GP3 and an Xbox controller

Posted by OldIsGold 
GP3 and an Xbox controller
Date: January 31, 2016 05:52PM
Posted by: OldIsGold
Hi I have successfully got GP3 to recognise my controller, but I want to know how to make it less twitchy.

I have set 'reduce with car speed' to 100%, and the steering is less sensitive at high speed, which helps, but the game still maps my controller's joystick like a steering wheel. when I turn the joystick to full left or right, it directly maps it to the ingame wheel. I want it to do something like codemasters' f1 games. is there a way to make GP3 map the joystick like CM do?

here's a video of what I mean



Re: GP3 and an Xbox controller
Date: January 31, 2016 11:23PM
Posted by: AUS_Doug
Pinnacle Game Profiler may be able to do what you're after.
The Trial version is fully functional, and lasts for - I think - 20 days, so plenty of time to see if it works.
I bought it as it let me split my Xbox triggers onto separate axis' - GP4 wouldn't let me use them as throttle and brake otherwise - but it has the options, I think, to do what you want.

PGP will let you change the sensitivity, deadzone and range of motion for each of the thumbsticks and, I think, by turning the sensitivity down, you might be able to do what you want.
You'll probably want to turn the in-game Steering Help down (or off) though, as the game will still try and 'help' you a bit.

If you get it working like you want, could you let me know?
Currently, mine operates like yours does in the video and, though it works, it isn't great.



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: GP3 and an Xbox controller
Date: January 31, 2016 11:37PM
Posted by: OldIsGold
AUS_Doug Wrote:
-------------------------------------------------------
> Pinnacle Game Profiler may be able to do what
> you're after.
> The Trial version is fully functional, and lasts
> for - I think - 20 days, so plenty of time to see
> if it works.
> I bought it as it let me split my Xbox triggers
> onto separate axis' - GP4 wouldn't let me use them
> as throttle and brake otherwise - but it has the
> options, I think, to do what you want.
>
> PGP will let you change the sensitivity, deadzone
> and range of motion for each of the thumbsticks
> and, I think, by turning the sensitivity down, you
> might be able to do what you want.
> You'll probably want to turn the in-game Steering
> Help down (or off) though, as the game will still
> try and 'help' you a bit.
>
> If you get it working like you want, could you let
> me know?
> Currently, mine operates like yours does in the
> video and, though it works, it isn't great.


thanks for the help, i'll try it out. I think deadzone is the main thing. Well at least it'll help keep the wheel straight on straights :P
I have steering help off because I like to take my own lines through corners :)

how come you can't assign throttle and brake to the same axis in gp4?
Re: GP3 and an Xbox controller
Date: February 01, 2016 12:05AM
Posted by: AUS_Doug
OldIsGold Wrote:
-------------------------------------------------------
> how come you can't assign throttle and brake to
> the same axis in gp4?

I honestly have no idea.
It might be specific to the Xbox controller though.

It let me assign them, but one of them (the left trigger) would always be half on.



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: GP3 and an Xbox controller
Date: February 01, 2016 09:20PM
Posted by: OldIsGold
AUS_Doug Wrote:
-------------------------------------------------------
> OldIsGold Wrote:
> --------------------------------------------------
> -----
> > how come you can't assign throttle and brake to
> > the same axis in gp4?
>
> I honestly have no idea.
> It might be specific to the Xbox controller
> though.
>
> It let me assign them, but one of them (the left
> trigger) would always be half on.


did you try to recalibrate the z axis? I found that this happened with me when doing it with gp3...
when it asks for minimum z value, pull left trigger full, when it asks for max z value, pull right trigger full, when it asks for centre, don't pull anything. that's how it worked for gp3, I don't see why it shouldn't work for gp4...
Re: GP3 and an Xbox controller
Date: February 02, 2016 11:06AM
Posted by: AUS_Doug
Yep, that's what I did - at least I think so - but no dice.
But I'm not even annoyed about it any more, because PGP has let me do a bunch of stuff with the rumble motors which is really awesome!



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: GP3 and an Xbox controller
Date: February 02, 2016 03:04PM
Posted by: OldIsGold
AUS_Doug Wrote:
-------------------------------------------------------
> Yep, that's what I did - at least I think so - but
> no dice.
> But I'm not even annoyed about it any more,
> because PGP has let me do a bunch of stuff with
> the rumble motors which is really awesome!


What does it let you do with the rumble motors?
Re: GP3 and an Xbox controller
Date: February 03, 2016 05:54AM
Posted by: AUS_Doug
Just about anything really, short of using them for Force Feedback.
For example, I've got mine set up to rumble when using the brake trigger, with the intensity increasing depending on the pressure I apply; This gives me a much better idea of how much brake I'm applying.
I've also got it to give give me a brief rumble when I shift gears, which I do using the left stick, which I have set up as button presses (flicking up is a press, flicking down is a press); this doesn't help with anything, but is pretty cool :-)

Unrelated to the motors, something else I've done is setup the D-Pad to act as F1,F2 and F3 which makes it easier to use the in-car setup changes for brake balance and differential settings.



