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[GP4 magic file] 18 ; desc1= Front wing [CC dry setup] 18 ; desc2= Rear wing 21 ; desc3= 1st gear 28 ; desc4= 2nd 35 ; desc5= 3rd 42 ; desc6= 4th 49 ; desc7= 5th 56 ; desc8= 6th 20 ; desc9= Front wing [CC wet setup] 20 ; desc10= Rear wing 19 ; desc11= 1st gear 26 ; desc12= 2nd 33 ; desc13= 3rd 40 ; desc14= 4th 47 ; desc15= 5th 54 ; desc16= 6th 18 ; desc17= Front wing [Player dry setup] 18 ; desc18= Rear wing 21 ; desc19= 1st gear 28 ; desc20= 2nd 35 ; desc21= 3rd 42 ; desc22= 4th 49 ; desc23= 5th 56 ; desc24= 6th 5688 ; desc25= Dry brake balance 19 ; desc26= Front wing [Player wet setup] 20 ; desc27= Rear wing 19 ; desc28= 1st gear 26 ; desc29= 2nd 33 ; desc30= 3rd 40 ; desc31= 4th 47 ; desc32= 5th 54 ; desc33= 6th 5738 ; desc34= Wet brake balance 54 ; desc35= Softer tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft] 53 ; desc36= Harder tyre [52 Hard, 53 Medium, 54 Soft, 55 Supersoft] 100 ; desc37= >= 50 AI chooses softer tyre, otherwise harder 16384 ; desc38= 16384 ; desc39= 16384 ; desc40= 16384 ; desc41= 16300 ; desc42= Track grip 16384 ; desc43= 16384 ; desc44= 24 ; desc45= Drag - top speed only affected, minimal effect in corners (17 - 31) 1014 ; desc46= Player-only downforce and drag 16930 ; desc47= Engine power output - e.g. altitude simulation? Affects acceleration 4891 ; desc48= Fuel per lap - see also desc70/71 384 ; desc49= Slipstream? Some distance in feet that is subtracted from the distance between 2 cars. This is then compared to the speed (?) of one of the cars (the one behind), and if the speed is less, something is triggered. Not sure what that something is. Player only?? 16788 ; desc50= Player tyre wear factor - see also desc72 64768 ; desc51= CC aggressiveness min - now configurable in GPxPatch 4.50 (added to car.field_108. related to cc grip factor, 32769 low, 65536 & 0 mid, 32768 high) 512 ; desc52= CC aggressiveness max - now configurable in GPxPatch 4.50 490 ; desc53= [Ace] CC power factor 520 ; desc54= [Ace) CC grip factor 487 ; desc55= [Pro] CC power factor 510 ; desc56= [Pro] CC grip factor pro 485 ; desc57= [Semi-Pro] CC power factor 500 ; desc58= [Semi-Pro] CC grip factor 483 ; desc59= [Amateur] CC power factor 485 ; desc60= [Amateur] CC grip factor 480 ; desc61= [Rookie] CC power factor 470 ; desc62= [Rookie] CC grip factor 512 ; desc63= CC random performance range min 2048 ; desc64= CC random performance range max 32 ; desc65= CC error chance - now configurable in GPxPatch 4.52 4 ; desc66= CC recovery sectors 2 ; desc67= Sectors to pit-in begin 19 ; desc68= Sectors to pit-out end 20480 ; desc69= Pre-pit speed limit 11735 ; desc70= Fuel consumption Player 10904 ; desc71= Fuel consumption CC 4197 ; desc72= Tyre wear 48 ; desc73= Track sector after which AI cars stop being cautious on 1st lap 86890 ; desc74= Hotseat turn duration - e.g. 70800 equals 1:10.800 0 ; desc75= Hotseat turn finetune - +/-1000 equals +/- 1.0 15400 ; desc76= Helps decide if a tyre set needs changing? (dry to wet / wet to dry) - higher values = quicker reaction 21000 ; desc77= Same as above? (dry to wet, wet to dry) 25 ; desc78= Rain chance 6 ; desc79= Segment nr (start of some range) related to pit in/out. Related to determining surface type under car. 6 ; desc80= Segment nr (end of some range) related to pit in/out. Number of segments from the end of the pits (so higher means TOWARDS the start of the pits!). Related to determining surface type under car. 256 ; desc81= CC race grip (always 256) 20000 ; desc82= A time duration (ms), used when the car is not in the pits, though it is related to the pits. 136 ; desc83= Segment where the player car starts in quicklaps mode 10000 ; desc84= Black Flag penalty (ms) (must be between 10000 - 30000) 2048 ; desc85= Black Flag severity (1024=80kph) 240 ; desc86= (Wet) CC engine mapping (higher, more detuned) 115 ; desc87= (Wet) CC tyre wear and grip factor (higher, more) 110 ; desc88= (Wet) CC tyre wear factor (lower, more) 13 ; desc89= (Wet) CC grip factor (lower, more) 0 ; desc90= "Handbrake". Stop car moving in garage? Seems to be a lateral offset from the pitbox. 1814 ; desc91= Car depth in garage (Player car) 896 ; desc92= Car depth in garage (AI cars) 0 ; desc93= Car orientation in garage 0 ; desc94= Pitstop stall depth from pitlane (Player + AI) 0 ; desc95= Pitstop stall depth from pitlane (Player + AI) finetune 16384 ; desc96= These seem to be tyre wear factors for each tyre type (always 16384?) 16384 ; desc97= These seem to be tyre wear factors for each tyre type (always 16384?) 16384 ; desc98= These seem to be tyre wear factors for each tyre type (always 16384?) 16384 ; desc99= These seem to be tyre wear factors for each tyre type (always 16384?) 16384 ; desc100= These seem to be tyre wear factors for each tyre type (always 16384?) 16384 ; desc101= These seem to be tyre wear factors for each tyre type (always 16384?) 44 ; desc102= pitstop group 1 % 23 ; desc103= stop 1 12 ; desc104= pit window 1 0 ; desc105= 0 ; desc106= 0 ; desc107= 0 ; desc108= 0 ; desc109= 29 ; desc110= pitstop group 2 % 15 ; desc111= stop 1 8 ; desc112= pit window 1 34 ; desc113= stop 2 8 ; desc114= pit window 2 0 ; desc115= 0 ; desc116= 0 ; desc117= 27 ; desc118= pitstop group 3 % 11 ; desc119= stop 1 6 ; desc120= pit window 1 26 ; desc121= stop 2 6 ; desc122= pit window 2 40 ; desc123= stop 3 6 ; desc124= pit window 3 0 ; desc125= 744 ; desc126= failure chance : suspension 744 ; desc127= failure chance : loose wheel 1488 ; desc128= failure chance : puncture 2488 ; desc129= failure chance : engine 1488 ; desc130= failure chance : transmission 744 ; desc131= failure chance : oil leak / water leak 744 ; desc132= failure chance : throttle / brake 1488 ; desc133= failure chance : electrics 16384 ; desc134= 16384 ; desc135= 16384 ; desc136= 16384 ; desc137= 19968 ; desc138= bump factor 13 ; desc139= bump shift [bumptable] 41,1 73,0 274,1 293,0 329,2 361,0 864,2 880,0
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