CarEditor carshape help please!

Posted by SuperCim 
CarEditor carshape help please!
Date: April 16, 2017 07:59PM
Posted by: SuperCim
Help me please!
I'm working to carshape, the car's structure,
do not understand why CarEditor not make me change sections (TextureData)



i must change 287 with 517; 216 with 359; 343 and 172 with 348,
how can I do?



Edited 7 time(s). Last edit at 04/19/2017 09:13AM by SuperCim.
Re: CarEditor carshape help please!
Date: April 16, 2017 10:49PM
Posted by: mortal
Upload your photos to a picture hosting site such as imgur or photobucket, then link as normal. Direct links to Facebook will not work.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: CarEditor carshape help please!
Date: April 16, 2017 11:30PM
Posted by: SuperCim
I put the photo on mediafire, but does not show it here.

Thanks for the link, I'll try to download the GP3 manual, hoping it will be complete.
Re: CarEditor carshape help please!
Date: April 25, 2017 10:50AM
Posted by: SuperCim
The Gp3 manual explains how to play, this is not the manual on how to modify Gp3.

I can not find CarEditor's manual.

Can someone help me?

Why does CarEditor not modify the CarShape?

Is there another program to modify the Carshape?
Re: CarEditor carshape help please!
Date: April 25, 2017 09:24PM
Posted by: shlund
I think you have to double click on a point in order to get a new window with coordinates to be changed....
Re: CarEditor carshape help please!
Date: April 26, 2017 09:30PM
Posted by: SuperCim
Yes! I can change the coordinates of the vertices.
I can also change the connections.
But why can not I change the livery projection on Carshape? (Texturedata).
Re: CarEditor carshape help please!
Date: May 01, 2017 09:51AM
Posted by: SuperCim
I use CarEditor 3.7
This does not allow me to modify TextureData,
I have to change the polygon 160, change the connections.
Maybe I have an incomplete version, because I do not have the help.
I need Full CarEditor,
Or another program that allows me to modify TextureData.
I also want to change the livery mapping,
So that images are not distorted,
So do not lose graphics quality.
Re: CarEditor carshape help please!
Date: May 02, 2017 08:58AM
Posted by: EricMoinet
You're asking too much for such an old game with very limited capacities for moding. You'll have to live with it I'm afraid.



Re: CarEditor carshape help please!
Date: May 09, 2017 09:41PM
Posted by: SuperCim
I found the way to edit the TextureData.
I convert the Carshape2017 file into text files with hexadecimal values,
Then replace the string with the hexadecimal value of the numbers I want to replace,
Finally, I recode the hexadecimal file in the machine code.
Re: CarEditor carshape help please!
Date: May 10, 2017 12:41AM
Posted by: pirx
impressive! this is possible with a hexeditor? plz could you give more info -very interesting!

thank you!
Re: CarEditor carshape help please!
Date: May 10, 2017 03:38PM
Posted by: SuperCim
I used a program made by me in Visual Basic.
Open the Carshape 2017 file, the program saves it in hex, .txt
After understanding how the hexadecimal numbers are transformed,
I look for the values ​​to be replaced.
-287 216 344 -32768 -343 172 become E1FE D800 5801 0080 A9FE AC00
I have to replace them with:
-517 359 344 -32768 -343 -348 become FBFD 6701 5801 0080 A9FE A4FE
Then on the text file, click Edit Replace
E1FED80058010080A9FEAC00
FBFD670158010080A9FEA4FE
Replace the first line with the second one
So also for the right side
337 -32768 -338 -210 286 -184
337 -32768 -338 -357 513 341
they become
5101 0080 AEFE 2EFF 1E01 48FF
5101 0080 AEFE 9BFE 0102 5501

After saving the .txt file, running another program to retranslate the machined hexadecimal,
So I have the modified carshape.
Re: CarEditor carshape help please!
Date: May 10, 2017 03:46PM
Posted by: SuperSonic
Impressive indeed!
If it works fine i can develop a new carshape and a texture template to be mapped onto the shape.
Re: CarEditor carshape help please!
Date: May 11, 2017 09:42AM
Posted by: pirx
All you did sounds so great to me, because it could solve an old problem I had when designing cockpits.
Would you be so kind and share your VB-progi?

thank you very much!
Re: CarEditor carshape help please!
Date: May 11, 2017 02:55PM
Posted by: SuperCim
If you want to post the 2 executables here:
Conv-Esa.exe
Esa-Ascii.exe
and the conversion table I did in Excel:
conversioni.xls
but the 2 executables do not work if you do not install:
NET Framework 4.
If you have patience, I will make a better program in Lazarus.
I was first programming in Visual Basic, now I program in Lazarus,
so an executable program is immediately running,
without having to install anything else.
but now I am busy updating Gp3.
when I'm done, I'll try to do a good program, in Lazarus,
which converts a hexadecimal file, which allows:
to analyze it, maybe even making comparisons with another similar file,
to modify it
and then save it by recompiling it in machine code.
Re: CarEditor carshape help please!
Date: May 11, 2017 03:28PM
Posted by: pirx
..as I´m a VisualStudio-newbee I run NET Framework 4 :)

my email:
pilot.pirx@gmx.net

thank you so much!!
Re: CarEditor carshape help please!
Date: May 11, 2017 03:58PM
Posted by: holemad
nice to see some team work going on...keep up ! (Y)
Re: CarEditor carshape help please!
Date: May 11, 2017 04:32PM
Posted by: SuperCim
pirx! I sent you the zipped file:
conv-esa.zip
It contains:
conversioni.xls
Conv-Esa.exe
Esa-Ascii.exe

First use Conv-Esa.exe to convert to hexadecimal
Then, after changing the text file, assisted with conversions.xls,
Use Esa-Ascii.exe to convert the text file to .cs3
Re: CarEditor carshape help please!
Date: May 11, 2017 05:29PM
Posted by: pirx
I´m so glad, you can´t imagine..I was looking for a solution for years.. hopefully it will work, but I have no time now for deeper investigation (stressfull job...please await no answer now)
Thank you so much!
(Y)(B)
Re: CarEditor carshape help please!
Date: May 16, 2017 03:08PM
Posted by: SuperCim
I have not yet been able to figure out where the coordinates are located to change the mapping of cars.
They should be in: UnkData, but there are a lot of data 34902, 8 data per line, the 1st of each line is not shown.
Polygons (TextureData) where images are loaded are numbered:
802 from the map of the car background.
805 from the first part of the car mapping.
806 from the central part of the car mapping.
807 from the end of car mapping.
If I change 805 in 806, that polygon loads the image from the central mapping instead of the first, to the same coordinates.
I find it hard to understand where these coordinates are located to be able to change the mapping.


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