F1 Graphics Swapper --- Lensdump - Renders and Screenshots --- GP4 Performance Generator
Re: GP3 and an Xbox controller
Date: February 03, 2016 08:51AM
Posted by: OldIsGold
That's awesome. I think I'll check it out when i have the time
Re: GP3 and an Xbox controller
Date: February 03, 2016 10:23AM
Posted by: pirx
hi,
just want to tell which steering-settings I use, because I´m experimenting with these settings since decades..

I use a Logitech F710 with following settings:

-all deadzones to 0!
-reduce with speed at 50% (less makes it undriveable, more feels like the car is bound)
-steeringhelp is the real key to drivingfun. And after playing this game so long I use a value of 50 (I played many years with around 75 then reduced it step by step, still reducing)
-steeringhelp for a real wheelcontroller (like the logitech G26) could be set to 0

for mapping the rest of the buttons available on my controller I use a tool called "XPadder" which even makes it possible to assign double/tripple/..-functions to one button, etc.
so I can easily start all the important functions I need during driving:
-return to pit
-turn on/off: F4+F7(works like Kers)
-the keys F, S, V, 8, I, K for gpxpatch
..etc

cheerz!
Re: GP3 and an Xbox controller
Date: February 04, 2016 12:13PM
Posted by: OldIsGold
Thanks pirx, i'll try those settings

I currently have 'reduce with car speed' set to 100% and steering help set to 50%, and I think I have full deadzones

thanks



pirx Wrote:
-------------------------------------------------------
> hi,
> just want to tell which steering-settings I use,
> because I´m experimenting with these settings
> since decades..
>
> I use a Logitech F710 with following settings:
>
> -all deadzones to 0!
> -reduce with speed at 50% (less makes it
> undriveable, more feels like the car is bound)
> -steeringhelp is the real key to drivingfun. And
> after playing this game so long I use a value of
> 50 (I played many years with around 75 then
> reduced it step by step, still reducing)
> -steeringhelp for a real wheelcontroller (like the
> logitech G26) could be set to 0
>
> for mapping the rest of the buttons available on
> my controller I use a tool called "XPadder" which
> even makes it possible to assign
> double/tripple/..-functions to one button, etc.
> so I can easily start all the important functions
> I need during driving:
> -return to pit
> -turn on/off: F4+F7(works like Kers)
> -the keys F, S, V, 8, I, K for gpxpatch
> ..etc
>
> cheerz!
Re: GP3 and an Xbox controller
Date: February 04, 2016 05:14PM
Posted by: pirx
..interesting, I will give it a try

btw: do you use one controllerstick for steering and the other for acceleration, like me?

OldIsGold schrieb:
-------------------------------------------------------
>
> I currently have 'reduce with car speed' set to
> 100% and steering help set to 50%, and I think I
> have full deadzones



Edited 1 time(s). Last edit at 02/04/2016 05:16PM by pirx.
Re: GP3 and an Xbox controller
Date: February 04, 2016 06:29PM
Posted by: OldIsGold
No, I use the left joystick for turning and the triggers for accelerate and brake. And I use the green button for upshift and the blue one for downshift. I have an Xbox 360 controller

pirx Wrote:
-------------------------------------------------------
> ..interesting, I will give it a try
>
> btw: do you use one controllerstick for steering
> and the other for acceleration, like me?
>
> OldIsGold schrieb:
> --------------------------------------------------
> -----
> >
> > I currently have 'reduce with car speed' set to
> > 100% and steering help set to 50%, and I think
> I
> > have full deadzones



Edited 1 time(s). Last edit at 02/04/2016 06:31PM by OldIsGold.
Re: GP3 and an Xbox controller
Date: February 05, 2016 07:30AM
Posted by: pirx
all I know about the "deathzone" on an analog controller
is that if you set it to a value (for example 50%), the behaviour of your controller changes after a movement of 50% (from position 0 (center) to its maximum)
->point is, you need your "steeringwheel" acting linear! just imagine you turn the wheel of a real car and suddenly it steers in a different way.
0%-deathzone means GP3 is interpreting your controller-incoming-data 1:1, and thats what a real steeringwheel (& your controller) should do.

'reduce with car speed' acts in a same way. here, the higher the level the more you can feel your racecar bound to driving straight ahead.
sounds comftable at the beginning, but the more you drive you´ll recognize this "help" is affected by your drivingspeed and that there again is this nonlinearity..
sometimes this even leads to problems entering faster corners
->the "steering-lock"-value could help you in a quite comftable way to get back to gamesdefault 50%-'reduce with car speed'-value
if you set this steering-lock-value as low as possible the steering gets less twichy (12-13 is a good average for most tracks, in "Monaco" you need a minimum of 16 because of it´s extreme hairpin)

steeringhelp at 50% with a gamepads little sticks is very brave. I think this value has to do with every tracks "CC-line" and all GP3 does here is to bound your racecar to this line.
we can feel it, especially in hairpins, when it´s force is strongest.

use "LT"-button for downshift, RT for upshift because these are easily reachable during fighting on track
use "LB" for F7, RB for "Return to Pits" because of the same reasons

using the right controller-stick for acceleration/brakes finally gives GP3 the 4th-Dimension.
&
disable "Traction Controll" (F7) if you have the feeling for it, its great fun -you even can get some racingspeed out of it!



