Garage/Pitlane Project #2 [WIP]

Posted by ramf1v 
Re: Garage/Pitlane Project #2 [WIP]
Date: December 11, 2013 09:53AM
Posted by: ramf1v
A bit of fun with Unity......:-)..... F1 Wars Beta. The AI isn't set up yet so the soldiers act kinda funky, this is just a few hours hacking around, maybe has potential ? Multiplayer Team on Team ?

Click on the pic to get to the good stuff, press enter to get your cursor back....watch out for the wheelnuts..they sting a bit ;-)

*snip* (hosting problem.)

F1Dev




Edited 1 time(s). Last edit at 12/11/2013 05:49PM by ramf1v.
Re: Garage/Pitlane Project #2 [WIP]
Date: December 11, 2013 11:49AM
Posted by: Soutsen
THIS IS MADNESS!!!
;););)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: Garage/Pitlane Project #2 [WIP]
Date: December 11, 2013 05:54PM
Posted by: ramf1v
Haha, it's just a bit of fun to chill out, it may get finished it may not...i know zip about coding, this is all pure hacking current code and prefabs.
I switched to dropbox, my webhost is down, build 2 up....added exploding airtanks.

(Click image to get to the game)



F1Dev




Edited 1 time(s). Last edit at 12/11/2013 06:01PM by ramf1v.
Re: Garage/Pitlane Project #2 [WIP]
Date: December 16, 2013 02:32PM
Posted by: ramf1v
First stages of Marussia





Unity Web Player Scene (clicky da linky) Nav = W,A,S,D...Esc to get your cursor back.



F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: December 16, 2013 05:48PM
Posted by: Alessio88
awesome mate,really this boxes will be awesome in gp4 keep it up my friend :)

Greetings
Alessio


CoM3 oN McL4R3n.....:)
Re: Garage/Pitlane Project #2 [WIP]
Date: December 16, 2013 08:03PM
Posted by: Soutsen


___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: Garage/Pitlane Project #2 [WIP]
Date: December 16, 2013 08:25PM
Posted by: RenaultRS10
ramf1v escribió:
-------------------------------------------------------
> First stages of Marussia
>
> [imageshack.us]
>
> [imageshack.us]
>
> Unity Web Player Scene (clicky da linky) Nav =
> W,A,S,D...Esc to get your cursor back.

>
> [img547.imageshack.us]

Those four letters and that scene image reminds me something...



;);)

Re: Garage/Pitlane Project #2 [WIP]
Date: December 17, 2013 12:51PM
Posted by: ramf1v
Alessio88 Wrote:
-------------------------------------------------------
> awesome mate,really this boxes will be awesome in
> gp4 keep it up my friend :)

Thx dude, as usual real life prevents me from putting in the time I'd like, but we'll get there in the end ;-)

@Soutsen Ha aha, Rapid fire is on the way, It's quite a steep learning curve to Unity C++, I may get there eventually, If there's any Unity guru's wanting to assist in making a multiplayer FPS Airgun shooter, let me know, currently it's low on my priority list, and I'm much more comfortable in the 3ds Max environment. ;-)

F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: December 17, 2013 03:34PM
Posted by: ramf1v
Just playing with wireframe renders and previews, those curvy carlights are going to need some serious optimizing. (H)





F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: December 17, 2013 07:55PM
Posted by: ramf1v
Just to reassure those of you with a "poly concern" ..... here's the process I use the reduce polygon count to the bare minimum.
It's in no way intended as a tutorial, just a rough outline of the process.

I'll be demonstrating on a toolbox I modelled for the Marussia 2013 garage, here's the victim....



4,808 faces...you could make a track with that ;-)




And I'll be turning it into this..... 66 faces.




I use the "Projection" feature of the Render to Texture process ( aka "Bake" ) in 3ds Max, to "Project" the high poly detail onto a low poly mesh.

First thing is to grab a box and throw a chamfer on the edges and position it as close to the high poly without overlap, I've gone overkill on the chamfer because this helps smooth out corners in the RTT proces and can easily be reduced at the final stage, current face count is 170.



Then I unwrap the mesh to make sure there's no stretching of the texture....



Basically I'm just flattening out the mesh...and overlaying a 2d texture.



Now I render out the texture using the newly created UVW map.....as you can see it picks up whatever materials you have applied to your model, diffuse/bump, lighting/shadows, reflections/refractions & specular and flattens them out into a 2d texture.



Then I render out an Ambient Occlusion pass.......



.....and combine them in Photoshop, this basically adds depth to the texture, similar to shadows, but not quite.



So from 4,808 polygons/faces, to 170 polygons/faces, and after removing a few loops we finally end up with..... 66 polygons/faces and still have all the detail.



A bit rough at the edges, I've done no post work on the texture, missed out a ton of steps and used pretty low render settings, which is why the texture is a bit "noisy" but that's the basics of what I do....so no worries about polygons, if anyone mentions polycount again..... I'll beat them to death with my keyboard (H)



F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: December 17, 2013 07:57PM
Posted by: Alessio88
Amazing so much work behind this awesome work :-O

Greetings
Alessio


CoM3 oN McL4R3n.....:)
Re: Garage/Pitlane Project #2 [WIP]
Date: December 17, 2013 08:43PM
Posted by: Turbo Lover
Alessio88 Schreef:
-------------------------------------------------------
> Amazing so much work behind this awesome work :-O



Shhh! Genius at work!



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Garage/Pitlane Project #2 [WIP]
Date: December 18, 2013 12:30AM
Posted by: ramf1v
Hahah, don't be daft, it's trial, error, patience and Google....mainly trial and error ;-),....but thanks for your comments.

I've upped the latest build to the Unity scene and put a couple of stacks of exploding boxes to shoot for no apparent reason until you get bored, (hint, shoot the bottom one it's pretty cool)...still working on AI that fight back :-)
Graphics quality has improved now I'm finding my way around Unity.



Oh....and the gun is now "Rapid Fire"

enjoy...

edit: new controls : 1= Airgun, 2 = Revolver, 3 = MachineGun, 4 = Mace, R = Reload, F = Pick Up Object.

F1Dev




Edited 2 time(s). Last edit at 12/18/2013 07:01AM by ramf1v.
Re: Garage/Pitlane Project #2 [WIP]
Date: December 19, 2013 10:03PM
Posted by: Soutsen
It would be awsum if you add some enemie troops or at least add Vettel so I would play this day by day ;)
Also thanks for adding a mace. It reminded me a M&B Warband a bit :-)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]



Edited 2 time(s). Last edit at 12/19/2013 10:19PM by Soutsen.
Re: Garage/Pitlane Project #2 [WIP]
Date: December 20, 2013 01:57AM
Posted by: ramf1v
Soutsen Wrote:
-------------------------------------------------------
> It would be awsum if you add some enemie troops or
> at least add Vettel so I would play this day by
> day ;)
> Also thanks for adding a mace. It reminded me a
> M&B Warband a bit :-)

Priority is definitely on finishing the garages, these will look so good in my portfolio, as well as in GP4, Unity is an alien world to me and any attempt nearly always ends up in frustration, I ask questions in the Unity community and I'm either ignored or answered with the assumption I have the same knowledges as the person posting the answer, I'm looking for a "drag and drop" solution ;-)
I concentrate on materials and lighting, and even that involves coding of some sort, my mind runs to the other side of the room at the mere mention of C++, some of us are artists, some of us are coders.. I keep trying from time to time, but it literally gives me a headache :-). If I can get enemies chasing you around the garage that will be an achievement, but that will have to wait until a tutorial pops up that shows me how, or I trip up over it in my hack and slash approach to coding. ;-)

EDIT: My hosting server is up and down like a ho's knickers at the mo', let me know if you have trouble with the link.

F1Dev




Edited 1 time(s). Last edit at 12/20/2013 03:39AM by ramf1v.
Re: Garage/Pitlane Project #2 [WIP]
Date: May 09, 2014 02:26PM
Posted by: ramf1v
Back on track.....Redbull 2014











Hopefully I'll find the time, reference, and patience to finish these someday ;-)

F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: May 09, 2014 03:09PM
Posted by: Turbo Lover
Nice comeback. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: Garage/Pitlane Project #2 [WIP]
Date: May 10, 2014 01:01AM
Posted by: kerleyf1
WoW!

The actual season garages don't have any similarity with 80's ones for example... :-O

Great work ram.

------------------------------------------------------------------------------------------------


PLEASE VISIT: Grand Prix Mods Blog
Re: Garage/Pitlane Project #2 [WIP]
Date: May 11, 2014 02:46PM
Posted by: ramf1v
Cheers guys,

Quote
kerleyf1
The actual season garages don't have any similarity with 80's ones for example...

How you mean ?

Quick night render test....loads more detailing to do.



F1Dev
Re: Garage/Pitlane Project #2 [WIP]
Date: May 11, 2014 03:24PM
Posted by: Spidey
Very nice work! And nice render :)

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