DxWnd configuration

Posted by alvaro_degas 
DxWnd configuration
Date: January 02, 2026 12:17PM
Posted by: alvaro_degas
I'm trying to run GP3 with DxWnd.

But there are a lot of configs.

Does anyone knows where we can find a tutorial, or a good configuration to be used as temoplate?

Thanks and Happy New Year!
Re: DxWnd configuration
Date: January 02, 2026 10:14PM
Posted by: pippozzo
hi you may find here some screenshots and there is a file .dxw which you can use for Import. Mind, you may have to edit the paths of game and/or the gpxpatch , if you use it.


[drive.google.com]



Edited 1 time(s). Last edit at 01/02/2026 10:14PM by pippozzo.
Re: DxWnd configuration
Date: January 03, 2026 02:11PM
Posted by: alvaro_degas
It Worked.

The game runs with excelent performance. Frame Ratye, Keyboard response, all of them working quite well.

But... look the images.

Part of the cars and the objects doesn't appears.

[drive.google.com]

[drive.google.com]

Is there any additional config that can be used?
Re: DxWnd configuration
Date: January 03, 2026 03:18PM
Posted by: pippozzo
that's seemed the bug converting black into transparent , which doesn't work with intel integrated GPU card drivers , since 2016 about.

So you may try :

1. select "directX version" to 7, in the option limit ddraw interface, select it and be sure is on 7.
and/or
2. select Trim texture formats.
and/or
3. change the render in SDL one or hybrid or GDI.
and / or
3. Discard dxWnd and try dgvoodoo 2.52 version. It will be more compatibility and works well, but worse performance.
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