Edited 6 time(s). Last edit at 02/05/2016 08:14AM by pirx.
Re: GP3 and an Xbox controller
Date: February 05, 2016 02:27PM
Posted by: OldIsGold
Your analysts of the controls and their functions is spot on pirx, I couldn't have said it better myself.

However I made a mistake when I told you my settings. I use no steering help, but I have 'reduce with car speed' to 100%, and I have deadzones to 100% as well. I use maximum turning angle all the time (20 deg I think), as it helps turn into high speed corners with 'reduce with car speed' on. I use the triggers for accelerate and brake because I'm used to it from other racing games. I drive with all aids off. (check the video in first post :D)

Driving without steering help and traction control is so much fun! I'll try and compile a video of my most realistic spins and mistakes...
:)


pirx Wrote:
-------------------------------------------------------
> all I know about the "deathzone" on an analog
> controller
> is that if you set it to a value (for example
> 50%), the behaviour of your controller changes
> after a movement of 50% (from position 0 (center)
> to its maximum)
> ->point is, you need your "steeringwheel" acting
> linear! just imagine you turn the wheel of a real
> car and suddenly it steers in a different way.
> 0%-deathzone means GP3 is interpreting your
> controller-incoming-data 1:1, and thats what a
> real steeringwheel (& your controller) should do.
>
> 'reduce with car speed' acts in a same way. here,
> the higher the level the more you can feel your
> racecar bound to driving straight ahead.
> sounds comftable at the beginning, but the more
> you drive you´ll recognize this "help" is
> affected by your drivingspeed and that there again
> is this nonlinearity..
> sometimes this even leads to problems entering
> faster corners
> ->the "steering-lock"-value could help you in a
> quite comftable way to get back to gamesdefault
> 50%-'reduce with car speed'-value
> if you set this steering-lock-value as low as
> possible the steering gets less twichy (12-13 is a
> good average for most tracks, in "Monaco" you need
> a minimum of 16 because of it´s extreme hairpin)
>
> steeringhelp at 50% with a gamepads little sticks
> is very brave. I think this value has to do with
> every tracks "CC-line" and all GP3 does here is to
> bound your racecar to this line.
> we can feel it, especially in hairpins, when it´s
> force is strongest.
>
> use "LT"-button for downshift, RT for upshift
> because these are easily reachable during fighting
> on track
> use "LB" for F7, RB for "Return to Pits" because
> of the same reasons
>
> using the right controller-stick for
> acceleration/brakes finally gives GP3 the
> 4th-Dimension.
> &
> disable "Traction Controll" (F7) if you have the
> feeling for it, its great fun -you even can get
> some racingspeed out of it!
Re: GP3 and an Xbox controller
Date: February 06, 2016 09:03AM
Posted by: pirx
ok, tested your settings and it gives a save driving-feeling, and as you use 20° of steering-lock the car turns very well in hairpins.
for my taste all feels a bit like driving on rails so I reduced this 'reduce with car speed'-value which does it.
all in all an interesting way..
Re: GP3 and an Xbox controller
Date: February 06, 2016 11:16AM
Posted by: OldIsGold
Yes I also tried your settings earlier and it is very interesting. The car feels so different even without changing the setup.
I have found that my current settings work best for me. I am able to get pole on default gp3 on ace cc setting. So that's good enough for me :)
I have also found a free software called joytokey which let's you assign keyboard combinations and buttons to the controller. That will help me with the gpx patch buttons like f4 and f7. However if I reduce the dead zone in joytokey, the game overrides this and so it doesn't affect the game. I'm not too fussed now, I don't mind. I've found a sweet spot with my settings :)

Thanks :)

P.S. Would it be a good idea to start a GP3 videos thread? Like the screenshots one?



pirx Wrote:
-------------------------------------------------------
> ok, I tested your settings and it gives a save
> driving-feeling, and as you use 20° of
> steering-lock the car turns very well in
> hairpins.
> for my taste all feels a bit like driving on rails
> so I reduced this 'reduce with car speed'-value
> which does it.
> all in all an interesting way..
Re: GP3 and an Xbox controller
Date: February 06, 2016 03:02PM
Posted by: pirx
..yes, everybody has his own preferences, that´s how it should be. enjoying gp3 comes together with a lifelasting progress in how to operate this wonderfull sim..

@video-thread:
if youtube or some other plattform host the big vids, why not?
-many times during a race when an absolutely hazardous overtaking went well I´m thinking of things like this!
I think it´s worth a try
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