Rotate wheels via textures v2

It should solve your problem....

____________________________________________________________________________________________________________________________________________





Edited 3 time(s). Last edit at 08/24/2017 02:07PM by Excalibur.
I did that, but no changes... :-(

Excalibur Wrote:
-------------------------------------------------------
> jucksman écrivait:
> --------------------------------------------------
> -----
> > I solved the white tyre issue, but now the
> thread
> > textures seem to be sideways (the side texture
> and
> > rims are fine)...any suggestions?
>
> Into your f1graphics.cfg file:
>
> 0 ; Rotate wheels via textures v2
>
> It should solve your problem....
jucksman écrivait:
-------------------------------------------------------
> I did that, but no changes... :-(
>

Ok, If it doesn't solve your problem, you should try to flip your treads textures only, as the sidewalls and rims are correct....

Edit: After checking the tyres files, treads textures are correct. No need to flip them. Did you update your performance file correctly?

____________________________________________________________________________________________________________________________________________





Edited 2 time(s). Last edit at 08/24/2017 02:44PM by Excalibur.
.



Edited 1 time(s). Last edit at 12/16/2017 07:42AM by AzSchumy.
Can you please take a look to see if everything is correct, Excalibur?



[File]
version=213

[Player]
Grip=16679

[TyreTextureNames]
Name #00=supersoft
Name #01=bridgestone
Name #02=michelin
Name #03=bridgestone
Name #04=mclaren
Name #05=michelin


[TreadTextures]
Team #00=2,2
Team #01=2,1
Team #02=1,2
Team #03=2,2
Team #04=1,2
Team #05=1,1
Team #06=2,2
Team #07=1,2
Team #08=2,1
Team #09=2,1
Team #10=1,1

[WheelTextures]
Team #00=3
Team #01=4
Team #02=5
Team #03=3
Team #04=4
Team #05=5
Team #06=3
Team #07=4
Team #08=5
Team #09=3
Team #10=4

[Gears]
Team #00=7
Team #01=7
Team #02=7
Team #03=7
Team #04=7
Team #05=7
Team #06=7
Team #07=7
Team #08=7
Team #09=7
Team #10=7

[Aids]
Aid1=895
Aid2=895
Aid3=895
Aid4=895
Aid5=895



Excalibur Wrote:
-------------------------------------------------------
> jucksman écrivait:
> --------------------------------------------------
> -----
> > I did that, but no changes... :-(
> >
>
> Ok, If it doesn't solve your problem, you should
> try to flip your treads textures only, as the
> sidewalls and rims are correct....
>
> Edit: After checking the tyres files, treads
> textures are correct. No need to flip them. Did
> you update your performance file correctly?
Ok, found a solution - I just added the tread_0 and it worked...
Thank you, great work! (Y)

Doeas anyone has the coordinates (tyres, helmet, rear light) for the cars maybe?
If I remeber correctly, the coordinates are included in the pack...

nhorry Wrote:
-------------------------------------------------------
> Thank you, great work! (Y)
>
> Doeas anyone has the coordinates (tyres, helmet,
> rear light) for the cars maybe?
Great work, many thanks.
Does anyone have physical and performance files for my personal mod to please ?
Thank you.
Bye npnc
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy