3D Arms in GP4

Posted by bcfrutuozo 
3D Arms in GP4
Date: February 17, 2009 01:39AM
Posted by: bcfrutuozo
Hi! I'd like to know if there's a tutoril to make 3D Arms in GP4... like the 1991 MOD. The 2D Arms is too much odd.
I've searched for the entire forum and I haven't found anything about it... I just would like to know.. :D

Thanks!
Re: 3D Arms in GP4
Date: February 17, 2009 01:58AM
Posted by: bcfrutuozo
WoW! I've been searching on the web and in the 1991 MOD thats the 3D Arms is attached to the helmet (or on the car shape in others mods)...
And few people developed it further because the arms have almost "any movements"...

It can sound very crazy.... but, is it impossible to create a RIM MODEL for the car with the arms on the same file ("LINKED TO THE RIM" but on the coordinates of the Cockpit) because there it would be able to steer??
Re: 3D Arms in GP4
Date: February 17, 2009 03:44AM
Posted by: pimpones1
geez.. at least you said..it sounds crazy..

its ´´ impossible´´ to do that based in your idea... if so.. shape builders would creat wheel covers which turns left n right with the wheel.

but let me tell you. if i 1991 mod has a 3d arm.. why dont you get it and ´´ merge´´ with your helmet and use the same TWEAK present on 91 mod to move it with helmet?

sounds easier than 1st idea uh?

cheers


________WELCOME BACK SCHUMMY!!________
Re: 3D Arms in GP4
Date: February 17, 2009 10:47AM
Posted by: fongu
the 2004 mods knocking about are probably more up to date if you wanted to use their arms.


Fongu's Downloads
Re: 3D Arms in GP4
Date: February 17, 2009 01:50PM
Posted by: bcfrutuozo
Thanks... I've understant that is impossible indeed to it with the rim.... I'll try to merge it... ;)
Thanks again! :D
Re: 3D Arms in GP4
Date: July 25, 2011 08:46PM
Posted by: kerleyf1
I put some 3d arms in a CSM mod that I make like the ones in 1991 and 2004 mods.

BUT the helmet movements are too much! Arms and steering wheels move up and down....

I search in these mods the tweakers to fix it but I can't fix (I test various tweaks).

Someone can tell me how to tweak the helmet and specially the steering wheel to move only left-right and DON'T move up and down?

Thanks!

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PLEASE VISIT: F1 1996 MOD
Re: 3D Arms in GP4
Date: July 25, 2011 09:53PM
Posted by: jucksman
I have the same problem as Kerley. I've made 3d arms for 2011, but the movement is just too weird...
Re: 3D Arms in GP4
Date: July 25, 2011 11:15PM
Posted by: kerleyf1
Yep jucksman. I try to take tweaker from 1991 and 2004 for my mod but don't looks ok like these mods.

Anyone can help us? ;)

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PLEASE VISIT: F1 1996 MOD
Re: 3D Arms in GP4
Date: July 26, 2011 12:15AM
Posted by: fongu
it is in the tweaker under head move (or something similar), it needs enabling of course in the gp4tweaker.ini


Fongu's Downloads
Re: 3D Arms in GP4
Date: July 26, 2011 12:39AM
Posted by: kerleyf1
Yes, I change the "headviewmove.ini" in my tests from:

VALUE07 = 1.0000 ; helmet moving: X-axis sensitivity (pitch), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE08 = 1.0000 ; helmet moving: Y-axis sensitivity (turn), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE09 = 1.0000 ; helmet moving: Z-axis sensitivity (tilt), -10.0 to 10.0 (0=freeze, 1=default sensitivity)

To:

VALUE07 = 0.0000 ; helmet moving: X-axis sensitivity (pitch), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE08 = 0.0000 ; helmet moving: Y-axis sensitivity (turn), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE09 = 1.5000 ; helmet moving: Z-axis sensitivity (tilt), -10.0 to 10.0 (0=freeze, 1=default sensitivity)

But the steelring wheels continue to "shake" like it dancing "twist and shout", hahahaha. :-)

Could you try it in your mods Kev? maybe I'm doing something wrong.

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PLEASE VISIT: F1 1996 MOD
Re: 3D Arms in GP4
Date: July 26, 2011 12:46AM
Posted by: fongu
this is from the 2005 megapatch

[HEAD_VIEW_MOVEMENT]
VALUE01 = -5.0000 ; view movement: X-axis angle limit (pitch), in degree
VALUE02 = 45.0000 ; view movement: Y-axis angle limit (turn), in degree
VALUE03 = 10.0000 ; view movement: Z-axis angle limit (tilt), in degree
VALUE04 = 12.2070 ; view movement: X-axis sensitivity (pitch), in percent
VALUE05 = 12.2070 ; view movement: Y-axis sensitivity (turn), in percent
VALUE06 = 12.2070 ; view movement: Z-axis sensitivity (tilt), in percent


Fongu's Downloads
Re: 3D Arms in GP4
Date: July 26, 2011 01:12AM
Posted by: Mitsuro Sano
Maybe it's the axis of the Helmet + arms which is not well placed. That could explain the weird movement of the steering wheel. Do you have screenshots of the movement of your steering wheel?
Re: 3D Arms in GP4
Date: July 26, 2011 04:44AM
Posted by: kerleyf1
I'm updating some mods and I use the same shape helmets with 3d arms from 1991 season. So I think the positions maybe are right.

