Let's get Liveries straight in GP3 1.13 ...

Posted by pippozzo 
Let's get Liveries straight in GP3 1.13 ...
Date: January 16, 2019 09:47AM
Posted by: pippozzo
Hy guys,
is there someone can answer to this question:
" When Gp3 1.13 mods are out, car liveries usual are bmp files with both drivers for each team. 2 bmps for team, generally differenced by car number or driver name printed on car livery.
But when you are using GP3 Edit to export a carset, you can actually select 1 bmp for each team - in fact, the car numbers are both in the bmp file, and sorted by car number position feature in GP3Edit.
I heard around GPxPatch can actually manage both liveries for each team (maybe in season set file, or something) and overwrites the GP3Edit Livery. Is a truth?
Is this feature suitable for GP3 1.13 ?
Does someone know where I need to put the bmp to do this and how I can manage the set files in GPxPatch to do it?
Let me know, please.
I would find out something interesting... " .
Thanks.
Re: Let's get Liveries straight in GP3 1.13 ...
Date: January 16, 2019 10:28AM
Posted by: quickslick
as far as i know it's only possible for gp32k, because there is another file structure for the car liveries then gp3. And you even can't manage the set files for gp3, because it's greyed out in gpxpatch. So in my opinion it's not possible to change it in gp3
Re: Let's get Liveries straight in GP3 1.13 ...
Date: January 18, 2019 01:44PM
Posted by: SuperCim
Ciao Pippozzo! Devi usare l'immaggine della auto 1, la differenza nella 2, la inserisci in spazi vuoti che poi carichi tramite le coordinate della numerazione.
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