Atticus. Wrote:
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> First of all, thanks for the reply.
>
> 6 ; PIT DATA
> 6 ; PIT DATA
>
> So by 'not needed', we can assume these values are
> not used by the game, if I'm not mistaken.
yep
>
> desc86=????? - unk (dw) AI wet?
> desc87=????? - unk (dw) AI wet?
> desc88=????? - new (dw) AI wet?
> desc89=????? - new (dw) AI wet?
>
> As for these, there seems to be no corresponding
> data in a GP3 magic file (if that Donington Park
> magic file is for a GP3 track). There's one value
> below the black flag penalty, but it is 5700 in
> your file, whereas we have between 5 and 300 for
> these four values above.
>
gp4 only, I only messed with these when gp4 was released so it is a very long time ago
> Which makes me think we are looking for something
> GP4-specific. Or something that was overhauled in
> GP4 completely compared to GP3.
>
gp3 and gp4 are very similar, what I found in gp4 were relevant in gp4 and vice versa
> I tried to check AI performance on the wet tyres,
> but it's very hard to do because the water levels
> change from game to game. I doubt this is it,
> however.
>
yes, it's too difficult to work out what is going on especially as the game randomises virtually every
performance related value, I must have spent 100's of hours tracking this stuff down in the exe,
if you can't see any obvious difference, don't worry about it
> 20000 ; PLAYER WET
> 136 ; PLAYER GRIP
>
> These are the most interesting. The first one was
> labeled AI TYRES in the earlier cited magic file
> of yours - now it's PLAYER WET.
>
> I checked (this time thoroughly) if it's the
> timing of the game for calling the player car in
> for a wet/dry tyre change (I drove Alot of laps
> for this.
), but once again, it's a dead end.
>
> And I have not experienced increase or decrease of
> grip levels for the PLAYER GRIP value for 0 and
> 500 - in dry conditions. There might be some
> effects in the wet, this I didn't test.
>
I only used to run the game with the player grip patch on, it does make a subtle difference but as above
it's not that obvious because of the random factors.
> *
>
> That's it for now. Painfully little progress
> overall. But once again, thanks for popping in
> again, belini.
my pleasure, as I said above, don't worry about these values they're so subtle it makes no difference to the
racing experience, great the community is still up and running
cheers
paul