I think I just need some tweak to fix the problem...

Here some screenshots (not fixed texture...yet, but this is not important now):



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us



Uploaded with ImageShack.us

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PLEASE VISIT: F1 1996 MOD
Re: 3D Arms in GP4
Date: July 26, 2011 11:59AM
Posted by: ank6n
I made external 3D arms for season 2010 and 2011 is w.i.p.

here is some example:









here for the others teams:
[gp4hardware.blogspot.com]
Re: 3D Arms in GP4
Date: July 27, 2011 01:56AM
Posted by: kerleyf1
Very nice ank6n.

But they look good ingame movement like 1991 and 2004?

That's my problem: the wheels turns up and down..... it don't have the center fix like in 1991 and 2004.

What you did to fix it?

By the way, very nice st. wheels.

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PLEASE VISIT: F1 1996 MOD
Re: 3D Arms in GP4
Date: July 27, 2011 09:08AM
Posted by: soulbringer
I thing Mitsuro Sano is right. It seems to be placement of axis that's messing it up.
I wonder how or would it work if you create two scenes inside gp4 file, one for helmet and one for steering wheel?
Re: 3D Arms in GP4
Date: July 27, 2011 02:39PM
Posted by: ank6n
@ kerleyf1:
yes, they look good ingame movement like 1991 and 2004!

this is my headviewmove.ini:

[HEAD_VIEW_MOVEMENT]
VALUE01 = 0.0000 ; view movement: X-axis angle limit (pitch), in degree
VALUE02 = 0.0000 ; view movement: Y-axis angle limit (turn), in degree
VALUE03 = 0.0000 ; view movement: Z-axis angle limit (tilt), in degree
VALUE04 = 0.0000 ; view movement: X-axis sensitivity (pitch), in percent
VALUE05 = 0.0000 ; view movement: Y-axis sensitivity (turn), in percent
VALUE06 = 0.0000 ; view movement: Z-axis sensitivity (tilt), in percent
VALUE07 = 0.0000 ; helmet moving: X-axis sensitivity (pitch), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE08 = 0.0000 ; helmet moving: Y-axis sensitivity (turn), -10.0 to 10.0 (0=freeze, 1=default sensitivity)
VALUE09 = 2.0000 ; helmet moving: Z-axis sensitivity (tilt), -10.0 to 10.0 (0=freeze, 1=default sensitivity)

Obviously you have to set in gp4tweak.ini:
HeadViewMove = 1 ; set to 1 to enable head view movement tweak
HelmetMoving = 1 ; set to 1 to enable helmet moving sensitivity tweak
Re: 3D Arms in GP4
Date: July 27, 2011 03:58PM
Posted by: ooleeeo
to ank6n:

I downloaded your 2010 3d arms and wheels pack,but all I got was some gp4tweaker settings and helmets.
did I download the wrong file?

KIMI RULES!

my youtube channel:[www.youtube.com]
Re: 3D Arms in GP4
Date: July 27, 2011 06:39PM
Posted by: jucksman
ank6n Wrote:
-------------------------------------------------------
> @ kerleyf1:
> yes, they look good ingame movement like 1991 and
> 2004!
>
> this is my headviewmove.ini:
>
>
> VALUE01 = 0.0000 ; view movement: X-axis
> angle limit (pitch), in degree
> VALUE02 = 0.0000 ; view movement: Y-axis
> angle limit (turn), in degree
> VALUE03 = 0.0000 ; view movement: Z-axis
> angle limit (tilt), in degree
> VALUE04 = 0.0000 ; view movement: X-axis
> sensitivity (pitch), in percent
> VALUE05 = 0.0000 ; view movement: Y-axis
> sensitivity (turn), in percent
> VALUE06 = 0.0000 ; view movement: Z-axis
> sensitivity (tilt), in percent
> VALUE07 = 0.0000 ; helmet moving: X-axis
> sensitivity (pitch), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
> VALUE08 = 0.0000 ; helmet moving: Y-axis
> sensitivity (turn), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
> VALUE09 = 2.0000 ; helmet moving: Z-axis
> sensitivity (tilt), -10.0 to 10.0 (0=freeze,
> 1=default sensitivity)
>
> Obviously you have to set in gp4tweak.ini:
> HeadViewMove = 1 ; set to 1 to enable head
> view movement tweak
> HelmetMoving = 1 ; set to 1 to enable helmet
> moving sensitivity tweak

I've tried these settings, but the steering keeps moving up and down...very weird.. :-(
Re: 3D Arms in GP4
Date: July 28, 2011 09:55AM
Posted by: ank6n
@ ooleeeo:
in 2010 external 3d arms gloves & wheels.7z file you find:
GP4Form.txt
headviewmove.ini
car_helmet_00.gp4 shape+3d arms
car_helmet_01.gp4
car_helmet_02.gp4
car_helmet_03.gp4
2010 ext wheels.7z unzip and you have all the textures!!


@ jucksman:
be sure in gp4tweak.ini you have set file headviewmove.ini in the right folder, like this:
[TWEAK_DATA_FILE]

HeadViewMove = gp4tweak_data\headviewmove.ini
or
HeadViewMove = gp4tweaker_data\headviewmove.ini
depending on gp4twaker version you run!
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